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seems that it is not well implemented - getEnhancedMicrophone always returns null?Tested on AIR 2.7.0.1948, Android 2.2 Froyo @337231 Galaxy S
Hi,are there any new information, if Acoustic Echo Cancellation will be available for Air Mobile (especially Android) in the near future?If not, might it be possible to write a native extension to use Android's "built-in" AcousticEchoCanceller class in order to allow headset-free video chats?I would love to use Air to develop a video chat app I am currently working on, but unfortunately the lack of AEC is a real show-stopper... News and information concerning this issue are highly appreciated!Thanks!
Adobe has guidelines for publishing an AIR app to the Mac app store: Post an Adobe AIR app to Mac App Store.Unfortunately these guidelines have a few errors, are not comprehensive, and fail to work for AIR 21. Is there a comprehensive set of steps for publishing an AIR 21 app to the Mac App Store?
Acoustic Echo Cancellation is a reasonable feature to have. But AIR does not have it on Android as of now. Does Adobe plan to add this feature in the future? If yes, any schedule? Thanks.
I have a manual on a DVD that requires Adobe Air however after going to Adobe.com and doing a search it found no results. I then opened a chat session and was given the link www.adobe.com/air which I tried and when I select the download now button the page goes back to Adobe's home page and nothing is downloaded. I have spent three hours going around in circles and still do not have Adobe Air so would appreciate if someone can assist me as to where I can get Adobe Air. I had questioned the Adobe rep during our chat session and he advised to ask the community at this link for assistance as apparently Adobe themselves have no idea where to get Adobe Air.The program for the manual also tells me I need Adobe Reader but it does not see that I already have Adobe Reader and tries to install the version on the DVD which always fails.I would certainly appreciate if someone could assist me in getting Air and getting this program to recognize that I have reader installed.Thank you
Google has announced that the Google Play store is coming to Chromebooks:Optimizing Apps for Chromebooks | Android Developers They mention that an app must be set to not require a touchscreen.Has anyone over at the Adobe AIR team, or otherwise, tested out AIR apps on Chromebooks and if so what kind of results have you found? Are there any problems? Any small tweaks we need? Or is it completely not working?Any info would be appreciated.RB
Hi Adobe,So I have published my app called "News Center" on multiple platforms, I built this app using Adobe AIR SDK and Apache Flex SDK.Mac version:News Center on the Mac App Store iPad version:News Center for iPad on the App Store Android version:News Center - Android Apps on Google Play Product Website:https://verylab.com/Could I add my app to the Adobe AIR Showcase? It could be a good example for both AIR and Flex developers.Adobe AIR and Apache Flex are awesome, please keep on the great works!Ge Zhou2016-08-07
Both ETC1 and ETC2 texture compression formats are broken on Android since at least AIR 16.0, up to latest AIR 22.0.Let's start with ETC1. Bug#4089178 - Graphic Glitches on Android 6 Bug#4041690 - ATF texture is corruption on MALI GPU platform Bug#3961778 - ATF artifacts (not usual compression related artifacts) on some android devices Re: [Stage3D]The ATF compress texture quality loss in some phone. help!Texture has something wrong · Issue #755 · Gamua/Starling-Framework · GitHub Discovered back in March 2015, at first, bug affected only a few niche devices like Galaxy Note 4, but since then, affected GPUs had been adopted by mainstream bestsellers.Bug is reproducible on following devices (among others):Samsung Galaxy S6 EdgeLG Nexus 5XHuawei G7 PlusOPPO R7sHTC One E9PLUSThis bug was claimed to be fixed on multiple occasions in release notes of AIR 19.0-22.0, but i've never seen a single AIR release that reproduced this issue in a different way, let alone fixed.When ETC2 was introd
Hello!Simple question: I'm developping an app for mobiles, and when I work with AIR for Android and I launch the ADL, the window doesn't appear in the 1080x1920px size as expected.Instead, it appears in a weird ratio..Picture #1 (The SWF opens in the right specified size and ratio): 01 - Flash Player.jpg - Google Drive Picture #2 (In Animate, the window opens in a weird aspect ratio): 02 - ADL (Android).jpg - Google Drive What am I missing?Thanks a lot!!PS: The ADL window is not resizable.BR
Hi folks,For those who are interested in using Firebase Database in AS3/AIR project, there is a complete and step by step tutorial to create amazing apps with Firebase Database in pure AS3.As a bonus, I offer the idea (although it is not new). You have everything to go very quickly a splendid application to geotag Pokemon across the planet.A little elbow grease and glory is yours.I hope you will like it. Feel free to leave me a message on GitHub or the medium that suits you to make me a return on this first tutorial.Happy coding!Firebase and AS3 : Episode 1 - Init the project - FABRICE MONTFORT Source code is available on GitHub.
Hi,How to add these Android settings to an Air Andoid app.xml manifest?<supports-screens android: android:largeScreens="true" android:xlargeScreens="true"/>I tried it like this, but got an error: <android> <manifestAdditions><![CDATA[ <manifest android:installLocation="auto"><uses-permission android:name="android.permission.INTERNET"/><uses-sdk android:minSdkVersion="8"/><supports-screens android: android:largeScreens="true" android:xlargeScreens="true"/> ]]> &nb
Hi,I added android:minSdkVersion="14 to the manifest of my AIR built Android app to only allow Android 4+ devices but Google Play shows that my app only Requires Android 1.6 and up.This is my manifest - what do I need to change to make ANdroid 4+ only?<android> <manifestAdditions> <![CDATA[ <manifest android:installLocation="auto"><uses-sdk android:minSdkVersion="14" android:targetSdkVersion="21" /><uses-permission android:name="android.permission.INTERNET"/><uses-permission android:name="com.android.vending.BILLING" /></manifest>]]></manifestAdditions> </android>I used Adobe AIR SDK 17 and packaged the app through ADT command line.Many thanks!
I'm using an iPhone 6S Plus.. when the app opens the splash screen is perfect... then it quickly changes to a squished version. Any idea why or how to fix?App is a portrait app, fullscreen.Thanks
The provided http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/networkinfo.html leads into 404Thanks in advance
Dear Friends, iam creating an IOS app using Air for IOS. i want to store data in txt file and retrieve it. Iam using the following code:import flash.filesystem.*;import flash.events.MouseEvent;var cacheDir: File = null;var tempDir: File = null;//Initialize the Objects with proper paths.var str: String = File.applicationDirectory.nativePath;cacheDir = new File(str + "//Library/Caches");tempDir = new File(str + "//tmp");var fr: FileStream = new FileStream();fr.open(cacheDir.resolvePath("myCache.txt"), FileMode.WRITE);fr.writeUTFBytes("works");fr.close();btn.addEventListener(MouseEvent.CLICK, btn_click)function btn_click(event: MouseEvent) { var fw: FileStream = new FileStream(); fw.open(cacheDir.resolvePath("myCache.txt"), FileMode.READ); txt.text = fw.readUTFBytes(4); fw.close();}it works fine in my desktop. when i compile and intall in ipad, it is not workign pls help me what should i do to make it work. i want to store data's in Ipad.. Thanks in Advance,Syed Abdul Rahim
Hi guys!Does Air let use the React JS library?Has anyone achieved to make the React.js library work?I've tried to create a "Hello world" app placing both needed files: <script src="js/react.js"></script> <script src="js/react-dom.js"></script>I have tried using the JSX approach first, however it seems to not be working in Air. Hence I I tried the pure JS aproach. The app window opens but it is totally empty, the adl outputs the following errors:G:\AIR-PROJECTS\HWReactJS>adl application.xmlTypeError: Result of expression 'RegExp.prototype.test.bind' [undefined] is not a function. at app:/js/react.js : 3294s at app:/js/react.js : 4 at app:/js/react.js : 4 at app:/js/react.js : 10380s at app:/js/react.js : 4 at app:/js/react.js : 4 at app:/js/react.js : 6776s at app:/js/react.js : 4 at app:/js/react.js : 4 at app:/js/react.js : 14337s at app:/js/react.js : 4e at app:/js/react.js : 4 at app:/js/react.js : 20639 at app:/js
Hello,Recently a third party software provider said that they had to remove the `green screen' functionality from their software (Air based), because Adobe had removed that function from `Air.' I quote/unquote the exact reply:"Green screen was removed because Adobe removed from Air function which allowed to do that."Is this true or not and does the `green screen' feature depend on `Adobe Air?' on a third party software?Thanks in advance,Warm Regards,Sanjay
The machine is a Dell Precision M6600 laptop; 8GB RAM; Windows 10 Pro, 64-bit; Intel i7 processor; NVidia Driver Version 353.62 (Optimus graphics ~ switching between onboard Intel graphics and Nvidia graphics). The Adobe AIR version is 22.0.0.153.I broached this problem with Pandora (online music player) and they promptly pointed me in this direction. The Pandora App (AIR-based) experiences several different problems when running. It is a subscription-based app so it's aggravating to be paying a monthly fee to Pandora for something that doesn't function properly. At various times, it will just stop playing and "hang." Sometimes I may have only been listening to Pandora for a short while and I get a nag from the App, "Are You Still Listening?" If I'm just running it in the tray, I don't see the nag and the music will quit playing in short order. Sometimes it will stop for no apparent reason whatsoever, though play can be started. Sometimes when it hangs up it's m
Hi,I have an Adobe Air based app which I have previously uploaded using application loader to itunes connect.Today I get the error: ERROR ITMS-90086 "Missing 64-bit support" iOS apps submitted to the App Store must include 64-bit support and be built with iOS 8 SDK or later.This is odd because the 64 bit requirement has existed for some time and I am using the same build method has been accepted previously.I have tried building without extensions to rule out third party extensions. I have updated to the latest Air SDK and are using new certificate/provisioning profiles.Any ideas what changed?Tom
Not much more to add, I've been googling around and it seems like it's not meant to be used that way:"Plays a media file or a live stream from Flash Media Server"That means that it's not possible?.Thanks.
In addition to other (older 5.5) Adobe products, I have installed Air a while back on my Windows 7 Ultimate SP1 64 bitOSRecently I had to update it and for some reason, after that, problems occurred with a Pandora desktop app. I uninstalled the app and checked the version of AIR. The version I have is version 1. Here's what I did1)SO I updated and it didnt give any error. 2)The version still looks like 1. 3)So I tried to uninstall using control panel. I get the message:"The applicatoin requires a version of Adobe AIR which can not be found. Please download the latest version from http://www.adobe.com/go/getair, or contact the application author for an updated version."So I try to install - goto step 1LOOP with no solutionSo I tried using the -uninstall option. No Luck.I've read and have done everything (I believe) that has been suggested. Are there steps to go into the registry and get rid of this loop?I really need to get the latest, greatest and feel that starting without
Hi every one!I want to publish my Flex mobile app in iOS with AIR 2.7 but when i play my app in a ios device (iPad) the start is very very slow (it takes more than 30 seconds loading).I have tried AIR natively apps in ipad (rossignol experience) and the loading time is 5-10 secs (good)I think that in these time its loading the Flex framework. But flex app in android loading time is 5-10 secs.¿Can an Mobile Flex App in iOS load more faster?or perhaps¿Will be a new release of Adobe AIR who improve the loading time?Thanks so much!
This thread is for discussion of the 64-bit development build of AIR for OSX. This feature is currently not available on labs.adobe.com and is distributed privately for those developers that are interested in providing feedback. If you would like to help us test this upcoming feature (release date not announced), please drop a line to ccampbel@adobe.com.Because this is on the bleeding edge, we're going to do something slightly different for bug reporting. For the time being, please post any bugs related to this feature (or these development builds) to this thread or via email (ccampbel@adobe.com). We're going to keep the bugs off of bugbase.adobe.com for the time being. We'll make sure to update everyone when this changes (which will probably be when this goes to the official beta on labs.) If your project/work needs to remain private, please feel free to send me the bug report and attachments in email and I'll make sure they get to the right interna
So my AIR application is a HUGE number cruncher. But since it is running on one thread, the deployed version still takes about an hour to process my data. If at all possible, I would like to get this down to about 15 minutes so I could run it several times a day. My computer has two XEON Quad Cores and almost 24GB of RAM, so I am not worried about overworking my machine. Currently, my main application is running at about 150MB. So I am interested in speeding up my application using Workers. I have never tried using Workers to increase speed, so I wanted to ask people with experience with Workers if you think it is worth the effort. By splitting the processing load to four threads, do you think I could whittle the processing time down to 15 minutes, or is there a point at which adding more threads just increases overhead, and therefore you don't gain much? Or is it hugely advantageous?
I am using an HTMLloader to display a map in a desktop AIR application using Google Maps APIs. I chose HTMLloader over StageWebView because it is much easier for a novice like myself to communicate with Javascript which is essential for Google's API, and I couldn't figure out how to get StageWebView to display on the screen where I wanted. Everything is working as it should. I am able to create and display a map centered on a point that I define. I am able to drop markers on the map at coordinates that I define. The only problem that I am having is that tooltips do not display when you mouseover a marker. When you create a marker in Google's API, you just need to identify the coordinates for the marker, and you can apply a string "title" attribute to the marker that will display as a tooltip when you mouseover the marker. So you can quickly display information, such as an address or name of the point of interest without having to create more complica
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