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After a few days of struggling with why 2 of my apps using the same code base . 1 works... 1 doesnt.. finally got the answer why. Landscape mode.My app that is a landscape app crashes immediately when trying to open the camera to take a photo from within the app.Is there a fix for this? I am kind of stuck and can't update my app now. It worked in AIR 19 ... its broken in every other build.Any help is appreciated.
Adobe Air runtime auto-updates itself without any notification or request on my Mac OSX 10.6.7 machine. I do not like this behavior. Is there any way to change it?
I was interested in developing an online game, but wanted the database that feeds the game app to be MongoDB or couchDB, can I integrate this within an Air/actionscript 3 environment?kind regards,
hello,"stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp)" is not dispatched when I release the left mouse button in a StageWebView on Windowspackage{ import flash.text.TextField; import flash.events.Event; import flash.display.Sprite; import flash.events.MouseEvent; import flash.media.StageWebView; import flash.geom.Rectangle; public class Main extends Sprite { private var myTextField:TextField = new TextField(); public function Main() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event):void { myTextField.border=true; myTextField.width=500; myTextField.height=50; addChild(myTextField); var webView:StageWebView = new StageW
I have been working with the same codebase for some time. Today I added a library (bashi/exif-as3 · GitHub to get over https://forums.adobe.com/message/381400 this issue). As soon as I had added that library in, I'm getting PackageExtractionFailed errors.I'm authoring in Flash CC 2015. AIR 19.0.0.193. iOS9 Platform - Windows 7.I wish there were more info about what this error actually meant so there was a natural line of inquiry.Things I've tried:* The library comes with a bunch of XML files that are EMBEDded into the Tags.as class. I thought this might be a natural place to start, but removing those embedded XML files doesn't stop the error.* The situation is extremely unstable. After removing the library, the error persisted until I backed up significantly further. Then, interestingly, adding pieces back in (that had previously also thrown the error) no longer failed.* Restarting the iPad, restarting the PC seemed to have no effect, nor did clearing the Publish cache.* After 5 hours
HiAfter i uploaded my app with Application Loader i go email from iTunes with error:"Invalid Signature - The binary with bundle identifier "com.appName" contains an invalid signature. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.Once these issues have been corrected, you can then redeliver the corrected binary."I am using flash CC 14.1 and Adobe Air 21I tryed to recrated certificate and provisioning profile and still have same error If anyone have any idea how to solve this would be great.
I'm experiencing a bug with all versions of Adobe AIR to date which consists in the TEXTURE_READY event not always being properly dispatched. It only works "sometimes". This is an important bug that should be fixed as soon as possible, as it's not acceptable to have a feature that only works "sometimes". That can't be possibly be justified in front of any client or customer.I don't know what's with Adobe AIR team and videos, because the previous technology AIR offered for accelerated video, called StageVideo, ALSO had problems in both iOS and Android, and they were NEVER fixed after YEARS of having the same issues.Then recently they came up with VideoTexture for Stage3D, which seemed to be the solution to the problems in StageVideo (which, as I said, were really never fixed, they just added the VideoTexture feature separately, but StageVideo is still broken in iOS and Android). VideoTexture seems to work a little better than StageVideo, but still the TEXTURE_READY event not firing some
we have a app for ios with completely disable App Transport Security by using <key>NSAllowsArbitraryLoads</key><true/>.我们有一个IOS的APP,关闭了ATS的.when we used URLMonitor for checking the network is working well or not,the URLMonitor Event either StatusEvent.STATUS or HTTPStatusEvent.HTTP_RESPONSE_STATUS haven't been touched off.当我们使用URLMonitor 去检查网络是否正常工作,这个URLMonitor 事件,不管是StatusEvent.STATUS 还是 HTTPStatusEvent.HTTP_RESPONSE_STATUS都没有被触发 var url:URLRequest = new URLRequest("http://" + ip_url); url.method = "HEAD"; var monitor:URLMonitor = new URLMonitor(url); monitor.pollInterval = 3 * 1000; monitor.addEventListener(StatusEvent.STATUS, monitor_STATUS); function monitor_STATUS(e:StatusEvent):void { Logger.LogTry("网络连接" + e.targetmonitor.available.toString())}if there was no network,it should touch off the event that tell me the monitor.available is false,or the network can work ,tell me the monitor.available is true.如果没有网
ArgumentError: Error #3500: The extension context does not have a method with the name initAPI. am trying to use the ane from https://github.com/GrumpyCarrot/Android_Play_Games_Services_ANEanyone can help me with this issue? or tell me the best free working ane that can be used with adobe air 22? What could be the issue as per the code?
I have been using adt to make package Air apps for iOS for over a year now without issue, then all of a sudden whenever I try to run it now I just get this:Exception in thread "main" java.lang.AbstractMethodError: org.apache.xerces.dom.DeferredElementImpl.getTextContent()Ljava/lang/String;at com.adobe.air.Plist.parsePlistDictionary(Plist.java:388)at com.adobe.air.Plist.newFromString(Plist.java:370)at com.adobe.air.ipa.IPAOutputStream.GetResourceRulesOmitPatterns(IPAOutputStream.java:129)at com.adobe.air.ipa.IPAOutputStream.<init>(IPAOutputStream.java:117)at com.adobe.air.ipa.IPAPackager.<init>(IPAPackager.java:65)at com.adobe.air.ADT$Target.newPackager(ADT.java:261)at com.adobe.air.ADT.newPackager(ADT.java:1872)at com.adobe.air.ADT.getPackager(ADT.java:1877)at com.adobe.air.ADT.getIPAPackager(ADT.java:1859)at com.adobe.air.ADT.relaunchForIPAIfNecessary(ADT.java:372)at com.adobe.air.ADT.detectTarget(ADT.java:736)at com.adobe.air.ADT.parsePackage(ADT.java:682)at com.adobe.air
The Adobe AIR enterprise redistribution site is utterly maddening.Every page says nothing specific, but links to another page, which links to another page, and you come back around to where you started without getting anything useful.eg: http://help.adobe.com/en_US/air/admin/index.html links to "Adobe AIR installation" which mentions how to uninstall but not deploy, then has an Enterprise Deployment section which links back around to the agreement page... which we've already signed. Other links land here: http://www.adobe.com/devnet/air/documentation.html and here: http://learn.adobe.com/wiki/display/airquestions/Packaging+and+deploying+AIR+applicationsIt all rambles on about installing .air files, but says nothing about the deploying JUST the runtime. I've followed every link in the "request has been approved" response email, but been through page after page after page and not seen a single install command string, parameter or install switch, only the vague and unhelpful "IT administr
Currently using the Datashare Extension (http://www.adobe.com/devnet/air/articles/datashare-native-extension.html). The native viewer allows you to exclude specific services (such as Facebook or Twitter) via "excludedActivityTypes". Is there a way to exclude specific services (for example - Removing Facebook and / or Twitter from the share panel) using the Datashare Extension?
I'm recompiling an iOS app with Animate CC and Adobe Air SDK 20.0.0.260 and the app cannot access the network.This is pretty serious and completely breaks my app. I have tried it in iOS 9.1 and 9.2.1 on 2 different devices. And yes the device is connected to Wifi.The code works fine when testing on computer. When debugging on device URLMonitor reports no network available and URLLoader event HTTPStatusEvent.HTTP_RESPONSE_STATUS never fires (which makes sense since the app thinks it has no network).I've tried using a previous version of Adobe Air SDK but Animate CC won't let me add previous versions.I'm installing the previous version of Flash Pro and will report back.
why the "++" change to blankspace .... ?
We are trying to update our app to latest version and getting an error of:we already tried putting in root of project the file: Default-568.png and Default-568@2x.pngas explained here:ios - "Your binary is not optimized for iPhone 5" (ITMS-90096) when submitting - Stack Overflowdo we need something special in manifest?and still no go,any help is appreciatedRegards,Sean - http://DigitalSignage.com____________________________________________MediaSignage.com, FREE Digital Signage for everyone!5776-D Lindero Cyn Rd #182Westlake Village, CA 91362Phone: 1.877.DIG.SIGN (1-877-344-7446)Fax: 1.818.337.0442Live support: http://chat.digitalsignage.com
Hi,I have an android app developed in Flash Professional CC (AIR 3.7) - and trying to profile in Scout. In the ActionScript tab, there is a Data Quality warning:The current session is running a debug SWF, so function times are not accurate. To get better data, profile a release version of your SWF. My question is what determines if the SWF is compiled debug or release in Flash Professional. I am publishing the app as Device release in the AIR for Android Settings. Am I missing a setting in the AIR for Android or Publish settings that determines this.Thanks!
In version air19 , we use the URLRequest and URLLoader in ios devices (ios version 10.0.0) can access http://kyt.jxt189.com/ydt/flash/kyt/UpdateContent.xml in ios, and we can in ios devices (ios version 10.0.0) download the XML file. but in version air22. when we download the XML in ios devices (ios version 10.0.0) , 2023 error will occur, what reason be excuse me?
We have an existing app on iOS and Android that has videos playing with FLV on mobile, since H.264 has conflicts with stage3D and doesn't render. The current code uses flash.media.Video with NetStream/NetConnection to render the video.We're looking at releasing a sequel, which includes new videos. However, now that Adobe has removed FLV support from the tools and it is apparently no longer possible to access the older versions of Media Encoder / Premier that still supported FLV, we can't see any options for getting the new videos to play.Things we've tried so far:- Use H.264 : doesn't render, presumably due to bug Bug#3626740 - H.264 playback conflicts with Stage3D (Android) - Use VideoTexture : not supported on AndroidWhat alternatives are left at this point?
Hello,The problem seems to occur when I reference a class that inherits from custom code from within the worker. For example, class WorkerRequest extends WorkerResponse (both custom classes). If an instance of WorkerRequest is referenced within the worker SWF code, the application crashes. I have an example application within the following zip Dropbox - AOTWorkerCrash.zipThis only occurs in an iOS AOT build. Interpreted iOS, Android and Desktop builds run fine.Anybody else having this issue?Cheers!
I've dowloaded a game which required Adobe Air. I went to the official Adobe site do download it. Downloading went nice and well but when I clicked the game it said that it needed Adobe Air to work. So I clicked the same file to download Adobe Air and few seconds later it told me that it's already on my computer. I looked for it everywhere on my computer but I couldn't find it. I checked the game twice and it just showed the same message over and over again. I've downloaded this Adobe Air installation again and it keeps showing the same message. I've also searched for it in Creative Cloud but it doesn't do a thing, unfortunately. I don't really know where can I find the Adobe Air I've downloaded. I have all the time in the world so I don't urgently need an answer.
When can we expect Apache Flex SDK for latest AIR 22?Specifically we would like to compile for the new Android TV and so needing Flex SDK for AIR 22Regards,Sean - http://DigitalSignage.com____________________________________________MediaSignage.com, FREE Digital Signage for everyone!5776-D Lindero Cyn Rd #182Westlake Village, CA 91362Phone: 1.877.DIG.SIGN (1-877-344-7446)Fax: 1.818.337.0442Live support: http://chat.digitalsignage.com
Dear Friends,I have created an App for ipad using Adobe Air. it working fine when I compile and I made a package using an certificate created with mac computer and a .p12 also. I have created an ipa file it is connecting with itune and I can install it.. after installation the icon and app automatically getting hide or uninstalling form my ipad. what is the reason. please help me to install my ipa file created with Adobe air to ipad6. I used developer certificate as well as ad hoc too.. both giving same error.. just installing and immediately hiding or uninstalling. pls help me.Thanks and Regards,Syed Abdul Rahim
Hi, since the FLV format drop on MediaEncoder, I'm living some struggle to make video work on iOS devices. The h.264 formats all other AIR platforms support does not work at all on iOS if you're using the standard video object. Notice that, while the stagevideo is a sort of solution, it is just not the same thing since you can't put it on the display list, apply transformations and use it on graphical compositions/animations.This issue is old (like this question from the past: FLV gone from Media Encoder - which formats work on iOS anymore? ), but I still didn't find a solution for it. Currently I'm keeping my old CS6 Media Encoder installation, but I know the FLV format is now kind of old... Why can't iOS just play the h.264 videos? Is that some sort of apple contracts limitations? Wouldn't be possible to have them playing using the standard video object?
Hey everyone.Since a few days we are encountering problems when packaging an AIR app for iOS in Ad-Hoc mode. Surprisingly it only happens on OSX systems, on Windows machines the packaging works fine.The problem seems to be related to bit code optimisation. The error message we get is:/var/folders/xb/rnv7n04504z1nl2fctzrhh6w0000gn/T/cmd9115877983785729048.tmp: line 1: 17432 Illegal instruction: 4 "java" "-Djava.util.Arrays.useLegacyMergeSort=true" "-Xms32m" "-Xmx32m" "-cp" "/some/path/air3-8_sdk_mac/lib/adt.jar" "com.adobe.air.ipa.BitcodeOptimizer" "/some/path/client/dist/ios/AOTBuildOutput9062268743264798939.tmp/BitcodeOptimizer_opts.ser"Our research so far shows, that the message "Illegal instruction: 4" may be related to gcc/llvm.The OSX systems we tested on run on OSX 10.8 and it fails with the AIR SDK 3.8 beta as well as with the current final release. We could track down the issue to one single commit, which introduced asynchronus texture upload via uploadCompressedTextureFr
I have an application that is affected by the new ATS protocol and the NSExceptionDomains key you can add to InfoAdditions has worked a treat along with changing to https where I can, but this has got me worried, I make use of the StageWebView to load local HTML files that have been generated from my application.I use:var lwf:File = File.cacheDirectory.resolvePath("generatedPageFolder/htmlFileHere.html")swv.loadURL (lwf.nativePath)This allows me to find the file that has been created and determine its full path and load it into the waiting stageWebView.My question is how do I add the cacheDirectory to the list of exception domains so the file will still load, I have tried adding file:// to no success and I am struggling to think of another way to do this.Many thanks.
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