Rig arms without deformation like in After Effects
Hi,
after hours of research (video, articles, discussions) I don't figure out how to do that, or even it is possible.
The most closest reponse I found is there (I think) : https://community.adobe.com/t5/character-animator-discussions/segmented-arms-that-work-like-an-actual-puppet-w-examples/td-p/11251336
There is the arm.

The idea is to rig the different part : upper arm, lower arm and hand, but no puppt deformation, like that : 
No bind, no scale.
Here in Illustrator :

I tryed many options in CA but none worked as expected.
Thank you for your help (next step is animating in After Effects after all ^^)
