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Inspiring
Jan 10, 2022 10:02 PM UTC
Question

Edge Bleeding - can't resolve it

 

Video: https://www.youtube.com/watch?v=1p1l-cAd0Nc

 

I am getting pretty nasty edge bleeding, and I can't resolve it.

I tried so far all all different Alignment methods.

  • UV
  • Camera
  • Tangent Wrap
  • Tangent Planar

 

and all different Siye Spaces:

  • Object
  • Viewport
  • Texture

 

None of it could resolve the bleeding.

 

What am I missing here?

 

Thanks for any little help, appreciate it!

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3 replies

PixelFunAuthor
Inspiring
Jan 13, 2022 12:07 AM UTC

Anyone? I am getting the same jaggy edges and artifacts even on large faces.

 

 

 

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GeoffroySC
Community Manager
Community Manager
Jan 13, 2022 10:44 AM UTC

Hi,

Those jagged edges are due to the resolution of the texture. What you are seeing are the individual pixels. 

To avoid/diminish this issue, you have several solutions :

- Use a higher resolution texture

- Separate your mesh into several texture sets

- Use the uv tile workflow

Maybe you are trying to do this for a game. In that case, you could look up the material mask workflow.

I hope this helps,

Kind Regards,

Geoffroy SC

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PixelFunAuthor
Inspiring
Jan 13, 2022 9:53 PM UTC

Hi Geoffry,

 

thank you. All of above is already considered. 

But one point that is unclear you mentioned, is the UV tile workflow.

What specifically are you refering too?

 

Thank you, appreciate it!

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