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Participant
May 3, 2022 10:34 AM UTC
Answered

Ho to paint ONLY on one UV-shell without touching another

  Like you can see here, I did paint only once on one UV-shell, and it painted another as well. Their UVs not touching each other. I can assume it happens becaurce they're one model. But I thought that's why we use UVs, to make one tecture file with different materials inside

christianh80011326
christianh80011326Correct answer
Participant
Aug 10, 2023 7:34 AM UTC

I bit too late, but I think this is the solution yu were looking for (at least I was):

To avoid the bleeding on other UV islands when painting in the 2D view simply change the Alignment setting in the tool parameters:

https://helpx.adobe.com/substance-3d-painter/technical-support/workflow-issues/tools-issues/paint-tool-bleeds-on-other-uv-islands.html

4 replies

J_Preslsey
Participant
Apr 15, 2026 9:50 PM UTC

If I understand the question correctly, I think you can just deselect a toggle in the brush hot bar, indicated by an eye shape with a line through it. In your screenshots, it can be seen, as the leftmost icon at the top. I am pretty sure that this will do what you want it to.

 

Nevermind, it only looked like it worked.

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christianh80011326
christianh80011326Correct answer
Participant
Aug 10, 2023 7:34 AM UTC

I bit too late, but I think this is the solution yu were looking for (at least I was):

To avoid the bleeding on other UV islands when painting in the 2D view simply change the Alignment setting in the tool parameters:

https://helpx.adobe.com/substance-3d-painter/technical-support/workflow-issues/tools-issues/paint-tool-bleeds-on-other-uv-islands.html

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Inspiring
May 11, 2022 5:29 PM UTC

Use the power of the mask, my friend. polygon Fill is the key

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Cedric Marchessoux
Community Manager
Community Manager
May 11, 2022 5:18 PM UTC

Hi if your UV shell (islands) are separated in the 2D viewport, then you can use the polygon tool to select them individually and apply a material.

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