Background and Lighting Coloring Control
Hi all,
I'm trying to generate a white porcelain cup (The 3de model has been loaded from the Adobe Stock cups). When I import the 3d object and place it on my background it appears a muddy brown. So i tried to click on the base colour and set that to white. Then added my transparent decal and rendered. Muddy brown was the result.
So i tried again and added a white plastic material to the cup, but again this stayed a brown colour. When I rendered on Medium that is what I got too.
Can anyone suggest a simple way of getting a white porcelain cup?
Thanks,
Sam
