How object and camera rotations work in Dimension?
Hi all,
I hope you can help with something that I've been wrecking my brains for a while. 🙂
I need to export Camera and objects to Cinema 4D from Dimension and at the minute the only export format we have is OBJ. Which as far as I know does not take the camera information with the file. (Please tell me if I'm wrong).
So I found a workaround where we place a specific "camera" cube that matches the position and rotation of the scene camera.
The position works perfectly fine, but there is no way of matching the rotation.
So, how does Dimension calculates the rotation of the camera in 3D space and how can we copy those values accurately into an object, please?
This would be great to know and perhaps help other users.
Thank you in advance!
Andre
