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jabbati
Participant
January 24, 2019
Answered

Mapping graphics to form without a texture.

  • January 24, 2019
  • 3 replies
  • 1605 views

How can I map a graphic to a form leaving only the graphic and no texture on the form?

This topic has been closed for replies.
Correct answer Ussnorway7605025

yes but that means you have no texture since texture is a material effect and you don't want the material to show at all

example;

I made this by place a decal on the flat disc (included with Dimension) then I pushed the translucency 100%... at this point I can only use the default [blank material] because Dimension doesn't have true transparency I now have to trick the rendor

I would make my own mdl but an easy option is to send the material "image" (in this example it should be a blank white square because we didn't add any materials) to Photoshop... I add a new blank 'transparent" layer and delete the first layer and save

note this doesn't remove any default Dimension materials and is only a temp fix

also note you can't have a 100% + textures... to see the textures at least some of the base material must be showing

3 replies

Ussnorway7605025
Legend
August 6, 2020

In slow talk an opacity map is a two colours image where white is 'show' & black is ' hide'... I like to use Photoshop but almost any drawing software can make them

jabbati
jabbatiAuthor
Participant
February 1, 2019

Thank you for you response and diagrams.  Much appreciated.

Cheers,

Joseph

jabbati
jabbatiAuthor
Participant
February 1, 2019

I want to take the texture of the form to 0% and leave the graphics on top at 100% but when I make the sphere with 0% the graphics are also taken away.  I just want to see the graphics floating over an invisible shape.

Ussnorway7605025
Ussnorway7605025Correct answer
Legend
February 1, 2019

yes but that means you have no texture since texture is a material effect and you don't want the material to show at all

example;

I made this by place a decal on the flat disc (included with Dimension) then I pushed the translucency 100%... at this point I can only use the default [blank material] because Dimension doesn't have true transparency I now have to trick the rendor

I would make my own mdl but an easy option is to send the material "image" (in this example it should be a blank white square because we didn't add any materials) to Photoshop... I add a new blank 'transparent" layer and delete the first layer and save

note this doesn't remove any default Dimension materials and is only a temp fix

also note you can't have a 100% + textures... to see the textures at least some of the base material must be showing

Ares Hovhannesyan
Community Expert
Community Expert
January 27, 2019

You can enlarge graphic size

jabbati
jabbatiAuthor
Participant
January 27, 2019

I'm not sure how enlarging the size will solve my question.  I would like to map my graphics onto a sphere but only leave the graphics and not the sphere. 

Ussnorway7605025
Legend
January 29, 2019
  • first turn down the graphic opacity until you can 'see' the material under it, about 20% is a good starting point
  • then click the material and turn up its translucency to around 50%... adjust as needed but be aware that full rendor will be needed to really 'see' the image and what you get in ui is only a preview

example