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Participating Frequently
October 25, 2017
Answered

Maya object and texturing

  • October 25, 2017
  • 2 replies
  • 1442 views

Hi,

I am new to this software, i would love to know what I am doing wrong or if it is something that is not supported.

I use latest Maya, export a selected item as .obj file.

I can load the .obj file and move it around and rotate and so on in Dimension. But i can't figure out how to load a texture for the item?

Can you load a texture that works for the whole item?

Can you export a texture file from Dimension to know where Dimension wants everything aligned?

And lastly i cant place any photos or objects in Dimension on this obj, it gives me an error message saying it cant use that image, i tried png. jpg, small, big, ai, eps but same.

    This topic has been closed for replies.
    Correct answer JeanetteMathews

    The error "Something went wrong during graphic placement" usually refers to an issue with the model, not the image.  If you're importing an .obj be sure that the object has UVs, that the UVs are relatively normal, in the 0-1 space, and not overlapping.

    Regarding texture placement, there are two ways to apply textures/graphics.

    1.  You can apply textures to the entire material.  Select the material and open the swatch next to the property to load an image.  You can use the texture controls to tile, rotate, and offset textures.

    2.  You can load a graphic as a decal which lays over the base material.  Just drag and drop a material onto an object to apply a decal.  Decals can be scaled, rotated, and positioned directly on the object.

    2 replies

    NalfarenAuthor
    Participating Frequently
    October 25, 2017

    Thanks Jeanette! I will look into it Sweet answer with video and all

    Colin Holgate
    Inspiring
    October 25, 2017

    Jeanette is smarter than me. At least when it comes to Dimension!

    (Jeanette, for your amusement, and Nalfaren's embarrassment: Re: Place 2d on 3d not working  )

    JeanetteMathews
    Adobe Employee
    Adobe Employee
    October 25, 2017

    Ahaha, thank you for pointing to the right place!  And you did a great job answering.  I didn't mention Adobe Capture!  Our two answers together is one pretty solid answer.

    JeanetteMathews
    Adobe Employee
    JeanetteMathewsCorrect answer
    Adobe Employee
    October 25, 2017

    The error "Something went wrong during graphic placement" usually refers to an issue with the model, not the image.  If you're importing an .obj be sure that the object has UVs, that the UVs are relatively normal, in the 0-1 space, and not overlapping.

    Regarding texture placement, there are two ways to apply textures/graphics.

    1.  You can apply textures to the entire material.  Select the material and open the swatch next to the property to load an image.  You can use the texture controls to tile, rotate, and offset textures.

    2.  You can load a graphic as a decal which lays over the base material.  Just drag and drop a material onto an object to apply a decal.  Decals can be scaled, rotated, and positioned directly on the object.