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Participant
February 3, 2020
Question

Problem with scale and material .sbsar

  • February 3, 2020
  • 2 replies
  • 680 views
Hello,

I tried to solve the problem by myself....but after days and nights i need help. !

When I import my file (.obj) made in "Fusion 360" and apply a basic texture (like Black Marble) (.SBSAR) to it. This is always applied on the wrong scale! in the "Reproduce: x: 1 and X1" section. it is possible to put x: 0.1 and Y: 0.1, but the scale is always wrong. You should be able to enter a number like "0.001". But the rounding always sets this value to 0. So, the material is always to small or to big. Do you have any solutions for this?

By the way, is there any solution to import .sbsar ou .mtl ( for exemple file from "Substance Design" or other ) directly into Dimension, whithout Adobe Stock?
Thank you in advance for your precious help.

 

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2 replies

Ussnorway7605025
Legend
February 4, 2020

the basic 2 options are;

  1. hand code it for compleat control
  2. use https://www.adobe.com/products/substance.html# ... this gives you a Dimension file that can be imported to Dimension with the imput tool

 

edit: try this link https://www.substance3d.com/products/substance-painter

Ussnorway7605025
Legend
February 3, 2020

Scale rounds up to the nearest decimal so .0001 = 0 & .01 = .1

Yes you can export from Substance as a Dimension compatible file

Participant
February 4, 2020

Thank you for your answer and your help, but i understood all of that :-). I just want to have some solution to fix the import problem. 

For Substance ( i misspoke ) i dont want to know if it's possible to export from Substance, but how i can import .sbsar or mtl file from Dimension without Stock.

 

Ares Hovhannesyan
Community Expert
Community Expert
February 4, 2020

If you have sbsar material on local computer, you need to use "place material on selection" option, choose sbsar file and place it on SELECTED object.