Question
Problem with scale and material .sbsar
Hello,
I tried to solve the problem by myself....but after days and nights i need help. !
When I import my file (.obj) made in "Fusion 360" and apply a basic texture (like Black Marble) (.SBSAR) to it. This is always applied on the wrong scale! in the "Reproduce: x: 1 and X1" section. it is possible to put x: 0.1 and Y: 0.1, but the scale is always wrong. You should be able to enter a number like "0.001". But the rounding always sets this value to 0. So, the material is always to small or to big.
Do you have any solutions for this?
By the way, is there any solution to import .sbsar ou .mtl ( for exemple file from "Substance Design" or other ) directly into Dimension, whithout Adobe Stock?
Thank you in advance for your precious help.
