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Participant
June 28, 2023
Answered

Copyright on Mixamo character use

  • June 28, 2023
  • 2 replies
  • 991 views

To whom it may concern,

 

 

We are graduate students who are conducting a non-profit academic research on avatar motion generation in VR.

 

We developed an algorithm to automatically generate a skeleton’s bodily motion, such as walking or punching etc., in the form of a timed sequence of joint coordinates (a few seconds long per motion).

 

Our intended scope of using Mixamo is for rigging the skeleton of the generated motion, so that we perform user studies to assess the their experiences of our generated motions.

 

We do not alter the texture of Mixamo characters. We plan to publish our research as an academic paper. (non-commercial, of course)


Would you please advise if the aforementioned scope of how we use Mixamo is a copyright violation?

 

 

Thank you very much for your feedback.

This topic has been closed for replies.
Correct answer Ussnorway7605025
  • Payed vs free is not the point, the Mixamo licence doesn't care if you are students
  • The no machine learning term is added by Adobe

You could get around it by using the older and still free Fuse 1.3 from Steam and some other 3rd party rigging software but Adobe is the current owner of Mixamo and their terms clearly say not to use for machine learning

2 replies

Ussnorway7605025
Ussnorway7605025Correct answer
Legend
July 1, 2023
  • Payed vs free is not the point, the Mixamo licence doesn't care if you are students
  • The no machine learning term is added by Adobe

You could get around it by using the older and still free Fuse 1.3 from Steam and some other 3rd party rigging software but Adobe is the current owner of Mixamo and their terms clearly say not to use for machine learning

YUPPIEAuthor
Participant
July 4, 2023

Thank you for your clear answer.

 

Then, we need to find other 3rd party rigging software except for Fuse 1.3 because it is owned by Mixamo, right?

Ussnorway7605025
Legend
July 4, 2023
quote

Then, we need to find other 3rd party rigging software except for Fuse 1.3 because it is owned by Mixamo, right?


By @YUPPIE

Fuse 1.3 is not owned by Adobe but Mixamo is

so you could use Fuse 1.3 [free from Steam] to make a character and then rig that with Akeytsu

links ; https://www.nukeygara.com/ & https://store.steampowered.com/app/257400/Fuse/

Ussnorway7605025
Legend
June 30, 2023

yes it would be against the licence terms... thats not the same thing as copyright but your teacher can explain the difference

 

see [for machine learning applications]

https://community.adobe.com/t5/mixamo-discussions/mixamo-character-and-animation-use/td-p/12182711

 

YUPPIEAuthor
Participant
June 30, 2023

Thanks, Ussnorway,

 

But that case would not be enough because the post is about a commercial purpose.

 

I wonder if we can use the Mixamo avatar for our research (non-commercial).

 

I've read the post below,

https://community.adobe.com/t5/mixamo-discussions/mixamo-copyright-on-machine-learning/m-p/13335914#M1984

and we found this paper also

https://openaccess.thecvf.com/content/ICCV2021/papers/Li_AI_Choreographer_Music_Conditioned_3D_Dance_Generation_With_AIST_ICCV_2021_paper.pdf

 

Nevertheless, we found the Mixamo additional term.

https://wwwimages2.adobe.com/content/dam/cc/en/legal/servicetou/Mixamo-Addl-Terms-en_US-20210623.pdf

 

So we just want to "confirm" if it is OK to use Mixamo.