Obj + MTL uploads to Mixamo always appear shiny and white. Am I missing something?
- October 20, 2023
- 5 replies
- 2485 views
I've been scouring these forums trying to find a solution to my problem, which a number of people seem to have had... yet I'm somehow no closer to an answer now than when I started.
I'm trying to upload a Salarian (wooo Mass Effect!) character that was exported from Blender to Mixamo through a .zip file containing the .obj, .mtl, and texture files and while I've had no trouble getting the upload to go through + rigging and animating said character... I cannot get any sort of textures to show up on him whatsoever.
Every time he appears as this glossy/shiny/white alien. Obviously if you take the texture files away, he's a nice gray slab. I thought that maybe my 3 texture files (simple diffuse files) weren't being recognized/read correctly by Mixamo so I changed them from Gimp's .tga format to a standard .png but the problem persists. I have tried uploading Mr. Salarian as an .fbx file but Mixamo won't let that upload go through, though I suspect that is due to the fact that the salarian isn't quite humanoid enough.
I get the feeling I'm missing a crucial step here so can someone help a newbie out? I just started working with animations at any level yesterday and I think I can consider this my first roadblock lol.
I've attached a photo of the glossy white salarian and am happy to share the zip file I'm using to try and upload if it helps!
