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grahamb77440470
Participant
April 22, 2017
Answered

Premiere Pro CC 2017.1 - Titles workspace and tool

  • April 22, 2017
  • 21 replies
  • 208355 views

Hi

I downloaded the trial version of Premier Pro CC 2017 and cannot find a way to add 'Titles'.  According to tutorials I've found you 'right-click' the add button in the project panel but there's no 'Title' function.  I also tried the Workspace under Window and under File but 'Titles' is not there.

Any idea what I'm doing wrong? Do I need to install a secondary piece of software for Titles to work?

Any help would be great ... I'm completely new to video editing.

Thanks

Graham

[Title edited for clarity.  — Mod.]

This topic has been closed for replies.
Correct answer andymees@aje

Hey Graham

Title functionality just changed in the update released last week... if you just downloaded then yes,  "Titles"   has been replaced by the Text Tool / Essential Graphics panel.

The NEW Essential Graphics Panel in Premiere Pro CC 2017 (Spring Update) - YouTube

Have a look at some of the new tutorials for this new tool. Or you can bring up the old Title tool by choose File menu > New > Legacy Title.

Hope it helps.

Andy

21 replies

Inspiring
October 25, 2017

I've tried using the new EGP a few times since I replied to this thread in July and it's really a mess. Besides it's usability issues, I continued to have performance problems when scrubbing over any clips with EGP, and was able to duplicate this performance issue on both a Mac and a PC.

I'm fine with using the Legacy Titler for the quick and dirty stuff, with my only complaint that I have to click a couple more times to create a new Legacy Title.

I suggest Adobe stops putting resources into the EGP as it already seems to be a bit of a lost cause and I don't know any Premiere user in my group of prosumer editors that actually uses it, let alone prefers it. We all kind of poked at it for a project or two and then shrugged it off as awkward if not downright difficult to use. We all use Legacy Titler or Photoshop for the more complicated titles.

R Neil Haugen
Legend
October 25, 2017

The EGP comes at graphics in a totally different way than the old Titler ... so there's a big problem as the concept of how things are done doesn't have squat to do with the old way, and it takes a few minutes reading and or watching tutorials to start to see how this works.

After you get a bit of the idea, it's finally got some things to it that are quite useful and getting to be past what could be done with the titler. The version in 2017 was sort of a 0.8, and this in 2018 the 1.0 version. You can "protect" your intro/outro animations so that changing the length of the graphic doesn't change the timing of the animations, pin different text & shape objects together for placement/movement, things like that.

I note you've got just a floating panel ... I really recommend using the EGP workspace itself. The EGP is on the right side of things, that's where you select or add layers/objects, and can set your text options and save things as master text styles and such.

Most animations are handled in the ECP on the left side ... where all other sequence animations are also keyframed. So that is actually a logical placement of animation within this new layout.

There are a number of things you can do to create, import, and modify text and graphic shapes in the PrPro EGP. Using AfterEffects, there are a lot more things that can be animated or modified, and when saved as mogrts, imported into PrPro projects with as many of those options available for modification in PrPro by the editor as the Ae person puts in the box for those.

Where this is going is way past what could have been done in the old Titler. Yea, it's weirdly different at first. And yea, it takes some learning and practice to get it down. And ... yes, there are some things that are not quite doable there yet, though by the time you take Ae into account, not much. There are things that weren't easy to do in the old Titler also.

I understand the frustration of having a huge change in workflow "thrown" at you. It's easy to just do as we've done with that muscle memory moving things fast. However, this is a major step forward in a number of ways, and ... I've seen several others that have essentially said they'd rather slow down their work for a month or two to get up to speed in a different NLE than spend a day or two getting up to speed using the EGP.

That ... puzzles me. But of course, everyone's mileage also varies.

Neil

Everyone's mileage always varies ...
Inspiring
October 25, 2017

Part of the problem, and we've all seen this on other Adobe products (especially reminds me of the usability disaster that was Acrobat DC when it replaced Acrobat 11), is that they released a feature incomplete and I would go as far to say buggy new feature and then touted it as the "replacement" for the existing Titler. We all had issues with the Titler, but at least it worked.

As you said, EGP in PP 2017 operated like a Beta release, and instead of offering people the option to start using it, they made the Legacy Titler the "option", and hid it. Thus caused these endless Google searches for "Where in the Titler in PP 2017?".

That act by Adobe for PP 2017 certainly rubbed me the wrong way, and when I did try to be a good sport and watch the videos and learn to use EGP I quickly ran into the bugs, bad performance, and just general half-baked ideas that it contained. I couldn't imagine struggling with this feature if I had a deadline.

For me, it's a non issue as I already have an established workflow with graphics and titles involving Photoshop and After Effects. Personally I have no reason to switch my workflow to EGP and based on what I experienced with 2017's EGP, I don't have much of a desire to give it another chance. It just isn't enough of a time saver nor dramatic enough of a feature enhancement for me to take the time to learn it's quirks.

Sadly I feel that the Legacy Titler's days are limited and I would not be surprised to see it vanish from PP 2018, just like all those features we had working fine in Acrobat 11 eventually disappeared from Acrobat DC.

Inspiring
October 2, 2017

i updated the other day, and last night i went to add a title, and the toolbar option was no longer there. i don't even remember what was there. i just know its muscle memory i went up to the toolbar, clicked something, and my title editor popped up. so after figuring out how to find and get to this... i have one minor complaint. it would be nice if editing text in the new tool was the least but obvious of how to edit the text. just looking at this, nothing is jumping out at me. there should be an open box, that has "new text layer" highlighted where its obvious that "oh ok,. this is where i type stuff, so i clear this out and type my own stuff" i figured maybe if i double click on the "new text layer" within the EGP, it would highlight it, or open up a new window. but nothing happened. so i figured i woudl right click it. it gave some copy and past options, but nothing read "edit the text as shown" i double click the text in the preview monitor, that does nothing. not to sound passive aggressive, but i guess we just aren't meant to use this yet??? no matte what, i should be able to sit this in front of my mom and have her immediately get to work. if it doesn't pass the "over middle aged mom" test, it's not ready for prime time. kind of disappointing it's not obvious in the eternal words of steve jobs, "it just doesn't work." i still have not figured out how to change "new text layer" yet. it just sits there. laughing and taunting me. *shrug*

edit to add: ok i just figured it out. so after i closed the panel to get it out of the way, i saw my tools and by clicking the text tool there it allowed me to edit the text. has that always been there? i've used premiere since 2010 and i don't think i ever even used that, or acknowledged it. *shrug*

Inspiring
August 30, 2017

This is why people hate Adobe.  Why would you eliminate a tool that people use literally all the time, (leaving only the super-secret keystroke combination to activate it)?

And why do you imagine that someone would want to leave the editing workspace in order to add text or titles to a video?

Do your UI designers ever actually watch people use your tools to see how they work?

This has got to be one of the silliest UI innovations I've ever seen.

R Neil Haugen
Legend
August 30, 2017

I presume you really meant to respond to a post by jstrawn or one of the other actual staffers the way your post is worded. I'm not a  staffer, but I can reply to some of your post.

As I've noted before, I think the slight relegation of the "Legacy Titler" by changing the way it is "found" in the app wasn't ... optimal, shall we say, to be polite. Wouldn't have been my choice, but at least it is still (mostly) there.

And why do you imagine that someone would want to leave the editing workspace in order to add text or titles to a video?

Well, there are workspaces for color, sound, assembly, effects ... why would titles/graphics necessarily be any different?

Do your UI designers ever actually watch people use your tools to see how they work?

Having met several of the engineers at NAB/Vegas, they tend to be people who do editing and video post professionally themselves. Outside of their work for Adobe PrPro. So they have their own experiences of their careers and the post-houses they've worked in prior to working for Adobe to draw from.

That said, it's been fascinating for me to meet others at NAB and via forums, to find how truly diverse the experiences, needs, and expectations of those using pro-level NLE's are. Just take the use of hover-pop-up "tool tips" in a UI, for example. There are those who passionately argue for those to help especially with new features/tools. And others who passionately argue that hover-tips have no business whatever EVER appearing in a "pro" app's UI. I've been a participant or spectator in arguments over every feature of  PrPro ... with everyone involved having a very different concept of what should "obviously" be done. I've learned that no matter what seems obvious or  useful to me, is not necessarily obvious, useful, or even welcomed by other users.

This has got to be one of the silliest UI innovations I've ever seen.

It was a maddening one for me at first ... "silly" wouldn't have been my descriptor term.

However ... seeing the demos at NAB about both what can be done with it when you learn the way it's been thought out, how it really works ... and also, the explanations of what this will allow as it's fleshed out more in future releases ... in all, it's a brilliant new asset with the program. Very confusing compared with previous methods, surely. And not well documented, most assuredly! Besides currently limited in scope.

I do know of some using this heavily already, especially starting with mogrt's from AE ... and there's much of it that is really wild at what it can do. Right up until ... um ... they can't do what seems the next logical and needed step ... yet.

Patience has never been a virtue those who know me would ascribe as a general descriptor of my personality. Ahem. So, I am ... eager ... for further releases to clean up what is currently a somewhat useful and highly promising tool.

Neil

Everyone's mileage always varies ...
Inspiring
August 30, 2017

I could get accustomed to this, but it does little things that perplex me.  For example, there doesn't seem to be an obvious way to add graphics to your library for re-use in other sequences, and it appears that I can no longer draw primitive shapes on the canvas - but instead have to add one of an arbitrary size, position, and color, and then edit it.  Why would that be better than what was already built?

And what was the impetus to redesign this tool in the first place?  what new functionality or improvements does it add?  What complaints were being addressed? It seems to do exactly the same thing - though I maybe simply haven't found everything there is to find.

I recognize that my perspective might be different than yours.  I work for a software company that creates geospatial and UI components for defense tech.  Our product lifecycles are decades long, and innovating UI merely for the sake of innovation and without a definitive requirement would be considered extremely bad form by our customers. They really don't like surprises.

EuanP
Known Participant
August 29, 2017

Adding my voice to this. The old ("Legacy") title tool is really useful, especially for reference when sectioning up a timeline. Essential Graphics is just not very well suited to this task.

Known Participant
August 28, 2017

I have been staying out of the frey on this one, but now I have to actually use this tool. My biggest gripe that has not been addressed is the lack of multiple tabs. I do a lot of rolling credits, and make use of multiple tab stops to format may rolling credits. So far I have not been able to find how to reproduce this.

Kevin

dutchy_on_a_bike
Known Participant
August 24, 2017

With the new type tool, none of the graphics I make are showing up in the project bin! At the end of a job when I add name droppers, I just want to make a text graphic, duplicate it, edit it and so on, for the number of name droppers I need made. Without a graphic sitting in a bin, I am lost!! Seriously... But just like the Blue text interface, this will NEVER be fixed. THIS IS HOW IS WILL ALWAYS BE :-( Mark

Known Participant
August 24, 2017

I reported the same glaring problem:

"5. The titles you create do not appear as assets in your bin, and there's no other tab in the bin area on which they appear. How am I supposed to keep track of all my project elements, when some of them are simply invisible and floating in the great beyond?"

As far as I can tell, there has been no explanation of why the titles are missing from the bin.

R Neil Haugen
Legend
August 24, 2017

Well ... I don't know how much you've actually gone through any of the information on how this tool works? It is very different, and it's very opaque at first. There is material out there, and in a few minutes you can get moving along much better.

The engineers, a couple of which have posted on this forum a number of times in regards to this, expected to get a lot of request-reports filed for ways people wanted this to work ... so please, after getting through some of the info on how it does work, file feature reports for changes you want. Those are delivered in a collated form to the manager types.

https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform

That said, there are quite a number of things that will need the next version of this to be available. For some things, the "legacy" titler is still the best tool.

Neil

Everyone's mileage always varies ...
dutchy_on_a_bike
Known Participant
August 16, 2017

Clearly an ex Apple employee (probably the FCP X guy) has "designed" the new improved title tool. With the legacy Title Tool, I could highlight the text and using the up/down arrow keys, scroll the fonts to see how they look. I have no idea how to do this with the new tool. If it ain't broken...

R Neil Haugen
Legend
August 16, 2017

jstrawn, posting right above you, is one of the designers. Posting here on his own time, and has been very helpful.

And from the beginning, they've noted the EGP is a work in process, but that 1) it had enough capability to be useful for some things as far as it had been developed (and yes, it has) ... though many things that it will need are not ready for release yet. And 2), the reason for releasing it as it is was specifically to get user input on the way it functions (which is a very different model than the old one) and what features it needs to fit the wider base.

And of course, the "legacy" titler is still available ... one of the most reviled parts of PrPro, until they released a partial successor, of course ... then suddenly it's the revered old  titler.

Frustrating as the EGP was for me at first, I've learned how to make some use of it ... and seen enough at NAB and via the web to understand the capabilities they're trying to bring into PrPro, something rather more capable of total graphics work than the old titler.

And I've had some good laughs at some of the reactions. James will correct me for any miss-statements of course.

Neil

Everyone's mileage always varies ...
dutchy_on_a_bike
Known Participant
August 16, 2017

Thanks for info Neil. I guess the main complaint users have is the old text titler should have stayed in the contextual menu in the project window. When things get moved around, it just wastes time finding out where it went. CHEERS. Mark

Participant
August 5, 2017

I dont know why you've changed such an usefool feature, I mean the new way to create texts is great, but creating solids and other stuff are quite handy from time to time, if somebody read this... why not a hybrid? Where u can create a text quickly using the new format, but with a easy 2 click or something, you can get to the old panel and get more options right away. Just saying...

R Neil Haugen
Legend
August 5, 2017

Feel very free to post more, both more ideas, and more details on those ideas. This is a good thread, and with James participating,  very useful as far as communicating "our" ideas direct to the development team.

Neil

Everyone's mileage always varies ...
Participant
August 8, 2017

Where do I even find the Graphics panel, no Type Tool in some versions, did try to rename Layout folder co luck! Does that mean I have to re-install all 10 computers' software for my students???????

rickyj89135955
Known Participant
July 22, 2017

When I try to click on the title tab in the main view nothing happens.  Any one else getting this error?

R Neil Haugen
Legend
July 22, 2017

There are a couple FAQ's on the EGP and workspaces and such available on the FAQ page from the Overview page of this forum. Included is a bit on dealing with this. Yea, that Title menu bar at times isn't working and takes a couple steps to restore it.

For myself, I created a custom workspace with the old "legacy" titler, and another one with the EGP, both laid out like I like to work for titles/graphics. Named, saved, and added to the Workspace bar.

Neil

Everyone's mileage always varies ...
Inspiring
July 6, 2017

I've tried to force myself to use the new Title tool and after a few projects and weeks of screwing around, I can say it really just isn't any good. It's harder to use, and it slows down scrubbing and rendering. If you've found this thread looking for advice on how to use it, my suggestion is try to learn it, but use something else (like Photoshop) to do your titling.

The old Title tool had it's issues but it was fine for the quick and dirty stuff.

The new Title tool is even worse than the old one, making the quick and dirty stuff harder to do, requiring more clicks and screwing around for what I consider an inferior result. Scrubbing and previewing simple 720p, 30fps video turns into a chugging 10fps nightmare with only a single, simple EG title. It's near impossible to preview fades and whatnot because of the slowdown.

By comparison Photoshop titles or the Legacy Title runs perfectly in my program window at 30fps. Layering EG titles and trying to scrub brings my system to it's knees.

I've seen inconsistent rendering times with the new Titles as well, usually by a factor of 2 which is consistent with the slowdown I see when scrubbing.

Thankfully Adobe has had the very un-Adobe-like foresight to actually include the old Title Tool in the newer update so we can choose which one we want.

Neither Title tool is going to be a replacement for decent titles made in Photoshop.

R Neil Haugen
Legend
July 6, 2017

"Thankfully Adobe has had the very un-Adobe-like foresight to actually include the old Title Tool in the newer update so we can choose which one we want."

Actually, this is pretty standard in PrPro ... look at all the "legacy" tools for color/tonality and for sound that are still there, but in a way that lets the user know they have a limited life-span.

As with a number of parts of PrPro, the reaction from one computer to another amazes me. I've not had any performance hit from running the EGP, though when I lay on 3-5 Lumetri instances per clip, I sure do. I haven't really poured on the 'coals' within EGP to see what it does with the kitchen sink thrown in, though. But clearly, for some rigs, the EGP can hit performance.

Some of the demos of using the EGP I've seen were rather stunning in how much could be done with very few clicks ... for ​certain​ things, and if you know ​exactly​ what to do and how ​best​ to do it, it's amazingly capable & fast. If not ... um ... you may not even get there from here.

I'm looking forward to having this a couple releases down the line. It needs a wider set of tools, and ... I need to be better at using it. Both are gonna be farther away than tomorrow. Now, patience hath never been a virtue that is native to my cranium ... sigh.

Neil

Everyone's mileage always varies ...