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Participating Frequently
Feb 8, 2023 1:21 AM UTC
Question

Spoiler during scene setup

I've created an AR experience that has the user tap on a red X to reveal a hidden treasure chest. The effect is spoiled when the user is prompted to choose a surface anchor, it already shows the treasure chest, even though it's set to hide.

 

Is there a way to select which elements are visible during user setup?

 

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3 replies

Community Manager
Feb 13, 2023 10:18 PM UTC

Hi simio

In order to achieve what you're looking for, you'd need to make sure that the treasure chest is set to invisible in the scene (using the little eye icon in the Scene Hierarchy panel) - and not to hide it through a Hide action at Scene Start.

 

 

Let us know if that solves your issue.

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simioAuthor
Participating Frequently
Feb 27, 2023 10:59 PM UTC

Thank you. Yes that ALMOST fixes it. I say "almost" because the treasure chest is definitely hidden at the start, but when I tap to confirm my surface, there's a brief flash of the treasure chest element.

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Community Manager
Feb 27, 2023 11:08 PM UTC

Hi simio
Glad to hear that.
Did you remove the Hide action happening at scene start from the Behavior Panel?

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