A community for Substance 3D Designer users.
Recently active
Hi, months ago and after aqusition of Allegorithmic by Adobe, I recieved my free Substance student license through this address:https://substance3d.adobe.com/education/ And I was happy with my working licences which are still valid until next year. Then I saw this message o Substance Launcher anoonucing the EOL on 30th of September, 2022. I was wondering how can I transfer theses licences into my Adobe account?Thank you in advance.
Hello sir how to substance designer tile different small-large size till,like I want 1800*1200 mm and 800*600 mm 200*400 mm size?plz, help about this.I want you for WebGL in 3d interior project different size of till in one mesh
Hello, I am a beginner to Substance Designer and I have been trying to create a bismuth material using the Shape Splatter node. I've used this node before in beginner tutorials, and it always seems that when I use it, I get banding/stretching along the outsides of the shapes. I have seen similar posts online with similar issues, but the solutions have not worked for me. I've changed my material size from 2048 to 4096 (which helped some but not much), checked the bit depth and size of the nodes, changed the height scale, and increased the tesselation factor to max, none of which have gotten rid of the banding. Does anybody have any suggestions? I feel like I could be going about this incorrectly, or I'm glancing over a solution. I've attached two images and my file if anyone is willing to look. Thank you!
Hellow! Sorry for strange question: - we know that subs painter can paint the surface of any 3d-object - so my qustion is: - can we use subs designer- texturing 3d-object- in interaction to geometry? For example We boolean-substracted a thick-star from a cube in half of a height of this starCAN I MAKE "STONE" CRACKS FROM END POINTS OF THIS STAR IN DESIGNER?can designer catch star's end-point in geometry aspect?Can designer aware end-points of the star?
Is there a way to reorder multiple parameters in the Input Parameters>Parameters tab at the same time. Ex. Say I have 5 exposed parameters at the bottom of the Parameters tab stack and I want to move them to the top of my stack above other exposed parameters simultaneously. Ideally I would like to ctrl click on the chosen exposed parameters in the stack and then drag them to the top. Is there away I can accomplish this same task WITHOUT individually clicking and dragging individual exposed parameter separately? Hope this makes sense. Thx in advanced!
Hello How can I put in the library a tree of nodes made by me that I use a lot? thanks
I am writing a custom script for Substance Designer and want to use the Python API rather than the soon-to-be-deprecated scripting feature. Where can I find the functionality of the getGraphExportOptions callback in the Python API? I see the other four callbacks (related to file save and file load) but nothing related to the export options. Thank you for your help!
I have steam version of SD 12.2.1 and I would like to use python API for automation, however the pysbs version I have is incompatible with my SD version. How can the pysbs packege be updated? The package xxx.sbs has been created with a newer version of SBS format (1.1.0.202202 / 1.1.0.202202), which is incompatible with the one supported by the API (1.1.0.202005 / 1.1.0.202005).
HELLO EVERONE. How to Expose parameters Curve Addressing?(Thanks!)
Hello is there a plugin for a color palette with color harmony? (Link removed by moderator) thanks
Hello I managed to open 2 charts with different IDs in the same mesh by UDIM when loading the mesh in .fbxthe question is how should I save in .sbsar to open the two IDs with the graphics already applied in Blender 3?it's possible ?how I do ? thank you so much
I saw that 12.2.0 brings Apple Silicon support. But when I checked the Steam's version of the patch notes the AS support part is absent. Does the Steam version also get AS support? Also while I am here, does Substance Painter also now support AS?
Hellohow can i solve this problem with mesh orientation? tanks
Hellohow can i recognize edges without baking ?Is it possible to recognize steps to put dirt running under it? thanks
Hello is there any specific configuration or plugin to improve the operation of Substance designer using the GeForce RTX 2060 video card? and with Blender, is there any way to improve how it works when used with Substance Designer? thanks
Hello, I havent had this problem in the past, but all my textures are having super harsh gradients. Making this program literally unusable. I will have pictures of a very simple setup. This picture is the graph, creating a very simple rock shape This is showing the AO to kinda depict what is going on This is being cased by the base shape having harsh stepping. I have tried applying blurs and everything and it doesnt work Thank you for all the help, i really need to fix this soon.
Hello I note that exporting from Blender to Substance Designer in .fbx keeps material IDs right when opening a mesh.how do I output two materials to be displayed in their IDs in the substance designer viewport?or do I need to make a colored map to make the 2-material blender? what is the material output setting to use with blender 3?thank you
Hi! How I can input albedo2 to secendary maps in Unity shader? When I drag and drop it into material, it not saves it. Each time I click out of my material, the secondary maps go away. I saw some old topic on this forum: https://forum.substance3d.com/index.php?topic=7824.0 ,but the answer in there, was to create another substance, which in my case it misses the point. Because every change I have to do twice. Is there some changes in this area last years?
Hi everybody, I´m new in this 3D business and I have not a great knowledge all about this 3d designer, therefore I´m watching adobe tutorials and try to copy the workflow. I´m working with the german 3d designer and there I can´t find the "node scatter on curves". The only thing I find, which looks similar is "curve sample", but this modifier has only one input. I couldn´t find any description in the help documentation for the 3d substance designer etc. Can somebody give me an hint? Roger
How can i expose color parameter without alpha?
I recently bought a substance designer, installed it, did not change anything. I loaded a standard material into the graph and in 2D and 3D form some kind of white image/material. In Library brown color in my 2d/3d view much more brightness My friends, who are on the old version of the substance designer, do not have this. What I must do? What is it. Why is it? And why is it in the default setting.
Hi, I'm working on a tool that involves a QTableWidget. I'm trying to set the background color of individual cels based on texture assignements. The problem is, no matter what I try, the color stays the default Designer background color. I've tried QTableWidgetItem.setBackgroundColor() and QTableWidgetItem.setBackground (brush) and it doen't change. Setting a stylesheet for the QTableWidget does change the background color, but it changes it for all items and I still cannot set individual item colors. -chad
In the latest build (12.2.0 Build 5912) I am having issues of nodes that are 16-Bit with 16Bit inputs output 8-Bit results randomly.(Windows 10) No noticed node in particular, have confirmed with Blend node, Slpoe Blur and Non- Uniform blur. However it is not consistent - When I notice it has happened, I can copy the node and find that the copy works fine (shown in attached example).I have been working mostly in 4k.I went to test 2k to see if the issue still occured, and found that after changing to 2k, some nodes are not updating resolution either - example attached.Please advise if there is a fix / if other info etc required.Thanks!Stan Brown
A new version of Substance 3D Designer (12.2.1) has been released today in order to solve a few issues, including the one discussed in this thread. Complete release notes: [Graph] Wrong results when changing the parent size of the graph [Crash] Crash when computing Substance compositing graph at very high resolution [Crash] Crash when running out of memory while loading package [Crash] Crash when using bracket in exposed parameter's annotations in a Substance model graph [Crash] Improve stability of rendering Substance compositing graphs [Iray] Update to version 2021.1.6
I have a fairly simple brick wall texture, but when going to publish, I get the following:SDApiError.ItemNotFound [MSG][1578][CompGraphModel]Infinite Loop Detected: [MSG][1579][CompGraphModel] 'pkg:///Substance_graph?dependency=1451679580' already contains current function. [ERR][1580][Python]Traceback (most recent call last): [ERR][1581][Python] File "E:\Productivity/Adobe Creative Cloud/Adobe Substance 3D Designer/resources/python\designer\appinterop\appinteropui.py", line 190, in __onActionTriggered [ERR][1582][Python] [ERR][1583][Python]self.__callback() [ERR][1584][Python] File "E:\Productivity/Adobe Creative Cloud/Adobe Substance 3D Designer/resources/python\designer\appinterop\appinteropui.py", line 476, in __onPublish [ERR][1585][Python] [ERR][1586][Python]dialog = SBSARPublishDialog( [ERR][1587][Python] File "E:\Productivity/Adobe Creative Cloud/Adobe Substance 3D Designer/resources/python\designer\appinterop\sbsarpublishdialog.py", line 521, in __init__ [ERR][158
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.