Connect, learn, and get help texturing your 3D assets.
Recently active
Hi, I am a College art student enrolled in a Blender course. It would be really useful for me to have substance painter in the student plan. Substance is really good at materials and it goes into Blender smoothly, so I feel, as a creative it would help me grow. If anyone can help direct me to someone I could talk to this about that would be great!
Hi, I am working on a tool in python that imports an Export Preset and then uses it to export the maps based on that. An issue I am facing at the moment is that when I import the "ExportPresetExample.spexp" existing preset from a specified path into the shelf, that preset gets imported everytime Painter opens.Whenever it loads the plugin, it adds another duplicate of it inside the assets folder ending up with multiple versions of the same preset.Below is the part of the code that is causing this. my_shelf=substance_painter.resource.Shelf("your_assets") Export_Preset=my_shelf.import_resource("C:/Users/darius/Desktop/PaintExportTest/ExportPresetExample.spexp", substance_painter.resource.Usage.EXPORT) Inside the python documentation under the Shelves tab, for import_source there is a flag called uuid. uuid (str, opional) – An optional uuid. If a resource already exists with the same uuid, it will be replaced. I have tried using this flag but I cannot s
I was trying to bake the detail from zbrush, and this happens when i tried to import the high poly model for baking.
Working in ACES on both DCCs. Materials created in Designer and validated by the PBR tool give a green good to go. Same material in Painter with the PBR validated tool shows red and orange warnings.
Hi, would you mind moving up the copy/paste/gamma mask options so they're together? Thanks.
HI to all.I have doubt which graphic card to choose for better performance working in Substance painter.I am curently thinking beatween GIGABYTE NVidia GeForce RTX 3060 Ti 8GB 256bit andGIGABYTE NVidia GeForce RTX 3060 GAMING OC 12GB 192bit I know that Substance painter recommended more VRAM but one that have 12 Gb VRAM has less bits.Are bit important? .Thank you.Milos
Trying to find where I can sign in and use my substance account I have a teacher license but I can't find any way of looking in or anything it wasn't me to buy it again but I don't need to buy it I need to get my work done
unable to complete the form https://substance3d.adobe.com/education/ as it will not accept my colleggwent.ac.uk address, no option to proceed to add proof in any other way ... help options just take you in circles without answering ... I have trried logging out of my account and back in, also tried logging out and creating a new account using the same colleggwent.ac.uk address and now have a personal and a work \study account but still has not worked. Error shows adobe id (checked that this is the same as email address) as the field of errror and error message saying: Please correct errors before submitting this form.
Hi, Yesterday the program was running correctly, I updated my graphics card settings later and the program stopped working, I'm not sure if thats the reason but, whenever I start the program I get the message you can see on the photo below.I tried everything, cleaning the computer, removing some recently installed files and nothing really worked.Tried reinstalling the program, also didn't work.Just one time after the reinstall it worked and when I closed it and re-open it, it didnt work again.If anyone could help I would be happy because Im working full time using this program and I really need it. Cheers Teo
Please returne the price for Turkey region, i wanted to buy your program but waited for autumn sale. I was in shock when i opened steam and found out that you increased the price by 6 times!(From 217 to 1280) Its not ok to raise the prices without an anouncemant. Buisness is not always a pursuit of mony, it is also respect to the clients.
I'm writing this due to running into this issue constantly when baking assets at a high resolution and constantly having to use external applications such as marmoset toolbag then importing the baked maps into painter, I'd like to have these in painter to stop the headache of having to use external applications, especially when painters baker is rugged enough to get the results to the quality bar needed. The three issues are: Bake skewingWhen baking all maps because of the way painter interpolates the average/non average cage you end up with skewing all over the mesh when projecting details or baking holesCurrent solution: marmosetProposed solution: ability to paint skew map on mesh Cage adjustmentRay distance is a non visual feedback loop, you adjust them bake, then adjust then bake and there's no way to adjust cage distances for individual objects.Current solution: marmosetProposed solution: visual cage distances with ability to adjust individual objects AO occlus
Hello, so i want to recreate this red part like in the picture by PBR Texture, can anyone suggest what texture combination should i use, i already tried cell 4 + Blur slope but can't get the circular brush like in the picture
i have 2 layers set to 71 opacity and if the top layer crosses the one below it leaves dark areas. im wondering if theres any way to solve this other than erasing over it
Hi. Im using Intuos4 and pen working corretly in mouse mode for all apllications.But only in SubstancePainter my pen losing sensitivity and stop working in mouse mode.How i can fix that?
I´m having a very odd problem. When I export a color map from Substance, i still get nasty stepping and artifacts even if i export it in 16 or 32 bits. The maps are exported in 16 or 32 bits but the gradients are still stepped. Anything that´ll fix that problem?
Hello, Let me start off by saying I am by no means a 3D expert. Hell, I've only been working with Blender for about 1.5 years, and the first time I used Substance Painter is less than a month ago. That being said I've run into a problem with literally every model I've tried to texture so far ( 5 in total ) and I'm desperate for a solution. I've tried asking others, like the lead artist at my internship company, but even he was at a loss. My problem is as follows; my curvature map never seems to be baking right. Some edges get highlighted, while others don't even get noticed. I've tried tweaking the settings a bit but nothing. I also can't find anything wrong with my UV unwraps or the meshes themselves. I've included screenshots of multiple assets for visual reference. If anyone has any idea what could be wrong, please do reach out. Thank you in advance.
Hello Folks, Attached is a screenshot of a model I am working on and my question is... Is there a way to combine the effects of 2 smart masks ? I would like to add some dirt at the web / flange area of the beams [ which could be classed as a Cavity in Painter.] I have got the effect I want by using Smart mask Dirt in Cavity but it lessens my Scratches mask, I have tried reducing the opacity of the cavity mask in order to also show the scratches, problem is I have to reduce it so much that it becomes too subtle. So is there a method to mix the full effect of both masks ? [ without lessening one mask ] You will see from the Yebis screenshot what I am trying to get across [ the Cavity rust mask is reduced to 33 % and is very weak ! ]
Hi. I exported an object from Blender, in the same way, I always exported, with UDIM, from 1001 to 1010, but Painter shows only from 1001 to 1004, and it redistributed the UVs... Anybody knows why?
Hello there, I'm facing an issue with the triplaner option in substance painter. I have attached two images that has UV projected and Tri-Planer option used and the issue is when I use UV projected the seam are visible due to the UVs of my model that I unwrapped in 3Ds Max then I enable Tri-Planer option to apply 3D projection in order to hide those seams but for some reasons the texture turn into pixels or strecthed liked Planner projection rather 3D or Box projection and I have set the TextureSet quality to 4K and as well as the textures tilling to max but still got those pixels.|Does anyone know how to fix this issue or if there is anything to considor?I have not seen such a weird issue in many years since I'm using Substance Painter some how.Thanks in advance.
hiwhen I bake mesh in substance, it's a black spot on the mesh, I tried to triangulate in Maya but nothing happen,also change every template in substance, and increase the padding on UV and the issue remain the same. my UV is clean. can anybody help me?sorry for my English.thanks
Hi, I'm trying to import a couple of Photoshop brushes into Substance Painter but most of them won't load.Painter says "An error occurred while opening this resource. It can't be opened."I tried packing them all into one .abr and also into single .abr files for each brush. No luck. I can't really seem to figure out what the difference is between the brushes that work and the ones that don't. There's nothing special about the brushes really...basic round alphas, opacity is enabled, some shape dynamics (size)...and that's basically it. I'm aware that SP doesn't support all PS brush features but even so it should normally load them without those features working, right?
I think that would be great to have a paint bucket tool like as photoshop.Can be very helpful for postprocessing the base color of a photogrammetry workflow and other baked maps.
I have the adobe substance subscription with 100 free assets per month.I am wondering this: if I have 20 assets left at the end of the month, will these be added to the next month so I have 120 assets? Or wil these be filled up to 100 again?
Hey,i just logged in to to my new adobe account since the old substance account seems to be gone.However what i found out is that all my points and downlaoded materials are gone, after a bit of research i found this site...https://substance3d.adobe.com/documentation/scdoc/points-and-assets-transfer The Problem here is, i never saw a mail and didn't knew that something was changing, i also didn't knewthat i had to transfer accounts. My question would be now, is there still a chance to restore "transfer" my old materials and points ? To be honest this whole "transfer" move feels kinda scummy and super customer unfriendly, it literally prays on thoose who just forgot to transfer they're accounts or for cusomers like me that haven't logged in since a while.
hi I am having problems adding some materiel to houdini. So i did by a 30$ file to add to the program files from a YouTube tutorialhttps://www.youtube.com/watch?v=rgizb287FmcLinkhttps://xolotlstudio.gumroad.com/However the main tool didn't showCan you please help me ?Ps I tried this tutorial because the texture was not coming right by exporting and reading it in houdini.i am a master student from university of creative art, ma digital fashion so i am trying to create cloth simulation
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.