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I've posted this in another thread but it seems to have gotten buried and I think its an important issue so I'll post the issue here as well. I've been having an issue with image inputs with SBSARs in UE5. It seems like you can give it any image type you want as an input, but only jpegs seem to actually be read. I'm trying to build a system that allows artists to add height maps as image inputs, but that requires high bit depth gray fromats like PNGs in order to get the needed detail.There is no error message or visual corruption when using a non-jpeg format, simply nothing happens. For UE5 it seems like you got rid of the SubstancePNG, SubstanceJPG & SubstanceTGA import formats so I assumed any standard image format would work, is that not the case?I've attached some images showing the issue, any help would be appriciated
App Version: 5.0.3 (bug discovered in 5.0.2)Platform: Unreal Engine 5OS: Win11Description: Updating a Substance Instance with no generated Material causes the engine to crash. I discovered this because I only wanted the outputs of an instance to build my own shader, so I creating the instance and told it not to generate a material; however, another instance of the same Factory that did generate its own material from a standard template and another with the new Tri-Planar did not crash the engine. Reproduction:1. Import a .sbsar to a project2. Create two graph instances - one that has "create material" checked, and another that does not3. Changing values in the instance that has "create material" enabled should generate fine4. Changing values or disabling maps in the instance that does not have a created material should crash Expected Result:I should be able to generate and update my graph outputs without the engine crashing. Attached is an example error trace create
My graphs that wer working in previous version are now no longer saving the input color and greyscale maps for some inputs. This makes my graph reults unusable.Ive tried updating the graph and re-exporting the substance graph but the same thing occurs.
Engine: Unreal Engine 5.0.2 compiled from source code d11782b9046e9d0b130309591e4efc57f4b8b037 commit.Issue: When attempting to build the engine in "<Debug/Development/Shipping> Server" mode, it seems like the plugin is failing to compile with the following error:Reproduction steps:1. Compile the engine from source code.2. Create a project and enable Substance commit.3. Change project type to Development Server (Please note that it works perfectly fine if you compile it in Editor mode)4. Attempt to compile and you will be greeted with the following errror:1>UnrealBuildTool : error : Missing precompiled manifest for 'SubstanceCore', '<redacted>Server\Development\SubstanceCore\SubstanceCore.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in SubstanceCore.build.cs to override. If part of a plugin, also check if its 'Type' is correct.Adding the PrecompileForTargets
I noticed that using "Substance2" node will increase rendertimes from 400%-1000% compared to old "Substance" node. This makes Substance workflow very Genius News
The 'Substance to Corona' convertor doesn't recognize Corona 8. It tells me to 'Please select Corona as your primary renderer' There have been multiple reports of this on the Corona forums.
The "Load sbsar" command in Blender headless mode (no UI) does not generate a folder with .tga textures. Any reason for that ?
Hey Team, do we know when we'll be fixing substance maps in 3ds Max? As of right now, sbs is unsuable in the DCC. Please lets fix this legendary tool! If you would like examples please reach out and i'll document the events. In a nutshell, the biggest issue.. anytime you change any parameter it will reset / revert the graph to default.
Hi folks, I would like a issue of the Blender Substance add-on to be resolved. I am unable to get the add-on to work on my company assigned work station. I do not have admin rights on this System. Also the System has an enterprise level anti-virus installed. I get this error when i try to load a .sbsar file. The remote engine is running I have narrowed down the issue being a lack of admin rights. (The anti-virus doesn't have this issue in their logs). I am also unable to uninstall the integration tools. It windows blue wheel just spins and it does nothing. I am also unable to update the integration tools. It gives me a permission error.My question can the add-on ever work for a non-admin user profile on a windows workstation? The add-on gives the same error on a non-admin user profile Mac as well The add-on works on my PC at home.The integration on a non-admin user profile 3dsMax works fine. Platform: Windows 10Blender Version: 3.1.2Add-On Version: 0.
Hello, if I try to load this material into Blender, it generates totally wrong textures. On the left is a default diffuse map from Blender, and on the right - the same one from Substance Player. Is it some bug in Blender plugin, or am I doing something wrong? Thank you Blender 3.1.2Plugin 0.16.0Integration tool 1.2.3
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