A community for Substance 3D Sampler users.
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Substance 3D Sampler 3.4.0 introduces a series of new features designed to boost speed and quality in 3D workflows. Release date: 6 September, 2022 Major features Exposed Parameters Modify parametric materials within any software that supports SBSAR files, such as CLO, UE5, Blender, Photoshop, and Illustrator, among others.This is now possible thanks to Sampler’s new ability to expose asset parameters, allowing you to speed iterations and get rid of goings and comings between Sampler and others softwares. Python Authoring You can now create plugins and scripts, this gives you the ability to customize your interface, making it easy to integrate Sampler into your pipeline, and to set up your workflow overall, in any way you wish.This could allow you, for instance, to create a script allowing you to automate repetitive tasks as exporting multiple materials in one click. Discover how to create your first plugin or script&n
We released a small hotfix update for 3D Sampler. Version 33.3.2 Zucchini(Released: June 28, 2022) Fixed: [Application] Fix potential crash when opening a project[Export] Restarting Sampler breaks imported custom export presets list[Interoperability] Fix crash when a material sent from Designer is deleted and then re-sent from Designer[Project] Impossible to delete the last material or environment light if it's the last asset in the project[Project] Right-click on an environment light makes the "unsaved modifications" asterisk appearKnown Issues: [Color Picker] Picking a color on a second monitor with a different resolution may not work[Content] Shape light widget is not working in spherical projection mode[Interoperability] Material with displacement sent to Stager will lose displacement controls
We released a small hotfix update for Sampler. 3.3.1 Zucchini(Released: June 07, 2022)Added:[Application] Native Apple silicon (M1) support[UI] New shortcut, "C" key, to cycle through channels in the 2D view[Tools] Numerical field to edit grayscale color value in Brush Toolbar Fixed:[Tools] Using the Brush tool on Windows with a fractional UI scale (150%) offsets the strokes[Performance] Improve memory consumption[Physical Size] Physical size information can be missing when enabling the feature[UI] Mouse scrolling sometimes does not work as expected when pressing the Alt key[Application] Application may crash when opening a saved project[Application] Crash when drag and dropping several images and using Texture Import in the Material Creation Template window[Application] Potential crash when saving a project containing a custom filter[Application] Sometimes the Control key state is lost when switching application[Assets] Crash when renaming a local folder Known Issues:[Color Picker] Pi
Hello everyone!A new major version of 3D Sampler is now available. Substance 3D Sampler 3.3.0 introduces a series of new tools, content, and features to more easily create and edit materials and environment lights. The Main Highltights: Content Aware Fill Image to Material (AI Powered) Improved IBL Authoring New Brushtool and more... See the full details here:https://substance3d.adobe.com/documentation/sadoc/version-3-3-225972571.html 3.3.0 Zucchini(Released 17 May, 2022)Added:[Content] New Content-Aware Fill filter (Windows and Mac)[Content] Content-Aware Fill is working on images, PBR materials, and environment lights[Content] Add "Preserve Tiling" parameter to Image to Material (AI Powered)[Content] The Perspective Transform filter can display a grid between its four points[Interoperability] Send materials to Adobe Substance 3D Stager[Tools] Center the transformation by pressing Ctrl when resizing Transform or Crop tool[Tools] Lock the ratio to square by pressing Shift when
We released a small hotfix update for Sampler.3.2.1 Yakitori(Released: March 08, 2022)Added: [Export] Export dpi metadata in image files [Physical Size] Keep the ratio with non square textures when editing physical dimensions [Physical Size] Physical size metadata is applied immediatly when physical size changes [UI] Adjust Height scale max slider so it can influence any kind of material when Physical Size is enabled [UI] New tooltips on search filters in the Asset panel [UI] Use tooltips to explain when buttons are disabled in the Assets panel [Content] Brightness contrast filter update Fixed: [2D View] 90 degrees rotation button in the Crop and Transform tools don’t work as expected [2D View] Crop widget sometimes goes missing [Application] Clearing an image parameter does not reconnect the underlying layer [Application] Crash at exit after saving a project [Application] Crash when drag and dropping the current material into a collection of the Assets Panel [Application] Drag and
Hello!A new major version of 3D Sampler is now available. Main highlights:- Physical Size- Custom Metadata- New Cloth Weave Generatorand more...See the full details here:https://substance3d.adobe.com/documentation/sadoc/all-changes-188973140.html https://substance3d.adobe.com/magazine/from-real-to-digital-sampler-introduces-physical-size/ Enjoy this new version and we’re here to answer your questions. The Sampler team
Hello! A new major version of Sampler is out. Main highlights: - SVG file support - Edit in Illustrator - Material Consistency between Sampler and Stager - New Color Picker - New Crop Widget and more... See the full details here: https://substance3d.adobe.com/documentation/sadoc/version-3-1-220856363.html https://substance3d.adobe.com/magazine/new-sampler-release-your-workflow-becomes-smoother/ Enjoy this new version and we're here to answer your questions. The Sampler team
Hello everyone, We're glad to have you here! This is the Community board for Substance 3D Sampler, where you can discuss everything related to the software, request technical support, ask for help in your projects, and share knowledge! On the right, you will find helpful links under the Resources section such as the Substance 3D Sampler documentation. When you are done writing a post, please select one or more topics which you think are relevant so we can track your post more efficiently. To everyone coming here from our previous forum: we really appreciate you are continuing this journey with us, we are not going anywhere, and will continue earning your trust and passion! To newcomers: we are excited you joined us, this is a vibrant, rewarding community we are proud to share and interact with. The best is yet to come! Have fun and be kind, The Substance 3D Sampler team
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