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The latest Substance 3D releases are out. Designer 16 expands procedural capabilities with an improved Shape Splatter node and new SDF tools. Sampler 6 focuses on faster, more consistent material creation, including new templates and better HP Z Captis capture integration. And with ZBrush 2026.2.0 and Painter 12.0.2, you can now transfer meshes between the two apps in a single click. OpenPBR support is also now live across Designer and Sampler, and in beta in Painter. Head over to our post on the Adobe blog for more info!
We’ve just released Adobe Substance 3D Sampler 6.0, and this version marks a significant shift: Sampler now supports OpenPBR, the industry’s unified material model, at its core. What that means in practice: Build materials which are natively understood across a wide range of 3D tools and pipelines. Design once, eliminate guesswork, and accelerate your workflow with a model built for seamless interoperability across tools. This release also focuses on speed and usability: New material templates (fuzz, coatings, subsurface, etc.) let you create more complex materials instantly. Less setup, with fewer technical barriers — while still providing full control if you need it Faster, smarter capture workflows with HP Z Captis integration (auto ROI detection, improved focus, quicker capture) Overall, this release makes the material creative process as smooth as possible, so that you spend less time fine-tuning technical details, and you can spend more time creating high-quality, production-rea
Sampler 5.1 has been released and is there to make digitizing materials easier than ever before! This new update introduces, among other things: New automatic tiling capabilities for structured or patterned materials Improved scan processing filters New layer stack capabilities New HP Z Captis support features Discover more about the features here, and the full release note here!
The 5.0.2 Sampler bugfix has just been released.It fixes the empty viewport issue among other issues several people were encountering. Here is the full list of fixes: [Application] Back button on the Homepage is broken [Application] Sampler sometimes won't launch if corrupted data from previous versions is present on disk [Application] The image imported does not appear in the viewport or the layer stack [Captis] Captis IP address field remains empty even after restarting Sampler [Captis] Live camera preview only works when application language is set to English [Export] Crash during export [Layers] Painting sometimes does not work in previously saved projects [Layers] Sampler sometimes updates all textures when only one channel is updated [Layers] Unable to use material blends in the layer stack after upgrading to 5.0.x [Layers] Updating a project with an previous Image to Material (AI) version makes material all black [Layer
Sampler 5.0 is now live! This version introduces easier ways to digitize materials with higher quality scans and renderings. Highlights of the release: New advanced rasterizer and pathtracer bringing new rendering capabilites and visual consistency across Substance ecosystem. It also brings consistency with Substance 3D Viewer. A one-click shortcut to all your most frequent tasks, already set up for you!Start creating in seconds, discover new capabilities and gain time with your repetitive tasks with Quick Actions New homepage. Create assets directly from the homepage and learn what Sampler can help you create Warning: Please note that some version of Nvidia drivers (572.42 for GeForce and 572.16 for RTX pro) make Sampler crash at launch. It ou have that version of the driver, please go back one version earlier or update to a more recent one if available.
Hello everyone!We are going to launch a Private Beta for Sampler 5.0!In this Beta you'll find new ways to create content in few clicks, discover new workflows and a new renderer! We are looking for people to take part of this Beta testing and answer a survey after using Sampler 5.0 Beta for some time. If you'd like to participate in this product feedback opportunity please fill the form below. New users are welcome and warmly invited ! https://forms.office.com/r/a35DX2pDmw
We released some filters fixes for Substance 3D Sampler! Version 4 4.5.2 GRUYERE (Released: 07 November 2024) Fixed: [Content] Crop, Embroidery and Height blend filters
This release includes a new Send-To workflow, to send assets to third party apps where the Substance plugin is installed in a single click, and new texture generators.You can find more info about this release in the release note and in the documentation for the send-to workflow.
We released a hotfix for Substance 3D Sampler! Version 4 4.5.1 GRUYERE (Released: 30 July 2024) Fixed: [Layers] Painting greyscale masks does not work, impacting tools like Clone Stamp, Paint Warp, Content Aware Fill
May continues to bring good things for the Substance 3D ecosystem. After last week’s major new release of Substance 3D Painter, we’ve just released the latest versions of Substance 3D Sampler and Substance 3D Stager! Sampler now includes a range of features powered by Adobe Firefly. First up is Text to Pattern (AI). Type in a text prompt for a pattern, and Sampler will generate four tileable patterns that can be used to form the basis of a new material. In all, this means fast and effortless creation of patterned materials. Another new feature in Sampler: Image to Texture (AI). You can now use a photo or image as a reference to generate tileable textures, allowing you to iterate quickly, with more control over final results. These textures can then be used as materials in Sampler. This release of Sampler also includes Text to Texture (AI), which we debuted in March. Type in a text prompt and generate a selection of photorealistic textures. That is, you can
Version 4.4 Substance 3D Sampler 4.4 introduces three new generative workflows as beta: Text-to-texture, Text-to-pattern and Image-to-texture. Generative AI features are only available on Adobe version as it requires an Adobe account. Therefore, these features are not available on Steam. Release date: 23 May 2024 Text-to-texture Text-to-texture allows you to explore a new way of creating materials with a text prompt. You can generate a tiled texture from a detailed text description, and keep building on the result via Image-to-material or any Sampler filter to make it uniquely yours. Image-to-texture With Image-to-texture you can create tiled square textures from your own reference image, no matter if it is non square and non tiling. This gets you closer to your desired results without needing to write the perfect prompt. Image-to-texture can also help you save time by creating variations from content yo
We released a bugfix for Substance 3D Sampler!4.3.3 EMPANADA (Released: 26 March 2024) Added: [3D Capture] New advanced auto-UV parameters during Post Process [Filters] Perforate filter: ability to invert and change the size of the custom pattern Fixed: [3D Capture] Base color can be incorrect on macOS [3D Capture] Crash when processing a new version [3D Capture] Post-Process step can crash on macOS [3D Capture] The Mesh Transform layer can lead to incorrect rendering [Application] Crash when starting Sampler while a previous instance is still exporting [Application] Sampler is unresponsive for a moment when started for the first time [Export] Anisotropy Angle map is not exported [Filters] Adding Cloth Weave to the layer stack can lead to a crash [Filters] Adding Emboss to the layer stack can lead to a crash [Filters] Content-Aware Fill crashes when using 32 bit images [Filters] Emboss: Opacity of the layers below aren't completely overriden [Filters] Fill: Blend mode does not
Hello artists! If you require high quality Substance 3D icons when publishing your artwork, you can find them in this page: Application icons for artists Icons are SVG files, which means they can be used at any scale. We are proud to empower you with exciting tools and are happy to help you show others that Substance 3D is part of your workflow. Have fun and go make things!
We released a Hotfix for Substance 3D Sampler! 4.3.2 EMPANADA (Released: 22 February 2024) Fixed: [Application] Saving a project on a network share on Windows corrupts the project file
Version 4.3 Substance 3D Sampler 4.3 introduces new Starter Content, including Texture Generators, a new version of the Embroidery filter, and a Perpective Crop tool. Release date: 25 January 2024 A new Starter Assets content The materials included with Sampler have been updated to better meet the needs of industrial design workflows, fashion workflows, and technical artists working in media and entertainment will now have more control over the technical aspects of creating textures. Texture Generator New texture generators give improved control over material creation using parametric noises, patterns and grunge options. The generated imagery can be used in masks or channels maps, making it easier than ever for technical and creative teams to collaborate on material design. Use the new filtering icon to parse only texture generators. Embroidery The updated Embroidery fil
We released a bugfix for Substance 3D Sampler! 4.2.2 DORAYAKI (Released: 5 December 2023) Added: [3D Capture] 3D Capture is now 5% to 10% faster on Windows [3D Capture] Improve mesh cleanup before decimation [Engine] Update Substance Engine to version 9.0.3 [Layers] Content-Aware Fill: upstream update, various use case fixes and Linux support Fixed: [3D Capture] Clicking "Back" after alignment then "Next" does not update the point cloud [3D Capture] Mesh displayed with holes after being added to project [Application] Crash when exiting fullscreen mode after a 3D capture [Application] Crash with crafted image files [Application] If in "All libraries" when quitting Sampler, the Assets panel becomes empty at restart [Application] Memory leak when exporting material [Application] Opening a project save with previous Sampler versions can lead to a crash [Application] Potential crashes when failing to convert 3D meshes [Application] Silent crash when opening a .sbsar while S
Hi everyone, As many of you have already noticed, there is currently an issue for certain users with our latest 4.2.2 update, preventing the launch of Substance 3D Sampler. We are currently working on solutions, and the next release should fix the problem. In the meantime, you can rollback to the previous update at anytime with the Creative Cloud Desktop app. For Steam users, you'll have to check in Properties > Betas > Betas Participation Best regards,
We released a Bugfix update for 3D Sampler. Version 4 4.2.1 DORAYAKI (Released: 21 September 2023) Added : [Content] Image to Material - Improve microdetails generation in normal maps [Content] Image to Material - New delighting intensity parameter [Layers] Images can be added in the Image Import layers [Layers] Images can be removed in the Image Import layers [Layers] Invalid layers can now be deleted [2D View] Shift+C shortcut to cycle back the channels [3D Capture] Display a warning toast when user import less than 20 images [Application] New preferences to set the default material texture tiling value [Onboarding] Updated tutorial UI for Image to Material (AI) and Upscale [Scripting] 3D Capture API: DatasetInfo has more data when Capture3dState is set to aligned [Scripting] New select_asset argument to create_asset(). New functions: wait_for_computation() and clear_render_cache() Fixed : [Layers] Crash when Crop region is very small [Layers] Crash when
Substance 3D Sampler 4.2 introduces a new AI powered version of Image to Material and a new AI Upscale feature. This version includes complete control of the resolution per layer. Release date: 05 September 2023 Image to Material – New Version Image to Material generates material channels (base color, roughness, normal, displacement and metallic) for you from a single image.The updated version of Image to Material improves the material generation and the range of materials supported. Now, Image to Material has been trained on all material types, generating better results for Fabric, plastic, wood, etc. The updated version has a new parameter to select the material type to generate accurately all channels and automatically adjust the range. AI Upscale Thanks to the new Upscale layer, Sampler enhances features of your material or image by multiplying by 2 or by 4 the resolution of your asset (material or image). This allow
Greetings everyone,We shared the Embroidery Legacy on the Community Assets!You can now access the features that disappeared with the Embroidery update.https://substance3d.adobe.com/community-assets/assets/82dc100d0f10be2149968a9c8ead3d73fdd845faThank you for helping us improving our software.
Substance 3D Sampler 4.1.0 introduces new content with the Paint Warp filter and an improved version of the Embroidery filter. This update includes some 3D Capture improvements. Paint Warp The Paint Warp filter lets you warp materials by drawing curves on the 2D view.The Straighten option lets you realign materials for an easy seamless tiling workflow. Embroidery The new Embroidery generator lets you create embroidery patches from a single image, vector file or a drawing.It can embroider up to 6 colors and combines several stitching technics. Tutorials Release Note 4.1.0 Cannoli (Released 28 March, 2023) Added [Content] New Embroidery filter [Content] New Paint Warp filter [UI] Add Export option in File menu [3D Capture] Back button is now available on the alignment step [3D Capture] Images Handle JPEG EXIF orientation [3D Capture] Scripting - New dataset_info.camera property [3D Capture] Add Linux support (see documentation) [3D Cap
This release fixes issues on 3D Capture and adds scripting support for the 3D Capture. 4.0.2 Banana (Released: March 09, 2023) Added: [3D Capture] Disk usage shows the amount used [3D Capture] Importing photos is asynchronous and faster [Scripting] New classes and functions to script the 3D Capture feature [Scripting] New ExportController class to perform actions when the export is finished, failed or canceled [Scripting] Pass arguments python scripts run with --run-script [UI] UI feedback when dragging an asset over the Layers panel [Content] Color temperature filter is now working on materials [Content] Normal to Height filters has a new option to preserve tiling Fixed: [3D Capture] Corrected image size in dataset alignment step [3D Capture] Remove duplicate vertices after UV unwrapping [3D Capture] MacOS - Better detection if 3D Capture is available [3D Capture] Crash when closing the 3D capture window while importing images [3D Capture] Crash when generating a new version
With Substance 3D Sampler 4.0, you can use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation. This version introduces some UX improvements as new possibilities in the Python API. 3D CaptureWith Substance 3D Sampler 4.0, you can now create 3D objects from images. We have integrated photogrammetry capabilities. Photogrammetry is the technical process of taking measurements from images. It is how Sampler creates 3D meshes from a series of photographs. All you need to start is a series of photos which capture the visible surfaces of an object - a smart phone or DLSR camera works great. Discover the step-by-step workflow here. Viewport2D and 3D viewports can be resized, swapped and stacked vertically. Scripting We splitted the export function into 4: export materials: export_material export environment lights: export_environment_light export mesh with or without textures: export_mesh or export_3d_object
We released a small hotfix update for 3D Sampler.Version 44.0.1 Banana(Released: February 07, 2023)Fixed:[3D Capture] When using masks, the texture projection may be broken[3D Capture] Artefacts may appear on your object[3D Capture] The exported mesh may be really smallKnown Issues:[3D Capture] FBX and OBJ exports downscale the result[3D Capture] 3D Capture is available on MacOS even if your hardware is not compatible. Check the documentation.[3D Capture] Crash when the mesh reconstruction is done.[Layers] Content-Aware Fill can be stuck if you tweak layers below[Color Picker] Picking a color on a second monitor with a different resolution may not work[Content] Shape light widget is not working in spherical projection mode[Interoperability] Material with displacement sent to Stager will lose displacement controls
We released a small hotfix update for 3D Sampler!3.4.1 Arancini(Released: October 6, 2022) Added: [Onboarding] New "Welcome" and "What's New" screens [Onboarding] Updated Home screen UI [Onboarding] New Learn content in the Home screen [Scripting] Log an error in the Log panel when a method is not recognized [Scripting] New ssa.helpers module to enable printing to the Log panel [Application] Support for the new side-by-side buttons widget from Substance 3D Designer Fixed: [Export] Crash when exporting a .sbsar file referencing a missing image [Export] Crash when exporting an asset referencing a corrupted image file [Export] Exporting a .sbsar file with an Embroidery layer results in a gray material [Export] Exporting a material to a .sbs/sbsar file can generate a fully transparent material [Export] Normal Format parameter is not exposed correctly in .sbs/.sbsar files [Export] Sbs/sbsar export of a layer stack referencing a .svg file is broken [Export] Transform layer is not exported pr
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