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Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.
Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.
Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.
Check out the blog and FAQ post to learn the following:
Start Testing!
We want to hear from you! Share your thoughts and ideas in this forum.
Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render
Leave a comment and the following information in this forum:
If you detect any problems with render speed or quality, submit your projects
Share the following information in your comment:
Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:
To test the benchmark project on your machine:
Share the following information in this forum:
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Thanks for the update! - and regardless, exciting times ahead for AE!!
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AMD Ryzen Threadripper 3970x 32 core
128 GB RAM
2x ASUS ROG STRIX RTX 3090 24G OC (24 GB VRAM)
Windows 10 Pro, 64 bit (Build 19043)
PSD-Sequence
Single Frame: 2:10
Multi-Frame: 3:20
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Dunno why, but mi rendertimes increased while in single frame mode. Maybe there something I forgot to uncheck? The only option thats was active was multiframe rendering in settings. There was no deactivate single frame rendering checkbox, but anyway, 2:10 is pretty fast when I see the other reults.
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Loving the beta and the results from MF rendering!
I couldn't see this on the thread and know it's a bit cheeky to ask, but you never know. Would we have a rough ball-park 'gestimation' when MF will be ready in the main AE build?
Thanks so much in advance! Appreciate all the hard work that is going into making this happen, been waiting for years for this and so excited to see it come to life.
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Hello Beta Users...
It's been a few weeks since we last posted, but with today's build we have some specific features and changes we want to make sure you know about. So here we go:
That’s a lot to digest, so please let us know if you have any questions or run into any issues.
More updates soon!
Thanks
Sean
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Hi Sean,
Finally aerender works on macos, but I am running into the following issue:
When I start aerender with some default parameters on macos 11.5.2, the stdout is completely empty. Passing the -v ERRORS_AND_PROGRESS flag either does nothing when passed right after aerender, or doesn't even start the rener when passed at the end.
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A fix for the stdout being blank should be in the next beta build we release on Monday.
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we lost the frame range count in the new beta MFR rendering. please bring it back
now you are only able to see the total frame count, but not the frame range like in previous versions
https://imgur.com/a/FG4rTTl
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It's in the panel that pops up when you click the Info button. Start/Current/End Frame.
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Thank you!
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please add "refine soft matte" and "refine hard matte" to the supported MFR effects. these are cruicial for many Roto/key tasks in After effects. thanks
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Work on those 2 effects starts on Tuesday! 🙂
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Incredible work - really loving seeing how quickly these improvements are rolling out.
Any update on the lag when starting previews? MFR remains switched off for me due to the lag 😢
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So it's the "faster sometimes but only during exporting" situation again? We already had that a decade ago.
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No, that's not the situation. You get the same lag during export and preview. 😉
The fix is coming, should be this week. The fix wasn't simple. The team had to rewrite the entire way a project is managed during a render. Reviewing millions of lines of code. It's a massive undertaking. Anyway, almost there...
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That's great to hear. Sorry for my tone 😉
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All good 🙂 We really want this fix out ourselves. It'll unlock the performance for Preview we've been talking about for far too long. lol.
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Here are my results:
AMD Ryzen 9 5900X - 12 cores/24 threads
Nvidia RTX 3070 - 8 gb ram
64 GB RAM / 3600MHZ/
1 TB nvme drive
ProRes 422 Render
Single Core/Software only/: 2:28
Multi Core/Software only/: 4:50 (40gb cache)
Single Core/Cuda/: 10:16
Multi Core/Cuda/: 4:20 (5,6 gb cache)
This is with the latest beta builds. I haven't tryed rendering just straight avi files, as they are bit faster. But generally I render 422 quicktimes. I hope the upcoming code refactor will fix these issues. Looking forward to this update. Keep up the good work.
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MFR Preview, C4D, More Effects and a Live Show!
Starting with build 22.0x98, the delay in starting up Multi-Frame Rendering Preview should be greatly improved. This change includes a significant update to the way projects are managed during a render so please be on the look out for unexpected error messages and let us know how this works for you.
A few things to be aware of with this improved start up time:
In addition to this fix, we've integrated an update to Cinema 4D that includes support for Multi-Frame Rendering. This is hot-off-the-presses, so you may find some instability. More details and a place to discuss what's working and not working can be found here: https://community.adobe.com/t5/after-effects-beta-discussions/cineware-and-cinema-4d-comp-renderer-u...
We also continue to update the remaining effects to support MFR. Through build x99 you should find Fractal, VR Converter, VR Plane to Sphere, VR Sphere to Plane, Cineware, Liquify, Shatter, Cineon Converter, Warp Stabilizer, Remove Grain, 3D Camera Tracker, Pixel Motion Blur, Timewarp, Refine Hard Matte, Refine Soft Matte and VR Denoise are now MFR enabled. We expect all included effects to have MFR support by early next week!
One other bug you should know about - Speculative Preview and the Layer Panel (with paint or rotobrushing) can lead to some application hangs. We are working on fixes for this and should have an update in builds later this week or early next week.
If you want to learn more about any of this, please tune in to the School of Motion show on Friday September 17th at 9am (Pacific) at https://www.youtube.com/watch?v=6aVgvDlYvNQ&ab_channel=SchoolofMotion - a few of us from the team will be hanging out and discussing MFR and all it's features! We'd love to see you there.
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This looks great! Got a question. Is Essential Properties MFR supprted? If not, will it be supported in the near future? Essential properties is a great feature but it's obviously slower than normal comp especially when you have a lot of essential prop enabled precomps. It would be great if it can be faster.
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Yes supported. It'll only improve the performance when previewing or exporting a group of frames, but no individually when interactively scrubbing around the composition.
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Thanks! It's great to know it.
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Got a new PC for video rendering a while ago and just did a test run with the benchmark project on the latest beta
Great job!! Can't wait to use this in production 🙂
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Hello All!
A round of updates for everyone using MFR.
Please let us know if you have any questions!
Thanks
Sean