AEGP Plugin MochaShapeConverter: Failed to build correct mocha shape data
The title is the error message I get from Mocha when I try to paste a mocha mask into AE using Paste Mocha Mask. I've also received this alert when attempting to create a new track: "Tracking failed: Couldn't decompose motion matrix."
I am using AE CC 2017 on Windows 7 Pro 64-bit. I have 16 GB of RAM, 13 of which is available for AE and other CC programs.
I have been using AE and Mocha for over a year on this project with no problem-- these errors appeared with no other indications and have halted my work completely as I cannot figure out a way around these new problems.
The only forums I could find related to this problem were 2 or 3 years old. The suggestions I found involved going into Mocha Preferences > OpenGL and changing the "Amount of Texture RAM to Reserve [MiB]" to 10000 (it was initially set at 256), and checking "Disable offscreen buffers." I did these both and had no success with either error message.
Still further confusing, the "Paste Mocha Mask" feature seems to work with some masks in some files and there seems to be no rhyme or reason behind which will properly import into AE and which will not.
I've also seen suggestions to bypass 'Paste Mocha Mask' and these do not create a new mask, but rather paste it into the layer as an effect.
Any help would be greatly appreciated.
