You're not necessarily doing anything wrong. The only surefire way to find out what's going on is to open the models in the program they were originally created and check. Different 3D tools use different shaders and texture models plus of course you can layer textures inside a single property, some of which simply can't be re-created in E3D. Same for actual values like intensity/ amplitude of bump and normal maps for instance. Unfortunately there is really no simple answer to your conundrum. You have to experiment and tweak stuff, possibly even merge multiple textures into one in Photoshop and so on. Verifying the models in the source program would really save you a lot of trouble. You could at least see how it's meant to be set up and also fix issues like baking your own maps. Mylenium
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