Mylenium
LEGEND
Mylenium
LEGEND
Activity
‎Nov 27, 2024
02:26 AM
That's extremely clunky. Separating the strips is not even necessary. You can do it all with track mattes in AE. The text needs just to be pre-composed. Otherwise I can imagine several other techniques like using Venetian Blinds or Card Dance to create the strips and then applying e.g. a page turn effect to make them curl and other distortion effects for some randomness. You can even simulate class 3 and higher shredders with the shatter effect. Mylenium
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‎Nov 24, 2024
02:15 AM
Probably not. This isn't even a good example, but that aside I don't see how you would re-create this as a realtime transition. Mylenium
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‎Nov 24, 2024
02:12 AM
You can't really model anything in AE. You only get basic extrusions. If you really wanted to re-create a 1 Euro coin that would be a ton of layers with individual outlines to represent the subtle raised areas, the serration on the rim and all that. That being the case it would probably be more efficient to just buy a stock model on a content site and import it for whatever animations need to be done. Mylenium
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‎Nov 23, 2024
07:55 AM
Distortion effects need to be rasterized and exported as images. Thwere is no such thing in JSON. You may want to study up on what is actually supported. Mylenium
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‎Nov 22, 2024
01:03 PM
The actual spacing is just the base spacing plus half the thickness of the start line of a segment and the same for the end line. The rest is just based on index-1 or index+1 type calculations, so I'm not sure what the problem is. You may just need to construct a loop to add up all values for any given index and you may also need to calculate those values first to determine what the real available free space in-between start and end is. Mylenium
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‎Nov 22, 2024
12:54 PM
Flat planes and extremely strong radial fields with no falloff acting like a deformer. You'll need to play with the orientation of the systems and forces to get the right effect. The particles themselves should not have much velocity and originate from grid emitters and only be driven by forces. Control their visibility with gradients and parameter curves. Mylenium
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‎Nov 20, 2024
12:36 PM
You can continue tracks in SynthEyes and mocha pro when using their advanced trackers, but not in AE. And just tracking two points is not going to provide good results one way of the other. If there were more points one could probably extrapolate the motion with an expression and compensate the parallax effect, but to be perfectly honest you probably get there quicker by just hand-animating whatever yoj are trying to pin on there. Good old manual match moving may even look better than a bad track. Mylenium
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‎Nov 20, 2024
09:00 AM
Even at 500 px a sprite sheet with 150 frames in it would be humungously large, let alone at the other sizes. That would be 25000 x 15000 px or more. I don't know any program that would create such files or work with them. If such large sprites or image planes are required, you typically create them inside the game engine by converting an image sequence into into a DDS package or a custom table and write the lookup code around it. If you just mean packing your little bullet point strip into an image then there's probably enough tools inside the game engines or free little utilities. I haven't done much gaming stuff, but xNormal and other such tools I vaguely remember used to do such things. Mylenium
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‎Nov 13, 2024
08:23 AM
The footage looks generic and dark enough to add some "invisible cuts" or cross fades, so why not just duplicate it and do just that. Otherwise this could of course easily be replicated if you have Trapcode Form and a lens flare plug-in. Mylenium
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‎Nov 13, 2024
06:54 AM
Sounds like a script task. Perhaps there's something on AEScripts.com. Mylenium
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‎Nov 13, 2024
06:51 AM
Not sure what you're asking. there's no there there. If looping or stretching the clip doesn't do it, then you have to find a longer clip or re-create whatever is missing at the end. Perhaps som AI web site can generate an extended clip based on your existing one or synthesize a new one, but otherwise you have to put in the work. anyway, impossible to say without any idea of the actual content. Mylenium
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‎Nov 13, 2024
06:46 AM
Set the mode to image contour. Mylenium
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‎Nov 10, 2024
01:23 AM
1 Upvote
Convert the luminance to actual transparency using Shift channels or any other such effect and then apply whatever colorization effect, blurs and glows. Pre-composing and using multiple duplicate layers may be necessary. The tutorial is simply garbage for leaving these important things out. Mylenium
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‎Nov 10, 2024
01:19 AM
Gradient Controller - After Effects Tutorial - YouTube Mylenium
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‎Nov 09, 2024
11:30 PM
1 Upvote
Use a different blending mode and/ or adjust the color. Of course if you just use the default Add/ Screen mode it will always turn white eventually. Mylenium
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‎Nov 09, 2024
11:28 PM
Except for hard cuts, i.e. hold keyframes there is no way to consistently transition across different blending modes because the input parameters differ. You'd end up with weird, unusable results a lot of times. It's the same like with color expressions where you get "mud" inbetween if you don't choose the correct way to blend from A to B. I really don't see how that would even work in a useful manner. Using duplicate layers or effects that have internal blending controls is way to go. Mylenium
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‎Nov 06, 2024
01:20 PM
1 Upvote
No. Scripts happen within the AE process, not independent from it. Once you terminate the program, scripts cease to function. Whatever you have in mind will require to be handled at the operating system level e.g. using Windows ' scheduler to relaunch the app. At best you can create a script button that calls these external processes, but terminating a program blindly can always have ill side effects, of course, like config files not being saved or getting damaged. The whole idea sounds weird, to be frank. Mylenium
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‎Nov 06, 2024
02:33 AM
Check your artwork in AI. This happens when you have bad geometry like self-intersecting outlines or anchor points close to each other, which can happen when you cut and merge shapes and don't clean them up properly. Also consider importing the shapes separately for more control. Mylenium
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‎Nov 06, 2024
01:24 AM
Render settings, screenshots etc.. That said, of course any compressed video content will expose at least some artifacts. You cannot avoid it entirely, only optimize it to minimize its visual impact. Mylenium
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‎Nov 05, 2024
08:42 AM
1 Upvote
Probably not. The safest way to do the load balancing by assigning the jobs to individually configured computers since AE's own multi-machine rendering is severely limited and you can't do things like adding and removing items while something is rendering, anyway. Mylenium
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‎Nov 01, 2024
06:48 AM
Pre-compose whatever parts need to be substituted and replace the contents of the pre-comp. Mylenium
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‎Nov 01, 2024
01:18 AM
I don't follow. What actually is the problem? Simply sounds like you need to educate yourself about AE's render order and things like pre-composing to control at which stepp effects are applied. Mylenium
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‎Nov 01, 2024
01:16 AM
Is that possible to do in Ae scripting system? Long and short: No. Mylenium
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‎Nov 01, 2024
01:15 AM
There are no SDK hooks for any of that and that settles that. The only info you have is the outlines of the text via the AEGP_TextLayerSuite1 and the layer bounding box via the normal AEGP suites. Mylenium
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‎Oct 31, 2024
10:15 AM
Unless you want to re-create the entire animator code there's no reliable way. For single words and single animators of course it would be as trivial as adding/ subtracting the animator value from the layer rotation, but anything beyond that gets infinitely complicated. There is no way to access the internal calculations and fetch the actual information. Mylenium
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‎Oct 31, 2024
10:13 AM
Der übliche Mist eben: nicht korrekt funktionierende Hardwarebeschleunigung, weil die das nicht in den Griff kriegen. Außer mit dem Grafiktreiber rumspielen und entsprechende neue Versionen installieren gibt's da keinen Trick. Ansonsten eben auf reine Softwarekodierung umstellen, auch wenn's länger dauert. Mylenium
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‎Oct 31, 2024
02:55 AM
Same old, same old: track mattes. Any kind of "strokes" can be created by shrinking a duplicate of a fill layer with Simple Choker, Matte Choker, Minimax and other effects and stenciling the larger shape with the smaller shape. Other possible solutions include the Vegas Effect, Radio Waves and/ or importing prepped Photoshop layers with advanced blending for Fill opacity. AE will honor those settings, you just have no way to acces this stuff in AE after import or create it from scratch with layer styles. Mylenium
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‎Oct 31, 2024
12:13 AM
A white halftone effect is not going to show up on a white text, so I'm not sure what you are even trying to do. the rest can be achieved with track mattes and duplicate layers. Read the help on the subject. Mylenium
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‎Oct 28, 2024
03:09 AM
1 Upvote
The Radio Waves effect is your friend. Mylenium
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