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add sound

Explorer ,
Aug 03, 2023 Aug 03, 2023

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Hi Guys

 I managed to get all my buttons work correctly. now i need some help with sound/music. I need the title music to play at the start of my project frames 1-28 where my first bit of frame by frame animation runs with it. But when I test project the animation runs ok but no music. But when i press button to go to another part of the project and return to home page the animation plays ok again and the music to but only for the duration of the short  animation. I need the music the keep playing in that area 1/28 until the user press a button and move on.

Help! AlanYScreenshot 2023-08-03 134220.png

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correct answers 20 Correct answers

Community Expert , Aug 03, 2023 Aug 03, 2023

put a stop() in your first frame and an intro message along with a button/movieclip to click to trigger your timeline to play().

 

(user's have to interact with browser files to permit sound to play.)

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Explorer , Aug 16, 2023 Aug 16, 2023

Hi I got the start button working ok.plays the animation to frame 28 and stop thats what I want. But I would like to have the musicto play at the same time and keep it confined inbetween frames 1 and 28 if that is possible!

 

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Community Expert , Aug 16, 2023 Aug 16, 2023

it would be easier for you to add your start button to frame 1 and then put your sound on frame 2.

 

but you can start your sound with code on frame 1, if that's what you want to do.

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Explorer , Aug 17, 2023 Aug 17, 2023

That works to keep the sound in 1-28 but the sound now stops playing at 28. Would like the music to keep playing the hole music at 28 until the user clicks another button to take them out of that area.

 

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Community Expert , Aug 22, 2023 Aug 22, 2023

yes, those are the sound functions.  but you don't want to call start_soundF() until you want the sound to start and you don't call stop_soundF() until you want the sound to stop.

 

double click the linkage field > enter soundId (uppercase i, 9th letter in alphabet)

kglad_0-1692718566532.png

 

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Community Expert , Aug 22, 2023 Aug 22, 2023

double click to the right of the highlighted box shown in your screenshot.

 

kglad_0-1692720024406.png

 

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Community Expert , Sep 04, 2023 Sep 04, 2023

the listener function call and function name don't match. ie, 

 

fl_ClickToGoToAndStopAtFrame_6

 

is not the same as

 

fl_ClickToGoToAndStopAtFrame6

 

ie, change one of them so they match.

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Community Expert , Sep 04, 2023 Sep 04, 2023

excellent news!!!!

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Community Expert , Sep 05, 2023 Sep 05, 2023

to close the browser tab, window.close();

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Community Expert , Sep 07, 2023 Sep 07, 2023
NativeApplication.nativeApplication.exit(); 

 

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Community Expert , Sep 10, 2023 Sep 10, 2023

you need to assign the linkage id to your library sound.

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Community Expert , Sep 10, 2023 Sep 10, 2023

are you calling start_soundF()?

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Community Expert , Sep 12, 2023 Sep 12, 2023

check the publish folder.  there's probably an exe.

 

if not, change your target, too.

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Community Expert , Sep 12, 2023 Sep 12, 2023

it's in the output name field path which in your screenshot is the same as the folder where you're saving your fla.

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Community Expert , Sep 20, 2023 Sep 20, 2023

you have to use a non-self signed digital certificate, https://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ff0.html

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Community Expert , Sep 24, 2023 Sep 24, 2023

the same code will work for all air (desktop, ios, android) versions.

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Community Expert , Sep 25, 2023 Sep 25, 2023

nice.  you're doing your own troubleshooting.

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Community Expert , Sep 27, 2023 Sep 27, 2023

(it's definitely getting easier to help you.)

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Community Expert , Sep 29, 2023 Sep 29, 2023

@Alan5E07 

 

that apk (=android package file) is the installer file.

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Community Expert , Oct 02, 2023 Oct 02, 2023

contact apple support for help.  

 

p.s. did you pay the $100+?

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replies 188 Replies 188
Community Expert ,
Aug 19, 2023 Aug 19, 2023

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remove it.

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Explorer ,
Aug 19, 2023 Aug 19, 2023

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ok I'v removed the sound

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Community Expert ,
Aug 19, 2023 Aug 19, 2023

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and did you use start_soundF() and stop_soundF() to start and stop your sound?

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Explorer ,
Aug 21, 2023 Aug 21, 2023

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yes I did that

 

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Explorer ,
Aug 21, 2023 Aug 21, 2023

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I pasted it into the frsit frame of my sound/music

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Community Expert ,
Aug 21, 2023 Aug 21, 2023

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copy and paste here the code that's failing.

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Explorer ,
Aug 21, 2023 Aug 21, 2023

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still not playing the hole

Alan5E07_0-1692634437884.png

 

tune

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Explorer ,
Aug 21, 2023 Aug 21, 2023

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sound still cuts off after the 10 second animation stops I am trying to keep the playing untill it stops or the user clicks a button to go out of the area

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Community Expert ,
Aug 21, 2023 Aug 21, 2023

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where are the 2 sound functions?

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Explorer ,
Aug 22, 2023 Aug 22, 2023

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Not sure about sound functions that you mean can you expand on that

 

 

 

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Explorer ,
Aug 22, 2023 Aug 22, 2023

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Is this the sound functions 

Alan5E07_0-1692700822872.png

 

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Explorer ,
Aug 22, 2023 Aug 22, 2023

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cant get the linkage to work with the music file

 

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Community Expert ,
Aug 22, 2023 Aug 22, 2023

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yes, those are the sound functions.  but you don't want to call start_soundF() until you want the sound to start and you don't call stop_soundF() until you want the sound to stop.

 

double click the linkage field > enter soundId (uppercase i, 9th letter in alphabet)

kglad_0-1692718566532.png

 

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Explorer ,
Aug 22, 2023 Aug 22, 2023

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My interface looks different to yours when I double click the linkage button nothing hapens.

Alan5E07_0-1692719771861.png

 

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Community Expert ,
Aug 22, 2023 Aug 22, 2023

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double click to the right of the highlighted box shown in your screenshot.

 

kglad_0-1692720024406.png

 

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Explorer ,
Aug 22, 2023 Aug 22, 2023

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Got it 

Alan5E07_0-1692720378274.png

Now I think I mite have to rearange the stop and start codes

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Community Expert ,
Aug 22, 2023 Aug 22, 2023

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exactly.  the functions, place on frame 1.

 

the stop and start call locations are critical to do exactly what you want.  well, the start_soundF() should go in frame one because that's when/where you want your sound to start.  but stop_soundF() needs to go in a location where/when you trigger the movement out of frames 1-28.  eg, that will probably be in a button listener.  or the way you've coded, that may require placement in many button listeners.

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Explorer ,
Aug 22, 2023 Aug 22, 2023

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logging of for tonight thanks for all your help so far.

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Community Expert ,
Aug 22, 2023 Aug 22, 2023

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sleep well...

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Explorer ,
Aug 24, 2023 Aug 24, 2023

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Hiya music starts ok at 1 but still stops at 28 only lasts for aproximated 10 seconds and I would like it to keep playing untill the user clicks a button to go out of the area.

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Community Expert ,
Aug 24, 2023 Aug 24, 2023

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then add stop_soundF() only to your button listener(s) that "go out of the aread".

 

again, the stop and start call locations are critical to do exactly what you want.  well, the start_soundF() should go in frame one because that's when/where you want your sound to start.  but stop_soundF() needs to go in a location where/when you trigger the movement out of frames 1-28.  eg, that will probably be in a button listener.  or the way you've coded, that may require placement in many button listeners.

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Explorer ,
Aug 24, 2023 Aug 24, 2023

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Put this code in the 7 buttons that go out of the area 1-28

Alan5E07_0-1692896618706.png

but still the music stops at 28 only plays for 10 seconds!

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Community Expert ,
Aug 24, 2023 Aug 24, 2023

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are the stop _soundF() ONLY in your button listeners????

 

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Explorer ,
Aug 24, 2023 Aug 24, 2023

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To tell you the truth I'm not to sure what a button listener is but if its the 7 buttons that go out of the area then the answer is yes

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Explorer ,
Aug 24, 2023 Aug 24, 2023

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This my help for you to undersand what I have pasted in

Alan5E07_0-1692899603572.png

 

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