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Hi Guys
I managed to get all my buttons work correctly. now i need some help with sound/music. I need the title music to play at the start of my project frames 1-28 where my first bit of frame by frame animation runs with it. But when I test project the animation runs ok but no music. But when i press button to go to another part of the project and return to home page the animation plays ok again and the music to but only for the duration of the short animation. I need the music the keep playing in that area 1/28 until the user press a button and move on.
Help! AlanY
put a stop() in your first frame and an intro message along with a button/movieclip to click to trigger your timeline to play().
(user's have to interact with browser files to permit sound to play.)
Hi I got the start button working ok.plays the animation to frame 28 and stop thats what I want. But I would like to have the musicto play at the same time and keep it confined inbetween frames 1 and 28 if that is possible!
it would be easier for you to add your start button to frame 1 and then put your sound on frame 2.
but you can start your sound with code on frame 1, if that's what you want to do.
That works to keep the sound in 1-28 but the sound now stops playing at 28. Would like the music to keep playing the hole music at 28 until the user clicks another button to take them out of that area.
yes, those are the sound functions. but you don't want to call start_soundF() until you want the sound to start and you don't call stop_soundF() until you want the sound to stop.
double click the linkage field > enter soundId (uppercase i, 9th letter in alphabet)
double click to the right of the highlighted box shown in your screenshot.
the listener function call and function name don't match. ie,
fl_ClickToGoToAndStopAtFrame_6
is not the same as
fl_ClickToGoToAndStopAtFrame6
ie, change one of them so they match.
excellent news!!!!
to close the browser tab, window.close();
NativeApplication.nativeApplication.exit();
you need to assign the linkage id to your library sound.
are you calling start_soundF()?
check the publish folder. there's probably an exe.
if not, change your target, too.
it's in the output name field path which in your screenshot is the same as the folder where you're saving your fla.
you have to use a non-self signed digital certificate, https://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ff0.html
the same code will work for all air (desktop, ios, android) versions.
nice. you're doing your own troubleshooting.
(it's definitely getting easier to help you.)
contact apple support for help.
p.s. did you pay the $100+?
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remove it.
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ok I'v removed the sound
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and did you use start_soundF() and stop_soundF() to start and stop your sound?
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yes I did that
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I pasted it into the frsit frame of my sound/music
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copy and paste here the code that's failing.
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still not playing the hole
tune
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sound still cuts off after the 10 second animation stops I am trying to keep the playing untill it stops or the user clicks a button to go out of the area
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where are the 2 sound functions?
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Not sure about sound functions that you mean can you expand on that
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Is this the sound functions
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cant get the linkage to work with the music file
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yes, those are the sound functions. but you don't want to call start_soundF() until you want the sound to start and you don't call stop_soundF() until you want the sound to stop.
double click the linkage field > enter soundId (uppercase i, 9th letter in alphabet)
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My interface looks different to yours when I double click the linkage button nothing hapens.
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double click to the right of the highlighted box shown in your screenshot.
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Got it
Now I think I mite have to rearange the stop and start codes
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exactly. the functions, place on frame 1.
the stop and start call locations are critical to do exactly what you want. well, the start_soundF() should go in frame one because that's when/where you want your sound to start. but stop_soundF() needs to go in a location where/when you trigger the movement out of frames 1-28. eg, that will probably be in a button listener. or the way you've coded, that may require placement in many button listeners.
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logging of for tonight thanks for all your help so far.
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sleep well...
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Hiya music starts ok at 1 but still stops at 28 only lasts for aproximated 10 seconds and I would like it to keep playing untill the user clicks a button to go out of the area.
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then add stop_soundF() only to your button listener(s) that "go out of the aread".
again, the stop and start call locations are critical to do exactly what you want. well, the start_soundF() should go in frame one because that's when/where you want your sound to start. but stop_soundF() needs to go in a location where/when you trigger the movement out of frames 1-28. eg, that will probably be in a button listener. or the way you've coded, that may require placement in many button listeners.
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Put this code in the 7 buttons that go out of the area 1-28
but still the music stops at 28 only plays for 10 seconds!
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are the stop _soundF() ONLY in your button listeners????
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To tell you the truth I'm not to sure what a button listener is but if its the 7 buttons that go out of the area then the answer is yes
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This my help for you to undersand what I have pasted in