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I wanted a tutorial guide of how i can make this lips on this banner.
move like the lips on this video:
I think i agree - OP seems to be asking about how to create that fluid movement between mouth shapes - which is a lot of inbetweens. Mostly frame-by-frame it looks like. But it would be cool to combine that with actual lip syncing.
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As nice and informative the video kglad linked is, it is not exactly what danielo33771543 seems to be looking for.
Although I’m not experienced enough, I’m sure you can use either the Shape Tween or the Asset Warp Tool to animate your artwork in a similar way to the banner.
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what’s not exactly on point about cg’s tutorial?
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kglad wrote
what’s not exactly on point about cg’s tutorial?
Chris has made an excellent presentation.
Thanks for linking to it, mate!
I hadn't seen it.
--
As to what the OP wants - it really is unclear. He's linked to some source which shows animation of mouths that certainly involves lots of drawings.
So if the question can be translated to: "How do I draw 100 drawings?" The answer would be: "By drawing them one after another."
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you're welcome.
p.s. you just need 12 mouth shapes.
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I just noticed the second part of n. tilcheff's answer.
Is it not possible to do a similar animation using either the the Shape Tween or the Asset Warp Tool instead of drawing lots of sequential frames?
If not with the standard Animate tools, maybe with Flaminate Power Tools?
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Hi pagios
I just didn't want to go too far in the guess work, but since now I'm part of the topic I will respond
I believe that your interpretation of the original question to be correct. I understand it in the same way as you do.
I'm not too sure, though, if the person asking the question understands exactly what they are asking
I don't think that the question has anything to do with dialogue or lip syncing.
(Lip syncing BTW can be done quite convincingly with fewer than 12 mouth positions.)
As for the the answer - I'd say a combination of many drawn frames and shape tweening to save some work and achieve certain smoothness. The ratio between uniquely drawn and shape tweened frames can be between 1:1 to 1:2 at best in such a situation. And even those tweened frames will require to be converted to keys most likely and manually cleaned up.
Elements will need to be layered on many layers and the whole thing will end up as quite a complex structure, esp. due to all the re-layering (or masking) needed to convey 'objects' originating behind, but then sliding on top and so on.
Flanimate Power Tools wouldn't be of much use in this situation, I'm afraid.
Best!
NT
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I think i agree - OP seems to be asking about how to create that fluid movement between mouth shapes - which is a lot of inbetweens. Mostly frame-by-frame it looks like. But it would be cool to combine that with actual lip syncing.
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The auto lip-sync tutorial is fine indeed. However, as far as I understand by watching the video linked by danielo33771543 under the banner, he does not seem to want to simulate a talking mouth. Instead he seems to want to create specific mouth behavior like liking or biting the lips.