Animator questions about Animate CC
So, after Asymetrical demonstrating his workflow in Animate CC, I decided to test drive Animate CC once more after years of absence, and I've used other animation software in the past ~10 years, or so. It's part of my CC sub anyway.
Couple of questions after an evening of testing:
- is it possible to turn off the odd lines while drawing with the Paint Brush Tool? The squiggly lines pattern is very distracting, and doesn't provide a good preview while drawing at all. (the Brush tool generates shapes, which renders it useless for the thickness tool, and is too awkward to edit afterwards). I haven't seen this in any other animation software, and it is a showstopper for me.
- I am used to selecting a new frame, and begin drawing to create a new keyframe with a new drawing. I could not find a way to convince Animate CC to create a new drawing/cel automatically after selecting a frame in the timeline. It seems I first need to select a frame, then add a blank keyframe first before I am allowed to draw. Can this behaviour be altered? This is a workflow breaker.
- The onion skinning seems awfully basic to me. After all these years, I would have expected to be able to at least set specific frames - for example, every second frame, and the ability to fix specific frames in the animation (displayed as onion skin at all times, no matter where I am in the timeline). Compared to other animation software, it's rather limiting.
- Still no X-sheet option? Or timeline printing (pdf)?
- Bitmap painting tools. Vector drawing tools are great and all, yet certain effects are impossible to pull off without proper bitmap painting tools. After all these years, still missing in action?
- Sometimes I prefer to work on paper, and scan the drawing, then convert to vector for further adjustments and colouring. Also for quick line tests. Not possible in Animate CC? Any option to scan and/or use a camera/webcam for quick importing of drawings is missing.
- Timeline control seems limited. No options to work on 2's, 3's, 4's? Or convert existing frames to 2s, etc.? (I saw someone use a script for this?)
- I noticed no z-index control to control an object's layering relative to other layers and objects?
- I couldn't find any templates for 4K. Or many other TV/Film standards, for that matter. Can these be downloaded somewhere?
- No version control?
- Working with external assets, when updated, can those be automatically updated in Animate CC? Is it possible to work with external assets without the need for the library, or an external library?
- Any way to add visible notes to the timeline?
- No effects? No particles? Complete reliance on external compositing and effects software?
So far, not so good. What am I missing here? I am aware AnimateCC/Flash is still used a lot in Western broadcast animation, yet I start wondering why? Because animators have grown so used to it?
I researched plugins for animators as well, but most are paid-for, and it seems strange to me that some very basic functionality is clearly missing for animators. Asymetrical seemed to have a number of plugins installed as well.
Perhaps I am just spoiled by the competition.
Having said all this, it's not all bad: the new frame picker is nice, and the camera can be easily panned now. 3d rotation is nice. And library assets and standardized colour control are good.
Am I alone in saying I hope Adobe will improve Animate CC for animators? Sorry for my complaining. To be fair, I am used to other animation software, and Flash seems to missing very basic features compared. Please view these as constructive pointers for the Animate CC devs.
