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Magnifying Lens - HTML5 Canvas

Engaged ,
Mar 08, 2022 Mar 08, 2022

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Having another go at this... 

 

At this stage, I'm after an example of a mgnifying glass, preferrably draggable, done in Animate HTML5 Canvas.

 

I note that @Colin Holgate  has done one a few years ago in Animate HTML5 Canvas:

 

http://colin.scienceninja.com/magnify_Canvas.html

 

As a result of this thread:

 

https://community.adobe.com/t5/animate-discussions/mask-with-other-movieclip/m-p/9221137

 

But the actual Animate file for the Canvas version wasn't made available by Colin.

 

Any help/code/examples to do a magnifying glass in HTML5 Canvas would be appreciated. 

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correct answers 1 Correct answer

Community Expert , Mar 12, 2022 Mar 12, 2022

Hi.

 

I don't know if this is what you're looking for, but here is a suggestion.

 

Preview:

html5_canvas_lens_effect.gif

 

Try it:

https://bit.ly/36jjTOA

 

JS / Javascript code:

var root = this;
var minScale = 1;
var maxScale = 2;
var scale = maxScale;
var minBlurX = 1;
var maxBlurX = 3;
var minBlurY = 1;
var maxBlurY = 3;
var blurX = minBlurX;
var blurY = minBlurY;
var blurQuality = 1;
var moveOffset = 2;
var rotateOffset = 2;
var lens, imageData, img, bitmap, lensBounds, dPad, left, right, up, down,
	rotateLeftButton, ro
...

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Engaged ,
Mar 08, 2022 Mar 08, 2022

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Note that I'm needing to the magnify glass/lens in code, not using tweens etc.  Also, the magnification factor needs to be variable.

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Engaged ,
Mar 09, 2022 Mar 09, 2022

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Anything, no help or examples?

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Engaged ,
Mar 10, 2022 Mar 10, 2022

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Just after an example or some help with this...

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Community Expert ,
Mar 12, 2022 Mar 12, 2022

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Hi.

 

I don't know if this is what you're looking for, but here is a suggestion.

 

Preview:

html5_canvas_lens_effect.gif

 

Try it:

https://bit.ly/36jjTOA

 

JS / Javascript code:

var root = this;
var minScale = 1;
var maxScale = 2;
var scale = maxScale;
var minBlurX = 1;
var maxBlurX = 3;
var minBlurY = 1;
var maxBlurY = 3;
var blurX = minBlurX;
var blurY = minBlurY;
var blurQuality = 1;
var moveOffset = 2;
var rotateOffset = 2;
var lens, imageData, img, bitmap, lensBounds, dPad, left, right, up, down,
	rotateLeftButton, rotateRightButton, rotateLeft, rotateRight, slider;

function main()
{
	createjs.Touch.enable(stage);
	stage.mouseMoveOutside = true;
	
	container = root.container;
	
	lens = root.lens;
	lens.visible = true;
	lens.mouseChildren = false;
	lensBounds = lens.hit.nominalBounds;
	lens.on("mousedown", onMouseDownLens);
	lens.on("pressmove", onPressMoveLens);
	
	dPad = root.dPad;
	dPad.on("mousedown", onDPadMouseDown);
	dPad.on("pressup", onDPadPressUp);
	
	slider = root.slider;
	slider.on("pressmove", onPressMoveSlider);
	
	rotateLeftButton = root.rotateLeftButton;
	rotateLeftButton.on("mousedown", onRotateMouseDown);
	rotateLeftButton.on("pressup", onRotatePressUp);
	
	rotateRightButton = root.rotateRightButton;
	rotateRightButton.on("mousedown", onRotateMouseDown);
	rotateRightButton.on("pressup", onRotatePressUp);
	
	createjs.Ticker.on("tick", onTick);
	
	root.stop();
	createImage();
}

function onMouseDownLens(e)
{
	var mousePos = getMousePos(e.currentTarget);
	e.currentTarget.offset = { x: mousePos.x - e.currentTarget.x, y: mousePos.y - e.currentTarget.y };
}

function onPressMoveLens(e)
{
	var mousePos = getMousePos(e.currentTarget);

	e.currentTarget.x = mousePos.x - e.currentTarget.offset.x;
	e.currentTarget.y = mousePos.y - e.currentTarget.offset.y;
	setBounds();
	createImage();
}

function onDPadMouseDown(e)
{
	if (e.target === dPad.left)
		left = true;
	else if (e.target === dPad.right)
		right = true;
	else if (e.target === dPad.up)
		up = true;
	else if (e.target === dPad.down)
		down = true;
}

function onDPadPressUp(e)
{
	left = right = up = down = false;
}

function onPressMoveSlider(e)
{
	var mousePos = getMousePos(e.target);
	var width = e.currentTarget.bar.nominalBounds.width;
	var ratio;
	
	e.currentTarget.button.x = clamp(e.currentTarget.bar.x, mousePos.x, width);
	ratio = e.currentTarget.ratio = e.currentTarget.button.x / width;
	
	scale = minScale + (maxScale - minScale) * ratio;
	blurX = minBlurX + (maxBlurX - minBlurX) * (1 - ratio);
	blurY = minBlurY + (maxBlurY - minBlurY) * (1 - ratio);
			
	createImage();
}

function onRotateMouseDown(e)
{
	if (e.currentTarget == rotateLeftButton)
		rotateLeft = true;
	else if (e.currentTarget == rotateRightButton)
		rotateRight = true;
}

function onRotatePressUp(e)
{
	rotateLeft = rotateRight = false;
}

function onTick()
{
	if (left)
		moveLens(-moveOffset, 0);
	else if (right)
		moveLens(moveOffset, 0);
	else if (up)
		moveLens(0, -moveOffset);
	else if (down)
		moveLens(0, moveOffset);
	
	if (rotateLeft)
		rotateLens(-rotateOffset);
	else if (rotateRight)
		rotateLens(rotateOffset);
	
	if (left || right || up || down)
	{
		setBounds();
		createImage();
	}
}

function moveLens(offsetX, offsetY)
{
	lens.x += offsetX;
	lens.y += offsetY;
}

function rotateLens(offset)
{
	lens.rotation += offset;
	lens.container.rotation = -lens.rotation;
}

function createImage()
{
	var w = lensBounds.width;
	var h = lensBounds.height;
	
	container.cache(lens.x - w * 0.5, lens.y - h * 0.5, w, h, scale);
	imageData = container.cacheCanvas.toDataURL("image/png");
	img = new Image();
	img.src=imageData;
	img.onload = onLoad;
	container.uncache();
}

function onLoad(e)
{
	var width = lensBounds.width * scale;
	var height = lensBounds.height * scale;
	
	if (bitmap)
		remove(bitmap);
	
	bitmap = new createjs.Bitmap(e.currentTarget);
	bitmap.regX = width * 0.5;
	bitmap.regY = height * 0.5;
	bitmap.x = 0;
	bitmap.y = 0;
	lens.container.addChild(bitmap);
	bitmap.filters = [ new createjs.BlurFilter(blurX, blurY, blurQuality) ];
	bitmap.cache(0, 0, width, height);
}

function remove(target)
{
	if (!target)
		return;
	
	target._off = true;
	target.parent.removeChild(target);
	target = null;
}

function setBounds()
{
	var width = lib.properties.width;
	var height = lib.properties.height;
	
	if (lens.x < 0)
		lens.x = 0;
	else if (lens.x > width)
		lens.x = width;
	
	if (lens.y < 0)
		lens.y = 0;
	else if (lens.y > height)
		lens.y = height;
}

function getMousePos(target)
{
	return target.parent.globalToLocal(target.stage.mouseX, target.stage.mouseY);
}

function clamp(min, value, max)
{
	if (value < min)
		return min;
	
	if (value > max)
		return max;
	
	return value;
}

main();

 

Download / FLA / source / files:

https://bit.ly/3tQ0blq

 

I hope it helps.

 

Regards,

JC 

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Engaged ,
Mar 12, 2022 Mar 12, 2022

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@JoãoCésar   Looks like it is exactly what I'm after!

 

I'll start looking at this then have a go at applying it to my project.

 

I may have some questions down the track.

 

Many thanks for your help with this JC, greatly appreciated!

 

Peter

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Engaged ,
Mar 14, 2022 Mar 14, 2022

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@JoãoCésar   Really nice work JC!! Very configurable.

 

Also it solves my other question on dynamic lens frosted/blur effect.

 

Nice one!

 

Peter

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Community Expert ,
Mar 14, 2022 Mar 14, 2022

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Wonderful, Peter! You're welcome!

 

I'm glad it is useful somehow.

 

Have a nice week.

 

Regards,

JC

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