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irina.huw
Participating Frequently
August 21, 2019
Question

Buttons: Click them without pausing the project or jumping to the next slide.

  • August 21, 2019
  • 1 reply
  • 1421 views

So I have a button issue.

I have built a slide with content that blends in step by step, while a voice speaks and explains the stuff blended in. On exit, the slide pauses. The project has a playbar.

I have a pop up with information in it (the pop up can be closed through a close button inside the pop up). So I built a button for blending in the pop up. This button appears at the beginning of the timeline and stays until the end. Because I want the users to be able to get the info in the pop up whenever they want to, while the audio/slide is still running.

So my problem is, that no matter what, at some point the click on the buttons will always cause the users to jump onto the next slide.

the function on the open button you see is alpha from-to, to make it look more smooth when landing on the slide.

tried it without the function too, but this is not the problem it seems.

Scenario 1:

I move the pause of the buttons on the timeline to the very end of the slide and tick "keep playing the project" (properties>actions). So while the slide is running and the button is clicked, all is good. But if the user decides to click it, when the slide is at the end, the button makes the user jump to the next slide.

Scenario 2:

I untick "continue playing the project", which makes the project/animations stop as soon as the button is clicked. the audio still runs. It's absolutely user-unfriendly to make the users click the play button on the playbar to make the project/blend ins running again. Most of them wouldn't even understand. So this is no option.

Scenario 3:

I untick "pause after" for the popup button and exit popup button (under timing), so the pause on the object in the timeline disappears. I also tick "keep playing the project" (properties>actions) because I don't want Scenario 2 to happen. This works fine until the slide is at the end and pauses. So if the users decide to wait with clicking on the button until they have seen & listened everything, or to click it again at the end, the button makes them jump onto the next slide.

Is there some trick I can work around this issue?

This topic has been closed for replies.

1 reply

Lilybiri
Legend
August 21, 2019

My daily Timeline understanding question. Wonder why I put understanding the timeline as number one of the list of each training?

The pausing point of an interactive object is NOT pausing the slide audio by default. Besides unchecking Continue Playing the project, you need to switch to the Options tab for that button and check the option 'Stop Slide audio'.

Have a look at:

Pausing Captivate's Timeline - Captivate blog

Of if you prefer Captivate output, the interactive version of my presentation a couple of years ago at two summits.... now neglected again.

Captivate's Timeline

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irina.huw
irina.huwAuthor
Participating Frequently
August 21, 2019

Hey Lilybiri,

thank you very much for your quick answer!

This sure is a better option than having the slide animations stopped, while the audio is still running.

However, my wish is actually not to pause the audio. I want the audio to be running, while the users can click buttons and listen to the audio, and while the animation just goes on.

Actually something like the brown round button you created at the bottom of the slide. It is clickable endlessly without jumping onto the next slide or pausing something.

How did you do that?

I am right now going through your captivate training about the timeline timing, if the part i am looking for is also inside the training, it would be very good to know where exactly!

Thank you and kind regards,

Irina

Lilybiri
Legend
August 21, 2019

That shape button was timed for the rest of the project always on top. It didn't have any pausing point, all slides are paused by other interactive objects. It just did show/hide the frame number which is a text shape with the system variable cpInfoCurrentFrame.

What is the action attached to those buttons at this moment? You need at least one pausing point on the slide or the playhead will continue to the next slide when it reaches the last frame of the slide, maybe you don't want that? You showed only a small part of the timeline vertically and horizontally, cannot conclude anything. I wonder why you need a group for the popup, could have been done by adding a custom state to the button? Hope it is a non-responsive project.