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stephan_wu
Participating Frequently
April 22, 2019
Question

Drag n Drop with custom Feedback-overlays after each correct drop

  • April 22, 2019
  • 1 reply
  • 3306 views

Hey Captivate Community.

I am building a drag n drop but run into the same issue.

I want to build a drag n drop exercise where:

- you drag elements into an area that contains more than one dragged element eventually

- your dragged elements snap back when not dropped into correct target

- you advance to the next slide once, and only when, you dropped each element correctly.

- a feedback text (consisting of grouped objects, one textfield and one button) for each drag-element is shown after you drop that element correctly.

- Therefore I assigned an object action that shows that feedback text (group)

So far so good. What causes troubles is the last feature:

- Once you click the button inside that feedback group, however, instead of hiding the feedback text (what it is supposed to do), it advances to the next slide even though the exercise is not finished yet. I double checked: the button triggers the action "hide" (Feedback group).

I'm sure it's just a detail but I can not find it.

Thanks in adavance.

Best regards, STephan

This topic has been closed for replies.

1 reply

stephan_wu
Participating Frequently
April 22, 2019

Problem Update:

Matter of facts the same behaviour is triggerdwith any overlay show/hide combination even if not an object action within the drag and drop

Lilybiri
Legend
April 22, 2019

Did you uncheck the feature 'Continue Playing Project', whuch is possible for object actions?

stephan_wu
Participating Frequently
April 23, 2019

Since the playhead advances, there is no doubt: it IS linked with the timeline. Is that unique button triggering an advanced action? If not it will release the playhead.


Well, it wasn't so I assigned an advanced action. Unfortunatleyto no success.

After the second dropped element, it would still jumbto the next slide. Very strange. i am afraid there is some mal-function which can't be solved by tweaking the project :/