The score will be reported as a points, it's not to do with clicks.
I managed to create this conditional action, but I'm having trouble connecting it to the appropriate clickbox. I created a clickbox which is a full video long and tried to add conditional login.
Also, how does v_counter work on mouse-click? We didn't specify that it will count the clicks?
Is it possible to maybe hire you for an hour to give me a tutorial?
The first decision is to increment the counter by 1, sorry, typed too quickly should be:
Increment v_counter by 1
You should have seen that syntax when you created the first decision. This means each click will add 1 to v_counter, reason why this has to be the first decision. Only the Flag linked with the value in v_counter has to be added, since the previous Flags will already have been shown with the previous clicks. This conditional action has to be triggered by the Success even of the Click box. Since you need multiple clicks, should have to try it out myself, was bit too busy today. Apologies.
You add new information now: what do you mean by 'conditional login'?
If you need the score to be reported to a LMS (still don't know that), you have to know that all Quizzing System variables are read-only. That means that the maximum score is fixed from the start of the tutorial. You can attach a score to each interactive object. Probably the best way would be to add a Next button (with a pausing point later than that of the click box), that will get a score. Since you want a penalty when v_counter is greater than 5, you'll need to use two Next buttons: one with a score=0 and one with a score=X (points you want to give). If you put the start of the timeline of those buttons just after the timeline of the click box, you can add a last decision to the conditional advanced action that will check which button to show. If I label the 0 scored button 'Bt_Next_0' and the scored version 'Bt_Next_points' that last decision will be:
IF v_counter is greater than 5
Disable Bt_Next_points
Hide Bt_Next_points
Show Bt_Next_0
Enable Bt_Next_0
ELSE
Disable Next_0
Hide Bt_Next_0
Show Bt_Next_points
Enable Bt_Next_points