Partial scoring in Captivate drag-and-drop interactions?
What is the best way to collect partial scores (i.e. the number of correct matches) in D&D interactions, rather than a fixed, all-or-nothing number of quiz points per interaction, for use in assessments. I'm using Captivate 9.
I know how to create and increment a user-defined variable that follows the number of correct matches, but not how to report out this variable to be used as an alternative, more granular quiz score. I saw a 2013 forum posting by someone from InfoSemantics describing how their Interactive Master widget that could do this. I don't mind buying an add-on like that, but wonder if there is a simpler solution, that would minimize the authoring time and complexity for partial-score interactions. It would really be a useful feature for future versions of Captivate!
I would be grateful for any up-to-date recommendations on the best way to do this, even if it is still InfoSemantics' Interactive Master widget.
Thanks!
Peter
