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Colin G Smith
Inspiring
October 12, 2018
Answered

Razer RIPSAW support for audio

  • October 12, 2018
  • 2 replies
  • 3784 views

Is there a reason why Character Animator does not see my Razer RIPSAW game capture card as an audio device?

OBS uses "Video Capture Device" which handles the audio just fine so I know I'm getting audio.

FYI the RIPSAW converts HDMI inputs to USB3 to the computer.

Game Capture Card - Razer Ripsaw

I'm using this workflow to allow to record to my Blackmagic Cinema Camera then play that back to capture with Character Animator. I sure would like to just be able to point to a media file and capture that way!

    This topic has been closed for replies.
    Correct answer Colin G Smith

    Sorry, I may have got threads crossed in my mind. I thought you had it working before but it stopped working.

    One thing that might be useful is I came across “virtual audio cables” which is software that looks like a speaker, but it just sends the audio to a virtual microphone. So CH can use that microphone as input and other software can use the virtual device as its output (speaker). I just got it going last night to feed adobe audition output directly into CH with noise reduction etc applied. I also fed it into OBS for live streaming. That was useful because NDI from CH did not include the audio.


    I ended up pointing the camera to a large 27" LCD display that was showing camera playback. Not ideal but it worked.

    2 replies

    Colin G Smith
    Inspiring
    October 19, 2018

    No, it doesn't show up.

    Plus, since updating to 2.0, the video feed is also not available.

    alank99101739
    Legend
    October 19, 2018

    Is this something you know about  geoffreyheller @geoffreyheller?

    alank99101739
    Legend
    October 19, 2018

    Hmm. Not sure that @ Reference to Geoffrey worked. I suggest also posting a bug to the support area. The links are at the top of the forum.


    Sorry, I may have got threads crossed in my mind. I thought you had it working before but it stopped working.

    One thing that might be useful is I came across “virtual audio cables” which is software that looks like a speaker, but it just sends the audio to a virtual microphone. So CH can use that microphone as input and other software can use the virtual device as its output (speaker). I just got it going last night to feed adobe audition output directly into CH with noise reduction etc applied. I also fed it into OBS for live streaming. That was useful because NDI from CH did not include the audio.

    alank99101739
    Legend
    October 12, 2018

    In case helpful, Character Animator does not use the default OS audio source - you have to selected it from Preferences / Audio Hardware. Is it not appearing in that page?