Retain draggable positions on body turns
Hi there.
I have a puppet which has 5 "head turn" positions for both the head and the body. The head uses the actual Head Turner behavior, but I have the body set to use key triggers.
Each body position (Frontal, Quarters, and Profiles) has its own arms, which are draggable. My question is, is there a way or approach to make it to where the positions I drag the arms to are retained as the body switches between views? E.g. if she's in Frontal and I raise her arm in a wave, and then want her to turn to Quarter Right, I want her arm to stay in that position (relative to the new view).
I realize this isn't straightforward because each view has its own set of arms, as I mentioned, so the Quarter Right version of the arm wouldn't directly know that the Frontal version of the same arm is raised.
How do you guys address this challenge? Or do you just record many separate takes and match up each draggable element through each body turn one at a time? That seems tedious, and likely that the end result wouldn't be very natural looking.
Is there a simpler way (or way at all) that I'm missing? Thanks! I can provide screenshots if that'd be helpful.
