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Decal will not go all the way around an object in Adobe Dimension

New Here ,
Nov 03, 2017 Nov 03, 2017

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I'm trying to put a label on a bottle. When I scale the label to wrap around 50% of the bottle the image begins to stretch/distort and you can make it read it anymore. 

It seems to wrap around some objects such as the coffee cup, but not when I put it on the cylinder. Is there a way to fix this?

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Feature request, Problem or error

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correct answers 1 Correct answer

LEGEND , Mar 25, 2021 Mar 25, 2021
decals don't wrap all the way around 360 because thats impossible and not going to change... the "at this time part" is the team working on a more idiot proof option of exporting your Uv map into Photoshop so you can line up where the image 'full' against your model and that was added back in Oct last year https://helpx.adobe.com/au/dimension/using/exporting-model-uvs.html

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Adobe Employee ,
Nov 03, 2017 Nov 03, 2017

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It's a tough answer.  The short version is decals aren't currently designed for 360 wraps.  They work on some models if they are made 'just so', but it won't wrap 100% around most objects.  We're working on improving that for decals, but right now if you want something to go 100% around an object it's better to use the image in the material Base Color property instead.

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Community Beginner ,
Nov 13, 2017 Nov 13, 2017

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"but right now if you want something to go 100% around an object it's better to use the image in the material Base Color property instead."

How do we do that?

-- I am having same issue -- I have a product label that is designed for a 360 degree wrap on a cylinder object.

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Adobe Employee ,
Nov 13, 2017 Nov 13, 2017

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Select the material (double click on the model or use the scene panel to expand the object and find the material).

In the properties look for the "Base Color"

Click on the color swatch to open the Color Picker window

Change the picker from "Color" to "Image" mode

Load your image.

You can then use the material texture options for scale and offset to control the positioning.

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Community Beginner ,
Nov 14, 2017 Nov 14, 2017

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That worked in theory but the image is too large -- how can i resize it? -- Texture options only allow to offset and repeat -- the image needs to actually be resized.

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Community Beginner ,
Nov 14, 2017 Nov 14, 2017

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Nevermind -- Go it figured out! -Thanks for your help

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New Here ,
Nov 21, 2017 Nov 21, 2017

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How did you manage to figure it out please?

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New Here ,
Nov 26, 2019 Nov 26, 2019

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I am stuck here, how did you figure out how to adjust the scaling of the base image? Mine is all skewed and I can only manipulate the offset.

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New Here ,
Feb 11, 2019 Feb 11, 2019

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Select the material (double click on the model or use the scene panel to expand the object and find the material).

In the properties look for the "Base Color"

Click on the color swatch to open the Color Picker window

Change the picker from "Color" to "Image" mode

Load your image.

You can then use the material texture options for scale and offset to control the positioning.

WHERE DO I FIND THE Material Texture Option?

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Community Beginner ,
Mar 25, 2021 Mar 25, 2021

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So, it's been over 3 years since Adobe informed us that "... decals aren't currently designed for 360 wraps."

 

I mean, can we get an update on this deficiency of Dimension? How has this not yet been added? Why has this not yet been added?

 

Using the "base color" hack doesn't particularly work, since it just comes out used as a fill on the entire object which is selected for editing of the "base color." As an example, it would work like this (wrapping the can, but not the top):

object-wrap.png

 

Unless one creates through trial and error (trying different object heights of an object that would be a separate middle part of a can) a different object, nothing can be done to create a 360 wrap around decal that doesn't fill the entire object, like this desired look (which has no gap between the start and end of the label):

360-decal-wrap.png

 

And if one has labels that each wrap 360, and are all different heights, then the theoretical middle object that is created to "fill" using the hack... can't be re-used at all.

 

Please, please... when can Adobe finally offer 360 decal wraps?! Come on, now.

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LEGEND ,
Mar 25, 2021 Mar 25, 2021

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decals don't wrap all the way around 360 because thats impossible and not going to change... the "at this time part" is the team working on a more idiot proof option of exporting your Uv map into Photoshop so you can line up where the image 'full' against your model and that was added back in Oct last year

 

https://helpx.adobe.com/au/dimension/using/exporting-model-uvs.html

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Community Beginner ,
Mar 25, 2021 Mar 25, 2021

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Wrapping a decal around 360º is impossible to do with software?

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LEGEND ,
Mar 25, 2021 Mar 25, 2021

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around a tube like a can or pipe yes its impossible because the edges distorts up\ down in an optical illusion of roundness i.e, the back of the can will never line up because the image has been bent up

 

when you put an image on a model you have two options "full or decal"... if you want 360 wrap then you must pick full and the image distorts i.e, wraps around the model in what ever way the Uv map says is correct

 

the basic difference is a decal ignores the models Uv map and is more lined up by eye as it were

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LEGEND ,
Nov 04, 2017 Nov 04, 2017

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beulahw69084215  wrote

I'm trying to put a label on a bottle. When I scale the label to wrap around 50% of the bottle the image begins to stretch/distort and you can make it read it anymore. 

as a rule, make your labels bigger (ppi) so they don't distort when you scale them onto your object

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Adobe Employee ,
Nov 04, 2017 Nov 04, 2017

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There is actually a 2k (2048x2048) limit right now, so larger than that won't make a difference.  We'll remove that soon though.

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New Here ,
Nov 15, 2017 Nov 15, 2017

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Hi There, when do you plan to remove the 2k limit?

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Participant ,
Apr 06, 2018 Apr 06, 2018

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I'm a bit frustrated with this issue. I've been trying different things but neither worked.

First tried with this grid as a decal. When I place it, it looks weird. I calculated the perimeter but still looks deformed. Yes, it's not wrapping all the way around.
So I try to stretch it manually, looks better but still not wrapping my cylinder.

1.jpg

So I try using my image as background. Okay, now it wraps the cylinder but not the face I wanted.

So I try with a tube instead, this should work right? NOPE!

2.jpg

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Participant ,
Apr 06, 2018 Apr 06, 2018

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Now I tried importing a .obj model created on Blender and it works. Placed my artwork as decal and it wraps around correctly.

Seems like the problem are Adobe's basic models.

Captura de pantalla 2018-04-06 a las 10.55.45.pngCaptura de pantalla 2018-04-06 a las 10.55.54.png

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LEGEND ,
Apr 06, 2018 Apr 06, 2018

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is that last (blender made) object in fact just a plane i.e, a flat surface?

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Participant ,
Apr 20, 2018 Apr 20, 2018

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I don't know much about 3D, so it's probably wrongly made. I used a cylinder and applied a sub surf to it. Then exported it to .obj (I can't remember if I expanded it first).

Captura de pantalla 2018-04-20 a las 19.14.32.png

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New Here ,
Feb 06, 2020 Feb 06, 2020

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This solution works well but the image offset under the background image properties is X1 Y2. Make sure you unlock the lock for proportions so that it is off.

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