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Participant
November 3, 2017
Answered

Decal will not go all the way around an object in Adobe Dimension

  • November 3, 2017
  • 4 replies
  • 9072 views

I'm trying to put a label on a bottle. When I scale the label to wrap around 50% of the bottle the image begins to stretch/distort and you can make it read it anymore. 

It seems to wrap around some objects such as the coffee cup, but not when I put it on the cylinder. Is there a way to fix this?

This topic has been closed for replies.
Correct answer Ussnorway7605025

decals don't wrap all the way around 360 because thats impossible and not going to change... the "at this time part" is the team working on a more idiot proof option of exporting your Uv map into Photoshop so you can line up where the image 'full' against your model and that was added back in Oct last year

 

https://helpx.adobe.com/au/dimension/using/exporting-model-uvs.html

4 replies

Participant
December 14, 2022

After one day searching how to solve this problem, finally I got it. I was doing the 3D object on photoshop. When I did the 3D object in Illustrator, it export the obj perfectly, and the label turn 360º with no wrap, cuts or distortion.

 

danitosan
Inspiring
April 6, 2018

I'm a bit frustrated with this issue. I've been trying different things but neither worked.

First tried with this grid as a decal. When I place it, it looks weird. I calculated the perimeter but still looks deformed. Yes, it's not wrapping all the way around.
So I try to stretch it manually, looks better but still not wrapping my cylinder.

So I try using my image as background. Okay, now it wraps the cylinder but not the face I wanted.

So I try with a tube instead, this should work right? NOPE!

danitosan
Inspiring
April 6, 2018

Now I tried importing a .obj model created on Blender and it works. Placed my artwork as decal and it wraps around correctly.

Seems like the problem are Adobe's basic models.

Ussnorway7605025
Legend
April 7, 2018

is that last (blender made) object in fact just a plane i.e, a flat surface?

Ussnorway7605025
Legend
November 4, 2017

beulahw69084215  wrote

I'm trying to put a label on a bottle. When I scale the label to wrap around 50% of the bottle the image begins to stretch/distort and you can make it read it anymore. 

as a rule, make your labels bigger (ppi) so they don't distort when you scale them onto your object

JeanetteMathews
Adobe Employee
Adobe Employee
November 5, 2017

There is actually a 2k (2048x2048) limit right now, so larger than that won't make a difference.  We'll remove that soon though.

brendan73
Participant
November 15, 2017

Hi There, when do you plan to remove the 2k limit?

JeanetteMathews
Adobe Employee
Adobe Employee
November 4, 2017

It's a tough answer.  The short version is decals aren't currently designed for 360 wraps.  They work on some models if they are made 'just so', but it won't wrap 100% around most objects.  We're working on improving that for decals, but right now if you want something to go 100% around an object it's better to use the image in the material Base Color property instead.

Participant
November 13, 2017

"but right now if you want something to go 100% around an object it's better to use the image in the material Base Color property instead."

How do we do that?

-- I am having same issue -- I have a product label that is designed for a 360 degree wrap on a cylinder object.

JeanetteMathews
Adobe Employee
Adobe Employee
November 13, 2017

Select the material (double click on the model or use the scene panel to expand the object and find the material).

In the properties look for the "Base Color"

Click on the color swatch to open the Color Picker window

Change the picker from "Color" to "Image" mode

Load your image.

You can then use the material texture options for scale and offset to control the positioning.