I made a layout in Adobe Dimension using the "Blob" model. As you can see in the screenshot attached, the polygons rendered, are realy rough. I chose highest quality in export options. Could you tell me, what I possibly did wrong here?
if you rendor that model at that scale with that Uv map in any other rendor system i.e, Blender etc then yes results will be more or less the same as Dimension
if you take any image and blow it up then the result will always be bigger pixels but if you take a bigger image and scale it down then pixels become part of the background image... the model you are using is basic water drop i.e, designed to be small
I'm quite new to the 3D game and thought, scaling does not have any restrictions. Is this a Dimension related topic or would I have the same outcome in Blender or Cinema?