Render texture low res even when using high res decal
I've searched for a solution to this specific problem, but it feels like a Dimension limitation.
I'm trying to render a large image for a poster (3300 px by 5610 px). I'm using a decal that is very high resolution (10525 px by 7193 px), however, no matter how I scale the cylinder mesh that I've applied it to in Dimension I end up with a pixelated version of my decal.
This screenshot illustrates the issue. On the left is my decal at 100% zoom, and on the right is the Dimension render output using that decal. I hope someone can help. This is very frustrating ![]()

For context, here is the entire image I'm rendering:

