Scaling + positioning normal map to match graphic
- February 23, 2021
- 2 replies
- 1094 views
Hi there,
I've searched around without succes... So here I am.
My goal is to visualize packaging design including UV spot and embossing.
UV spot worked fine, but I'm having a hard time to match the emboss effect to the design.
I'm showing a simplified test scene as an example, and the workflow is as follows:
Design in Illustrator (plain colour, on artboard 1) / UV Spot in Illustrator (swirl in same plain color, on artboard 2 / Normal map in Photoshop and exported as PNG (because I don't think Illustrator can).
The Illustrator file is loaded as a material into Dimension, where Artboard 1 and artboard 2 use seperate materials and line up perfectly, as expected.
The normal map is loaded in the "bag material" and ends up too large on a random position, and I can't figure out a way to scale it down (and manually position it in place).
Any pointers on how to get this to work?
Ideally the normal map would also be another Illustrator artboard and not inside the "bag material", but I doubt it's currently possible. (I just like to keep things tidy and simple, but whatever workaround is needed I'll gladly embrace)
I've attached two screen captures showing the issue.
(My attempts to also attach the DN + AI files failed, no idea why?)
Thanks so much for any help! 🙂
SJ
