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Hi FrameMaker Friends:
I finally gave up on trying to run Fm on my M1 Mac, and now am working like a "normal" user, running FrameMaker on a Windows computer as the Adobe team intended.
What is wrong with my scaling? I'm on Windows 11 and the Fall 2022 release of FrameMaker (though I have seen this occasionally on student computers in the past on earlier versions of Windows and FrameMaker).
Note: small menu bar, giant menu items, smushed rulers, and my catalogs are illegible.
I have tried out multiple display and scale resolutions but I can't figure out how to make this work.
Any ideas?
Thanks in advance,
~Barb
What monitor is that?
3840×2400 is a 16:10 A/R, which isn't unheard of, but is a minority these days.
More specifically, what is the diagonal size of the screen?
I'm running various FMs on a 32in 3840×2160 (16:9), and with Win10 scaling set to 150%, everything is at useful sizes.
If the above doesn't quickly lead to a resolution (so to speak), perhaps the next thing to look at is settings in system & personal maker.ini, such as:
MonitorSize
If that disagrees with what Windows is reading back vi
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What monitor is that?
3840×2400 is a 16:10 A/R, which isn't unheard of, but is a minority these days.
More specifically, what is the diagonal size of the screen?
I'm running various FMs on a 32in 3840×2160 (16:9), and with Win10 scaling set to 150%, everything is at useful sizes.
If the above doesn't quickly lead to a resolution (so to speak), perhaps the next thing to look at is settings in system & personal maker.ini, such as:
MonitorSize
If that disagrees with what Windows is reading back via VESA EDID or DisplayID, I've no guesses on what happens. The legacy FM setting also likely assumes a 4:3 A/R.
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Bob! You are my hero! And 100% correct. I changed the aspect ratio to 16:9 and it solved the problem.
For anyone else with this issue down the road, I'm using a 16" laptop display, and changing the display resolution to 2560 x 1440 at 150% scaling did the trick. I am forever grateful.
~Barb