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Hello,
I'm fairly new to Illustrator, and I'm currently trying to make a shape that is partially hollow/distressed. I've gotten as far as making the shape that I want to apply this effect to, however I'm clueless as to where I should start in making this effect. I'm trying to make it so it still has a solid outline/border while the inside is hollow/distressed. Hoping for the end result to look something like this:
If anyone knows how to accomplish this, I would greatly appreciate any assistance you could give me. Thanks!
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I am assuming this is vectors.If so then you probably have a path for the outside of Jessica’s key (nerd!) and one for the inside. Copy those paths, or create them if this is a raster image. With both paths selected, and nothing else. go to Object > Compound Path > Make.
You now have the basic outline of your ankh with a hollow centre. You could fill this with black and place it behind the rest of the illustrator and you'll probably be done. If the ankh is a raster image and not vectors you have a little more work to do.
Position the ankh outline with the image. Make sure the outline is on top. Now select the outline and the image and go to Object > Clipping Path > Make. The image is now clipped by the ankh outline. Turn on the transparency grid (View > Show Transparency Grid) so see what is transparent.
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I think you misunderstood; I'm trying to replicate that effect where the inside is partially hollowed/worn out, on a different shape. That image is just one I used as a reference for what I'm trying to achieve, it's a stock photo I found on the internet around a year ago. I'm trying to accomplish the same effect as that image on a vector shape. Apologies if I didn't make that clear.
Also got no idea what you mean by Jessica's key, sorry guessing it's a joke I'm not nerdy enough to understand.
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Josh,
I'm trying to accomplish the same effect as that image on a vector shape.
Then just do what Scott said, which applies to any (partially) hollow vector shape.
Concerning the distressed effect, you have to decide whether you wish to have just a flat appearance based upon a random distressed effect, in which case the easy way is the Clipping Mask Scott mentioned based on a large(r) object with the effect applied (a rectangle or whatever).
In the sample case shown with the ankh/Jessica's key, the distress clearly follows the shape and gives it depth. That appearance requires a customized distress effect.
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I think it would be aesier if you could show us the object you want to apply the effect to.
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You can increase the texture in Photoshop. If you want to render vectorel, you can use the TRACE function by importing it from Photoshop into Adobe Illustrator.
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Maybe create a copy of the compound path and choose Draw Inside (icon at the lower end of the toolbos).
Use a brush (Artistic / Grunge) to paint the distressed texture.
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Shading is a lot easier in a pixel based program.
In illustrator you can use the Draw Inside mode and a suitable brush, (takes some practice) maybe chalk or
these free brushes and slowly build the shaded areas up