GPU Rendering breaks Illustrator, is there a solution aside from CPU view?
Illustrator creates random artifacts in GPU view when handling complex stroke paths, and it makes it impossible to work with. All these random phantom fills are cancer. I'm going back and forth spending 5 seconds every 5 seconds swapping from GPU to CPU view just so I can see the image as originally intended while taking a performance and productivity hit. Doesn't add up for billion dollar software...
Is this going to be fixed or is Adobe adamant on "use CPU view" and "buy new GPU"?
By the way, can I get an option to remove my forum posts here? Not looking to have my questions archived forever
