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Participant
January 14, 2017
Answered

Strokes are placed inside the image instead of just outside

  • January 14, 2017
  • 3 replies
  • 1681 views

Hi all,

I am trying to place strokes on the outside of this dog image that I downloaded on shutterstock. However, every time I attempt to do so, the strokes get added to the inside of the dog structure as well as on the outside. I would only like the strokes to be placed on the outside.

This is my first time using Adobe Illustrator software so I cannot accurately describe what is happening with respect to the strokes. The original image is made up of polygons, and when the stroke techniques are applied they follow along the various paths that exist within the image. I ONLY want the strokes to be placed along the outside edges. If anyone could help me with this issue, I would greatly appreciate it.

    This topic has been closed for replies.
    Correct answer S_Gans

    Hi. When adding strokes to items, Illustrator considers each item as separate, by default. However there is one workaround you can try, and one that will definitely work (but will eliminate the polygons - although that might be fixable, too). There're several other methods that can be used, but I'm offering what I consider the simplest solutions.

    1) Select all the polygons (you can use the selection tool to drag a rectangle around all of them and they'll all be selected. Now, I haven't tried this on something like yours, but it may work. Go to the Object menu> Compound Path> Make. Then, try the stroke again. Compound path makes Illustrator "think" of many objects as one object, while maintaining all the individual components of the compound object separate (you can see it in the layers panel)

    2) OR, you can make Illustrator combine all the shapes into one total shape. This will eliminate the individual polygons, but you'll have a single shape you can stroke. You could use the Pathfinder>Unite button, but I'm going to tell you a simpler way...
    There's a tool in the toolbar that looks like a trident - it's called the Shape Builder tool (hover for tooltips to find the name). With all shapes selected, you can use the Shape Builder to drag from one polygon to the next, to the next. Each drag will combine those shapes into one, cohesive shape. You'll end up with one whole shape - no polygons, which you can stroke. NOW, what I'd do if I wanted to KEEP the polygons is to do exactly what I just described on a duplicate layer above the original. Lock the original layer so you can't touch it, and run the shape builder on the layer above. Stroke THAT layer and leave the fill empty. That way, the stroke appears to be around the polygons, but you can still manipulate the polygons on the original layer after you've unlocked it.

    3 replies

    Ray Yorkshire
    Participating Frequently
    January 14, 2017

    I think maybe you want the dogs insides to stay but also to have a single outline stroke of the whole dog that  you can manipulate on its own.

    Maybe  make copy the whole layer in the Layers pallet

    Then with just the copied layer selected and

    In the Pathfinder panel   ( Windows > Pathfinder)

    click Unite, which is the first of the Shapes mode

    then turn off the fill for that layer and select and adjust the stroke ,

    It is a hard learning curve...,

    Some  youtube videos (of various quality) may help,  search

    low poly illustrator tutorial

    Participant
    January 14, 2017

    Thank you so much. Your explanation, along with S-Gans', helped me to resolve this matter.

    I am deeply grateful for both your help.

    Jacob Bugge
    Community Expert
    Community Expert
    January 14, 2017

    Dave,

    Just out of curiosity, did you ever try just adding an outer stroke to the layer (behind the contents)?

    Jacob Bugge
    Community Expert
    Community Expert
    January 14, 2017

    Dave,

    As I (mis)understand it, you may:

    1) Select the Layer in the Layers palette, you should now see Contents in the Appearance palette;

    2) In the Appearance palette flyout click Add New Stroke and set it as desired, then in the main Appearance palette window drag it down beneath Contents.

    S_Gans
    Community Expert
    S_GansCommunity ExpertCorrect answer
    Community Expert
    January 14, 2017

    Hi. When adding strokes to items, Illustrator considers each item as separate, by default. However there is one workaround you can try, and one that will definitely work (but will eliminate the polygons - although that might be fixable, too). There're several other methods that can be used, but I'm offering what I consider the simplest solutions.

    1) Select all the polygons (you can use the selection tool to drag a rectangle around all of them and they'll all be selected. Now, I haven't tried this on something like yours, but it may work. Go to the Object menu> Compound Path> Make. Then, try the stroke again. Compound path makes Illustrator "think" of many objects as one object, while maintaining all the individual components of the compound object separate (you can see it in the layers panel)

    2) OR, you can make Illustrator combine all the shapes into one total shape. This will eliminate the individual polygons, but you'll have a single shape you can stroke. You could use the Pathfinder>Unite button, but I'm going to tell you a simpler way...
    There's a tool in the toolbar that looks like a trident - it's called the Shape Builder tool (hover for tooltips to find the name). With all shapes selected, you can use the Shape Builder to drag from one polygon to the next, to the next. Each drag will combine those shapes into one, cohesive shape. You'll end up with one whole shape - no polygons, which you can stroke. NOW, what I'd do if I wanted to KEEP the polygons is to do exactly what I just described on a duplicate layer above the original. Lock the original layer so you can't touch it, and run the shape builder on the layer above. Stroke THAT layer and leave the fill empty. That way, the stroke appears to be around the polygons, but you can still manipulate the polygons on the original layer after you've unlocked it.

    Adobe Community Expert / Adobe Certified Instructor
    Participant
    January 14, 2017

    Thank you for your help.

    Option 1 does not work.
    Option 2, I do not see the unite button under pathfinder. Perhaps there is a different function?
    Option 3, do you mean the shaper tool and not the shape builder tool?