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29

P: Placing photos on Map module erratic and slow since update LR Classic CC 7.5 (Windows)

Engaged ,
Aug 22, 2018 Aug 22, 2018

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I geotag photos on a daily basis, and today, after updating LR Classic CC to version 7.5, I was going to resume my geotagging tasks as usual, but then I started to experience weird issues when placing photos on the map.

Most of the time, the problem is that I drag the photo from the filmstrip to the map (in the Map module, of course), and nothing happens (no photo on the map, no gps coordinates in the metadata). If I drag and hold the photo over the map for a few seconds before releasing the mouse button, sometimes it does place the photo.

I would say it's even more difficult when I select several photos and try to place them on the same spot at once, but I can't say absolutely for sure.

Also, selecting the photo (or photos) and then Ctrl+clicking (Windows) on the map to place them stopped working altogether as soon as I updated to 7.5, no matter how long I kept the keys or mouse button pressed down, or how many times I tried (previously, I was using this shortcut dozens of times a day).

Since I do need to keep geotagging photos, and with v7.5 it was much more difficult, I've downgraded to 7.4 and now things are working ok again. Of course I can't absolutely say for sure that this is an universal issue but... this is what's happening on my system. Any idea what could be going on? Thanks.

My first 10 lines in Help>Sytem info:

Lightroom Classic version: 7.5 [ 1186149 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.17134
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 4,0 GHz
Built-in memory: 16314,6 MB

Bug Fixed
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correct answers 3 Correct answers

Adobe Employee , Oct 15, 2018 Oct 15, 2018
Greetings, 

The Lightroom Classic CC was updated today and contains a fix for this issue. Please download the new version and give it a try and let us know how it works.

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Adobe Employee , Sep 12, 2018 Sep 12, 2018
Thanks for your patience!

We have upgraded the limits for the API again - request you to please give it a try and report any issues.

Joop, I understand your concern - but recent changes in our Map APIs mean that we have to make an API call over the internet to deduce the coordinates, as well as the geocode information. So, even if you have address lookup switched off, Lightroom does make an API call to deduce only the coordinates. Hope it clears your concerns!

Thanks again.

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Adobe Employee , Sep 02, 2018 Sep 02, 2018
We are actively looking into this issue - it seems to intermittently occur in our test scenarios as well, albeit without a pattern. We are collecting a few logs and investigating the possible root cause. Hang on.

Apologies for the inconvenience, and thanks for being persistent!

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116 Comments
LEGEND ,
Sep 02, 2018 Sep 02, 2018

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I have a similar problem :

Whenever I switch to the module or move the map, the label "Map is off line" appears for a while, then the map displays but not Always completely.

When I want to change the location of one or several photo(s) by moving the orange tab(s) on the map,

- often it does not take the move into account, just nothing happens.

- or it takes it into account the move, but assigns it to a neighboring photo :(,

- and sometime, for no apparent Reason, it works (switching to a different module, select different photos (do anything) and returning to the map module helps).

Version Lightroom Classic: 7.5 [ 1186149 ]

Licence: Creative Cloud
Paramètre de langue: fr
Système d'exploitation : Windows 10 - Home Premium Edition
Version : 10.0.17134
Architecture de l'application : x64
Architecture du système : x64
Nombre de processeurs logiques: 8
Vitesse du processeur : 2,8 Ghz
Mémoire intégrée : 32589,3 Mo
Mémoire réelle disponible pour Lightroom : 32589,3 Mo
Mémoire réelle utilisée par Lightroom : 7937,1 Mo (24,3%)
Mémoire virtuelle utilisée par Lightroom : 11781,1 Mo
Nombre d'objets GDI : 1701
Nombre d'objets utilisateur : 5099
Nombre de processus gérés : 7581
Taille de la mémoire cache : 2279,6Mo
Révision interne Camera Raw: 1001
Nombre maximal de liens utilisé par Camera Raw  : 5
Optimisation SIMD de Camera Raw : SSE2,AVX,AVX2
Mémoire virtuelle de Camera Raw: 1441Mo / 16294Mo (8%)
Mémoire réelle de Camera Raw: 1442Mo / 32589Mo (4%)
Paramètre PPP du système : 240 PPP (mode haute résolution)
Composition sur le Bureau activée: Oui

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Community Beginner ,
Sep 02, 2018 Sep 02, 2018

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One more thing: I noticed the same erratic behaviour when moving pins on the map which are already there. Moving (dragging) the pins always works, but the GPS coordinates don't follow most of the times, they remain unchanged. This yields the strange situation that the pin is in the correct position, but the coordinates of the photo are not in sync. That can be seen by dragging the map elsewhere and then clicking the photo: it will center on the coordinates, not the pin.

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Community Beginner ,
Sep 02, 2018 Sep 02, 2018

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Same thing as I reported, almost simultaneously!

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New Here ,
Sep 02, 2018 Sep 02, 2018

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I have the same problem with 7.5. When I drag an image or a set of images into the map nothing happens. I have downgrade to 7.4 and it is working again

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Adobe Employee ,
Sep 02, 2018 Sep 02, 2018

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We are actively looking into this issue - it seems to intermittently occur in our test scenarios as well, albeit without a pattern. We are collecting a few logs and investigating the possible root cause. Hang on.

Apologies for the inconvenience, and thanks for being persistent!

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New Here ,
Sep 07, 2018 Sep 07, 2018

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I too have been intermittently getting this issue since the latest update. Here is my system info in case of any correlation with other users...
Lightroom Classic version: 7.5 [ 1186149 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Home Premium Edition
Version: 10.0.17134
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 3.5 GHz
Built-in memory: 32720.1 MB
Real memory available to Lightroom: 32720.1 MB
Real memory used by Lightroom: 3421.5 MB (10.4%)
Virtual memory used by Lightroom: 3841.2 MB
GDI objects count: 667
USER objects count: 3096
Process handles count: 2356
Memory cache size: 4388.6MB
Internal Camera Raw revision: 1001
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1547MB / 16360MB (9%)
Camera Raw real memory: 1548MB / 32720MB (4%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1080
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info: 
DirectX: NVIDIA GeForce GTX 1060 6GB (24.21.13.9907)
No error messages have been experienced at any point.

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LEGEND ,
Sep 07, 2018 Sep 07, 2018

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I too am experiencing problems with the Map Module after the latest update. When I select an image or group of images and try to add GPS data to it the program intermittently fails to this . Everything works fine until I take the final option to add the GPS data then nothing happens. Ive tried single and multiple images and nearly every attempt has resulted in failure.

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Adobe Employee ,
Sep 08, 2018 Sep 08, 2018

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Please try the same now and let us know if you are still facing any failures in geocoding. 

An API we were using was being rate-limited, causing intermittent failures in Lightroom Classic. It has now been addressed, and the failure should no longer occur.

Happy Geocoding!

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New Here ,
Sep 09, 2018 Sep 09, 2018

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Hi G0apher,

I have upgraded back to 7.5 to try geocoding and still it is not working correctly. Some times it works, sometimes not, and when it works it is really slow and it seems that even that it has writen geodata into the metadata it does not refresh the map to show it has worked, but if you select a diferent image then it refresh the information.

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Engaged ,
Sep 09, 2018 Sep 09, 2018

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This morning I tried, and it was working 100% of the time. But of course, I didn't want to be overconfident, so, I decided to wait a little more.

And it looks like I did the right thing, because now, it's doing weird things again. It does work sometimes, then it stops working, then it works, then it doesn't, etc. As far as I can see, there's no rhyme or reason as to why it works or doesn't work.

Thanks for looking into this, please keep trying....

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Community Beginner ,
Sep 09, 2018 Sep 09, 2018

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Hi G0apher,
For me, too, it's still not working correctly. It could be that it has improved somewhat, sometimes it does the geotagging instantly, but on other occasions I have to try 3-6 times before the tag catches. Sometimes I try ctrl-click to no avail 6 times, then do right-click and "attach geotags" and it works at once. Or the other way around. Still erratic behaviour it seems.
What do you need the API for anyway? This looks like a local action: click on a local map, place the pin, and add the coordinates you clicked on to the photo(s). Only if you need address lookup, I can imagine you make a web call. But I switched that off.
Sorry, but it doesn't seem be solved yet.
Regards, Joop

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Adobe Employee ,
Sep 12, 2018 Sep 12, 2018

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Thanks for your patience!

We have upgraded the limits for the API again - request you to please give it a try and report any issues.

Joop, I understand your concern - but recent changes in our Map APIs mean that we have to make an API call over the internet to deduce the coordinates, as well as the geocode information. So, even if you have address lookup switched off, Lightroom does make an API call to deduce only the coordinates. Hope it clears your concerns!

Thanks again.

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Engaged ,
Sep 12, 2018 Sep 12, 2018

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Just did a quick test with about 150 photos taken in several groups and all were pinned and geotagged correctly (although a bit slow with a group of 70 photos).
I tested my protocol (suppressing the coordinates) and I couldn't reproduce the problem.
So far it seems to work fine.

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Engaged ,
Sep 12, 2018 Sep 12, 2018

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For the last 24 hours, it's been working flawlessly for me (like it did before 7.5 was launched). I feel unsure about this though, since so many times it seemed to work, then it stopped working again.  But still, I think this is the longest "good streak" since 7.5 was released.

On a related note, I also feel like some kind of explanation is missing, and maybe we will never get it, but... if the LR Team is fixing this by upgrading the API limits, doesn't it mean they lowered or restricted them at some point, probably around the same time 7.5 was launched? If so, I wonder why they took such a poor decision.

Well, nevermind as long as this keeps on working. I hope more people will share their experience, to confirm this is fixed. But then again, if this Mangalick guy or his minions (because I am pretty sure he is the one behind all this mess) can alter the API rate at their whim 5 minutes after I post this message, then I guess we will never have a permanent solution.

Whatever the case, thank you again, GOapher, for your attention to this matter, and for keeping us posted in a timely manner. It's much appreciated.

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New Here ,
Sep 12, 2018 Sep 12, 2018

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I've been doing quite a few photographs this afternoon (singles and groups of photos) and although not an exhaustive test, everything seems to be working fine for me now.
Thank you for looking into this in such a timely manner.

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New Here ,
Sep 12, 2018 Sep 12, 2018

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Hi,

I have tried some images and I can not see any diference, it works for some geocoding (15 or 20) very slow and after that it does not work anymore unless you restart the aplication.

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Community Beginner ,
Sep 13, 2018 Sep 13, 2018

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Hi G0apher,
I managed do some geotagging with 7.5 as well after your fix, on 2 different days. Single photos, multiple photos, with ctrl-click, right-click and drag, all in all a few dozen of photos have been geotagged. It worked flawlessly this time. Not a single one failed. Even the dragging of a  pin to a different location went first time right. I am pretty confident that the bug is fixed. In a few days I will do many more photos and report back again.

I understand that the API call over the internet is new in 7.5? Then it may very well explain why it went wrong. And still, after the fix, we should be aware that we will always be dependent on network traffic and a stable internet connection. Anyway, it appears to work now. Thanks very much for solving this, it's a big relief for me.
Best regards, Joop

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LEGEND ,
Sep 16, 2018 Sep 16, 2018

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Unfortunately i have to report the following behavior:
Map Module seems to work fine, until i switch to another Module - i.e the Library to select another Folder - Going then back to the Map module does what is described here: no entries possible by dragging a photo to the map.
Restarting Lightroom brings me back to the map module and everything seems to be OK, so long i do not switch again to an other Module. After that die Map module stops functioning again.

Sometimes i watched Problems when updating a position: ie. dragging the photo to a new position. This fails until i delete the Geo data by hitting the delete button with the map icon selected. After that i can drag the image to a new position. I think to remember, that this was also possible in the past.

Beside that i have noticed, that sometimes an updated position flips back to the position it was before. (on the map) To stop that a restart of Lightroom is necessary.  Looks like the new position is not written to the database.

So many failures at an update that should be mostly a bug-fix.
I am running win 10 prof. latest

regards 
mikel


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Community Beginner ,
Sep 21, 2018 Sep 21, 2018

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Since the fix (upgrading the API limits) I have finished geotagging my holiday photos. I can report that I didn't have a single failure with any of over 150 photos any more. Single photos, multiple selections, 3 types of adding geotags, dragging a pin elsewhere, everything works fine for me. I hope the behaviour will remain like this, even after the next update and also when many more users will try to use the API for geotagging with version 7.5 and up.
I don't experience the behaviour that Michael Eicher reports about switching to other modules. I switch between Map and Library regularly and it makes no difference for me.
Regards, Joop

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Explorer ,
Sep 26, 2018 Sep 26, 2018

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This is marked as being fixed but I'm afraid it very much is NOT fixed when I tried it just now.  No issues with tracklogs (presumably as data is being provided), but dragging and dropping individual items onto the map is painfully slow and >75% of the time doesn't work at all. I've tried restarting Lightroom but to no avail.

This is a key part of my workflow for photos and I trust this is being given priority as a fix.

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Explorer ,
Sep 26, 2018 Sep 26, 2018

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Exactly my experience - clearly not sorted!

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Adobe Employee ,
Sep 26, 2018 Sep 26, 2018

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Sorry to hear that Alan.

Does it not work at all or only works slowly - while filling in the Location (City, State, Sublocation, Country) fields? Does it happen with single photos as well as multiple photos?

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Adobe Employee ,
Sep 26, 2018 Sep 26, 2018

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I tried the same workflow, and could not see any issue with the Map module. Could you share a screen-recording of Lightroom when this behaviour presents?

Also, kindly share your System Info (Help -> System Info) details.

Thanks for the details, as we try and investigate this issue further.

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Explorer ,
Sep 27, 2018 Sep 27, 2018

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System info below.  I don't have any screen recording software installed at present, anything you'd recommend?  It did eventually tag things but took minutes per photo.

Lightroom Classic version: 7.5 [ 1186149 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.17134
Application architecture: x64
System architecture: x64
Logical processor count: 4
Processor speed: 3.7 GHz
Built-in memory: 16257.5 MB
Real memory available to Lightroom: 16257.5 MB
Real memory used by Lightroom: 788.0 MB (4.8%)
Virtual memory used by Lightroom: 865.1 MB
GDI objects count: 649
USER objects count: 2403
Process handles count: 2853
Memory cache size: 239.6MB
Internal Camera Raw revision: 1001
Maximum thread count used by Camera Raw: 3
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 87MB / 8128MB (1%)
Camera Raw real memory: 87MB / 16257MB (0%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1280x1024, 2) 1920x1080
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info: 
DirectX: Intel(R) HD Graphics 630 (24.20.100.6025)



Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC
Library Path: C:\Users\User\Dropbox\Lightroom\Lightroom Catalog\Lightroom Catalog.lrcat
Settings Folder: C:\Users\User\AppData\Roaming\Adobe\Lightroom

Installed Plugins: 
1) AdobeStock
2) Canon Tether Plugin
3) Facebook
4) Flickr
5) jf Extended Search
6) Nikon Tether Plugin

Config.lua flags: None

Adapter #1: Vendor : 8086
Device : 5912
Subsystem : 86941043
Revision : 4
Video Memory : 128
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (Realtek High Definition Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: Uninitialized
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) HD Graphics 630
GL_SHADING_LANGUAGE_VERSION: 4.50 - Build 24.20.100.6025
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.5.0 - Build 24.20.100.6025
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

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Explorer ,
Sep 27, 2018 Sep 27, 2018

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I got there in the end, it was just extremely slow - I tried both multiple photos at once and one at a time.  I would repeatedly drag it onto the map then nothing would happen. Eventually after many minutes per photo it would seem to stick.  I'm not quite sure what you mean about filling in Location fields - I was just dragging and dropping onto the map.

As mentioned above the tracklog worked fine and allocated all the photos OK.

I've pasted system info above too.

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