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AI denoise causing Lr classic freeze and crash

New Here ,
Aug 14, 2024 Aug 14, 2024

Hi, 2 months ago I build my own desktop with in my opinion good HW. 
CPU: Ryzen 5 7600

GPU: Radeon RX 6800

PSU: Evga 850W gold

Mobo: Asus Rog Strix B650-A Gaming Wifi

RAM: Kingston Fury DDR5 (idk CL and Mhz)

I have an issue that when i apply AI denoise on some photo, one photo is ok and denoise made it's job, but on the 2nd one photo, it freeze and i can not do nothing with it. I have to shut it down via task manager. Anyone have expierenced that before? It also showed me a window which said "GPU Error" (picture at the bottom).

I tryed clear Win install, reinstal whole adobe Lr and cloud, checked all of the drivers and reinstall them aswell and etc. I checked RAM and swap them on Mobo. Still making these errors. I am really frustrated and don't know what to do anymore. This thing only happens in Lr Classic, PS is running veary smooth and i had no issues at all with that, just this stupid Lr..

 

Thanks for any advice.

 

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Community Expert ,
Aug 14, 2024 Aug 14, 2024

in the future, to find the best place to post your message, use the list here, https://community.adobe.com/

p.s. i don't think the adobe website, and forums in particular, are easy to navigate, so don't spend a lot of time searching that forum list. do your best and we'll move the post (like this one has already been moved) if it helps you get responses.



<"moved from using the community bugs">
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Community Expert ,
Aug 14, 2024 Aug 14, 2024

Please provide a copy of your 'System Info'. This can be obtained from the LrC Help > System Info menu item. Use the Copy button provided in the System Info dialog, then paste same to the forum.

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New Here ,
Aug 14, 2024 Aug 14, 2024

Yeah, i'll post this right after i arrive at home. I also find that at last GPU driver install from AMD website, it showed that my GPU is not supported and it can not install drivers, wich was really strenge.

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LEGEND ,
Aug 14, 2024 Aug 14, 2024
The graphics processor has encountered an unrecoverable error

 

and

GPU: Radeon RX 6800

Likely GPU driver

OR

Erroneous gaming features for Lightroom in the Adrenaline software.

 

see:

 

 

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New Here ,
Aug 14, 2024 Aug 14, 2024

Hi mate, i think that actually really helped. I am now tryin to apply some AI deonise and it did not crashed (at least for now) here down i also post that System info, but I am really happy that links, hope so, helped me with this issue. 

 

Lightroom Classic version: 13.5 [ 202408062022-6258095b ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Business Edition
Version: 11.0.22631
Application architecture: x64
System architecture: x64
Logical processor count: 12
Processor speed: 3,8GHz
SqLite Version: 3.36.0
CPU Utilisation: 0,0%
Power Source: Plugged In
Built-in memory: 32405,2 MB
Dedicated GPU memory used by Lightroom: 4473,8MB / 16337,2MB (27%)
Real memory available to Lightroom: 32405,2 MB
Real memory used by Lightroom: 6477,6 MB (19,9%)
Virtual memory used by Lightroom: 11575,3 MB
GDI objects count: 1014
USER objects count: 2758
Process handles count: 5315
Memory cache size: 2352,4MB
Internal Camera Raw version: 16.5 [ 1953 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 2147MB / 16202MB (13%)
Camera Raw real memory: 2219MB / 32405MB (6%)
 
Cache1: 
Preview1- RAM:22,0MB, VRAM:0,0MB, DSCF5056.RAF
Preview2- RAM:22,0MB, VRAM:0,0MB, DSCF5058.RAF
Preview3- RAM:22,0MB, VRAM:0,0MB, DSCF5053.RAF
Final4- RAM:328,0MB, VRAM:0,0MB, DSCF5054.RAF
Preview5- RAM:22,0MB, VRAM:0,0MB, DSCF5052.RAF
Final6- RAM:328,0MB, VRAM:0,0MB, DSCF5055.RAF
Final7- RAM:341,0MB, VRAM:1781,0MB, DSCF5055-Enhanced-NR.dng
Preview8- RAM:22,0MB, VRAM:0,0MB, DSCF5050.RAF
Preview9- RAM:22,0MB, VRAM:0,0MB, DSCF5051.RAF
Preview10- RAM:22,0MB, VRAM:0,0MB, DSCF5059.RAF
Preview11- RAM:22,0MB, VRAM:0,0MB, DSCF5057.RAF
NT- RAM:1173,0MB, VRAM:1781,0MB, Combined:2954,0MB
 
Cache2: 
m:2352,4MB, n:1167,5MB
 
U-main: 113,0MB
 
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Standard Preview Size: 2560 pixels
Displays: 1) 2560x1440
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
 
Graphics Processor Info: 
DirectX: AMD Radeon RX 6800 (32.0.11029.1008)
Init State: GPU for Export supported by default
User Preference: GPU for Export enabled
Enable HDR in Library: OFF
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\Jan\Pictures\Ostrava\Ostrava-v13-5.lrcat
Settings Folder: C:\Users\Jan\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
1) AdobeStock
2) Flickr
3) Nikon Tether Plugin
 
Config.lua flags: 
 
Adapter #1: Vendor : 1002
Device : 73bf
Subsystem : 67051eae
Revision : c3
Video Memory : 16337
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - 4 - PA278QV (AMD High Definition Audio Device)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 8
GL_ACCUM_BLUE_BITS: 8
GL_ACCUM_GREEN_BITS: 8
GL_ACCUM_RED_BITS: 8
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 32
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon RX 6800
GL_SHADING_LANGUAGE_VERSION: 4.60
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.0 Compatibility Profile Context 24.7.1.240711
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_texture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_subtexture GL_EXT_texture3D GL_EXT_bgra GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_texture_mirrored_repeat GL_AMD_debug_output GL_ARB_multisample GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_cube_map GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_NV_blend_square GL_NV_texgen_reflection GL_SUN_multi_draw_arrays WGL_EXT_swap_control GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_NV_half_float GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_rectangle GL_NV_primitive_restart GL_S3_s3tc GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_ARB_color_buffer_float GL_ARB_draw_buffers GL_ARB_half_float_pixel GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_framebuffer_object GL_EXT_pixel_buffer_object GL_EXT_texture_mirror_clamp GL_NV_float_buffer GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_mirror_once GL_EXT_bindable_uniform GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_packed_float GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_integer GL_EXT_transform_feedback GL_NV_depth_buffer_float GL_OES_EGL_image GL_EXT_provoking_vertex GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rg GL_ARB_transform_feedback GL_ARB_vertex_array_object GL_EXT_direct_state_access GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_AMD_conservative_depth GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_sync GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_texture_query_lod GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ATI_meminfo GL_EXT_texture_storage GL_NV_copy_image GL_NV_texture_barrier GL_AMD_blend_minmax_factor GL_AMD_depth_clamp_separate GL_AMD_sample_positions GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended 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GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_OVR_multiview2 GL_ARB_gl_spirv GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_semaphore GL_EXT_semaphore_win32 GL_AMD_gpu_shader_int16 GL_ARB_polygon_offset_clamp GL_ARB_spirv_extensions GL_ARB_texture_filter_anisotropic GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile GL_KHR_shader_subgroup GL_EXT_nonuniform_qualifier GL_NV_timeline_semaphore

 

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LEGEND ,
Aug 15, 2024 Aug 15, 2024

"DirectX: AMD Radeon RX 6800 (32.0.11029.1008)"

 

That's the most recent driver. As a next step as suggested by @GoldingD, verify that the AMD Adrenaline utility hasn't created a profile for LR with bogus "optimizations" (which it has been wont to do):

https://community.adobe.com/t5/lightroom-classic-discussions/long-time-listener-first-time-caller-am... 

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Explorer ,
Aug 16, 2024 Aug 16, 2024

I'm having the same problem. Modern AMD 5900x with up to date RTX 3060. It happens with or without GPU acceleration.

 

LR freezes the moment I click on "Denoise...." to open the window to set up the AI denoise and the preview is loading. No button works anywhere. No warning. Can't close LR, I have to close it forcefully through Windows 10.

 

This is really irritating, I litteraly have to tell clients they have to wait for their photos.

 

Detail from crash report:

 

</gpu>
<crash exception="EXCEPTION_ACCESS_VIOLATION" exceptionCode="0xc0000005" instruction="0x0000000061239077">
<backtrace crashedThread="0">

 

It looks like it's caused by the GPU or its driver, but nothing points out it is.
I had something similar months ago, but then LR told me that the GPU driver crashed and if I remember correctly, I could still work when I disabled the GPU. Not sure if it was a general crash or again the AI NR tool.

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LEGEND ,
Aug 16, 2024 Aug 16, 2024
quote

I'm having the same problem. Modern AMD 5900x with up to date RTX 3060. It happens with or without GPU acceleration.

 

LR freezes the moment I click on "Denoise...." to open the window to set up the AI denoise and the preview is loading. No button works anywhere. No warning. Can't close LR, I have to close it forcefully through Windows 10.

 

This is really irritating, I litteraly have to tell clients they have to wait for their photos.

 

Detail from crash report:

 

</gpu>
<crash exception="EXCEPTION_ACCESS_VIOLATION" exceptionCode="0xc0000005" instruction="0x0000000061239077">
<backtrace crashedThread="0">

 

It looks like it's caused by the GPU or its driver, but nothing points out it is.
I had something similar months ago, but then LR told me that the GPU driver crashed and if I remember correctly, I could still work when I disabled the GPU. Not sure if it was a general crash or again the AI NR tool.


By @Law_ren_ce

 

So you have:

AMD 5900x CPU

NVIDIA RTX 3060 GPU

Windows 10

LrC not listed

 

OP has:

Ryzen 5 7600 CPU

AMD Radeon RX 6800 GPU

Windows 11

LrC v13.5

 

Also you state: "but then LR told me that the GPU driver crashed"

 

I think your problem differs from the OP's problem in significant ways, starting with a different GPU. Also that GPU crash is of concern.

 

Please post your own new posting in Discussions. When you do, please include a copy from LrC of /Help/System Info/

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Explorer ,
Aug 16, 2024 Aug 16, 2024

That makes no sense. I'm having the exact same problem as OP. Why would I create another topic to share the same bug in LR 13.5?

 

"I have an issue that when i apply AI denoise on some photo, one photo is ok and denoise made it's job, but on the 2nd one photo, it freeze and i can not do nothing with it. I have to shut it down via task manager. "

 

This is step by step the exact thing that happened to me. 

 

If you give me one good reason why I would need to start another topic about the exact same problem, I'll leave. 

 

I know for sure if I was visiting this website, looking for a solution or people with the same problem, I would welcome a single topic where the same problem is centralised over dozens of people starting a new topic describing the same problem.

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LEGEND ,
Aug 16, 2024 Aug 16, 2024
quote

That makes no sense. I'm having the exact same problem as OP. Why would I create another topic to share the same bug in LR 13.5?

 

"I have an issue that when i apply AI denoise on some photo, one photo is ok and denoise made it's job, but on the 2nd one photo, it freeze and i can not do nothing with it. I have to shut it down via task manager. "

 

This is step by step the exact thing that happened to me. 

 

If you give me one good reason why I would need to start another topic about the exact same problem, I'll leave. 

 

I know for sure if I was visiting this website, looking for a solution or people with the same problem, I would welcome a single topic where the same problem is centralised over dozens of people starting a new topic describing the same problem.


By @Law_ren_ce

 

Apparently the links about Erroneous gaming features for Lightroom in the Adrenaline software solved the authors problem. Now that is for an AMD GPU, Not a NVIDIA GPU. NVIDIA has a similar setting, but simpler and not failing. So yep, your issue will not have a similar solution, and Yep, same symptoms, different cause

 

 

 

 

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LEGEND ,
Aug 16, 2024 Aug 16, 2024

@Law_ren_ce: "It happens with or without GPU acceleration."

 

LR's AI commands (including Denoise) don't obey the setting of Preferences > Performance > Use Graphics Processor, and Adobe obstinately refuses to change that.  To definitely identify whether the GPU is the proximate cause of the crashes, reboot your computer into Windows Safe Mode With Networking, which completely disables the use of the GPU by all apps. If the crashes still occur, then the issue is unrelated to the GPU; if they don't occur, then the GPU, its driver, or LR's use of the driver is more likely (but not definitively) the culprit.

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New Here ,
Aug 23, 2024 Aug 23, 2024

Bonjour à tous, 

Depuis la dernière mise à jour il y a 8 jours sur LRC je ne peux plus faire de réduction de bruit, Lightroom plante systématiquement.  Il lance la réduction puis plus rien ne répond.

Je suis sous windows 11, et j'utilise le gpu (j'ai une carte RTX3060)

Sauriez vous comment remédier à ce problème ?

Par avance merci  

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LEGEND ,
Aug 23, 2024 Aug 23, 2024

@sabrina_3897: "I have an RTX3060 card"

 

Install the latest Nvidia Studio driver from here:

https://www.nvidia.com/en-us/drivers/details/230592/

 

If that doesn't help, Please do the LR menu command Help > System Info and copy/paste the entire contents here so we can see exactly which versions of hardware and software LR thinks you're running and important LR options that are set.

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New Here ,
Aug 24, 2024 Aug 24, 2024

Hello, 

I tried to install the latest Nvidia Studio driver but it doesn't help.

As you asked me there are the entire contents.

Thank you for your help.

Version Lightroom Classic: 13.5 [ 202408062022-6258095b ]
Licence: Creative Cloud
Paramètre de langue: fr
Système d'exploitation : Windows 11 - Home Premium Edition
Version : 11.0.22631
Architecture de l'application : x64
Architecture du système : x64
Nombre de processeurs logiques: 16
Vitesse du processeur : 2,3Ghz
Version SQLite: 3.36.0
Utilisation du CPU: 0,0%
Source d’alimentation: Branché
Mémoire intégrée : 16122,7 Mo
Mémoire GPU dédiée utilisée par Lightroom: 542,7Mo / 5996,0Mo (9%)
Mémoire réelle disponible pour Lightroom : 16122,7 Mo
Mémoire réelle utilisée par Lightroom : 2033,4 Mo (12,6%)
Mémoire virtuelle utilisée par Lightroom : 3399,2 Mo
Nombre d'objets GDI : 714
Nombre d'objets utilisateur : 2873
Nombre de processus gérés : 2912
Taille de la mémoire cache : 272,1Mo
Version interne de Camera Raw: 16.5 [ 1953 ]
Nombre maximal de liens utilisé par Camera Raw  : 5
Optimisation SIMD de Camera Raw : SSE2,AVX,AVX2
Mémoire virtuelle de Camera Raw: 368Mo / 8061Mo (4%)
Mémoire réelle de Camera Raw: 399Mo / 16122Mo (2%)
 
Cache1: 
Final1- RAM:34,0MB, VRAM:0,0MB, C51BDC4B-01FB-47B9-B8A3-BD592D6DF110.dng
Final2- RAM:34,0MB, VRAM:0,0MB, 34C8A5C5-BBAA-4374-989B-91C9AB80C42C.dng
Final3- RAM:37,0MB, VRAM:0,0MB, 339DE89D-EB5C-412E-A8C0-D82F0D41035A.dng
Final4- RAM:34,0MB, VRAM:0,0MB, 2BCD52FB-34B8-46CA-B5F2-AAA8454CF65D.dng
Final5- RAM:34,0MB, VRAM:0,0MB, E319788A-424C-4A1B-90BB-1FDE1367B24C.dng
Final6- RAM:34,0MB, VRAM:0,0MB, 642EF855-472E-4662-B1F0-D7DA60E14BE7.dng
Final7- RAM:34,0MB, VRAM:0,0MB, 2899F254-0055-4E28-892C-31F716A0750C.dng
Final8- RAM:34,0MB, VRAM:0,0MB, 25F44BAA-5768-47DF-B3EE-D1872A2282F4.dng
Final9- RAM:34,0MB, VRAM:0,0MB, 8A2AAD9C-14CC-4C11-9A17-5F513BDA6A75.dng
NT- RAM:309,0MB, VRAM:0,0MB, Combined:309,0MB
 
Cache2: 
m:272,1Mo, n:306,1Mo
 
U-main: 81,0Mo
 
Paramètre PPP du système : 192 PPP (mode haute résolution)
Composition sur le Bureau activée: Oui
Taille d’aperçu standard: 3072 pixels
Affichages : 1) 3072x1920
Types d'entrée: Tactile multipoint : Non, Tactile intégré : Non, Plume intégrée : Non, Tactile externe : Non, Plume externe : Non, Clavier : Non
 
Informations relatives au processeur graphique : 
DirectX: NVIDIA GeForce RTX 3060 Laptop GPU (32.0.15.6081)
État initial: GPU pour le traitement d'image pris en charge par défaut
Préférence utilisateur: Auto
Activer la HDR dans Bibliothèque: Désactiver
 
Dossier de l'application : C:\Program Files\Adobe\Adobe Lightroom Classic
Chemin d'accès à la bibliothèque : C:\Users\Sabrina Nauzin\Pictures\2022 Catalogue LR\2022 Catalogue LR-v13-3.lrcat
Dossier des paramètres : C:\Users\Sabrina Nauzin\AppData\Roaming\Adobe\Lightroom
 
Modules installés : 
1) Adobe Stock
2) Flickr
3) Module externe de prise de vue en mode connecté Nikon
 
Marqueurs Config.lua: 
 
Adaptateur n° 1: Fournisseur : 10de
Appareil : 2520
Sous-système : a831028
Révision : a1
Mémoire vidéo : 5996
Adaptateur n° 2: Fournisseur : 8086
Appareil : 9a60
Sous-système : a831028
Révision : 1
Mémoire vidéo : 80
Adaptateur n° 3: Fournisseur : 1414
Appareil : 8c
Sous-système : 0
Révision : 0
Mémoire vidéo : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (Realtek(R) Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 560.81
GPUDeviceEnabled: false
OGLEnabled: true
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LEGEND ,
Aug 24, 2024 Aug 24, 2024
quote

Hello, 

I tried to install the latest Nvidia Studio driver but it doesn't help.

As you asked me there are the entire contents.

Thank you for your help.

.......
Mémoire intégrée : 16122,7 Mo
Mémoire GPU dédiée utilisée par Lightroom: 542,7Mo / 5996,0Mo (9%)
....

By @sabrina_3897

 

Just 16 GB of RAM. hmmm. Yes that meets the LrC system requirements, at the low end of recommended amount.

I have no proof of this, but I have noticed several members with various issues in LrC and Windows with memory issue. perhaps???

 

Could you bring up your Task Manager. Keep an eye on Memory use. And attempt a AI DeNoise. Does the memory go off the charts?

 

Also, when you updated your GPU driver, did you select the option to use a Custom install as to force a clean install of the driver and associated files? Just in case some old junk existed?

 

OH, and if your  bring up your NVIDIA app (the new version), you can verify that the Studio driver is installed:

 

1.png

 

 

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LEGEND ,
Aug 24, 2024 Aug 24, 2024

@sabrina_3897: "Since the last update 8 days ago on LRC I can no longer do noise reduction, Lightroom systematically crashes. It launches the reduction then nothing responds."

 

By "crash", do you mean the program just freezes and stops responding, or does it abruptly terminate?  If the latter, are you asked to send a crash report to Adobe?

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New Here ,
Aug 25, 2024 Aug 25, 2024

Hello,

I mean the program freezes and stops responding. I send a crash report to adobe the first time it happened.

I tried the advice given to me here on the community but it doesn't change anything.

For the moment I do the noise reduction manually, but i would like to understand what happened.

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LEGEND ,
Aug 25, 2024 Aug 25, 2024

Did you try @GoldingD's suggestions above?

 

You've got the most recent Studio driver installed (32.0.15.6081) but there's a more recent Game Ready driver:

https://www.nvidia.com/en-us/drivers/details/230853/

 

Normally, Adobe and Nvidia recommend Studio drivers for LR, but you could certainly try this Game Ready driver.

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New Here ,
Aug 28, 2024 Aug 28, 2024
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New Here ,
Aug 28, 2024 Aug 28, 2024
hello,
Thank you for this information, so now I will wait and see.

Sabrina
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LEGEND ,
Aug 28, 2024 Aug 28, 2024

@sabrina_3897: "I mean the program freezes and stops responding."

 

@samil goh: "I have the same problem and found this.

https://community.adobe.com/t5/lightroom-classic-bugs/p-win-only-crash-on-enhance-bucket-id-9835497/..."

 

That thread describes the entire computer crashing, whereas @sabrina_3897 describes LR just freezing. Not necessarily "the same problem".

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Community Beginner ,
Nov 30, 2024 Nov 30, 2024
LATEST

Denoise AI requires big RAM and also page file to support it. My PC has 32 GB RAM configured with 16GB page file but LRc will definitly crash when it is using close to 20 GB of RAMs. Once increased page file to 32GB (same size as the RAM), it is much better now but it will also crash - not daily.  Once crashed, open task manager can easily end it and then restart LRc. To set page file (virtual memory) to the same size of RAM may reduce it this issue. Another big issue is that it will generate huge dump files - it was over 500GB in my PC. I have 1TB C drive only used for Windows & apps. But it was out of storage then stopped PS to function. Finally found there were over 500GB adobe dump files stored in "adobe/CRLog/Dumpfile" folder. 

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