LR6 develop module, image breaks into square frame during edit
I installed LR6 last week. PC is i7 with 16GB RAM, GTX1060 3GB with driver v375.63, Win10 Home 64bit. LR6 worked fine for the first few days. LR6 reports its using the GPU.
From today, when using the develop module the image frequently redraws into a grid of rectilinear 'sub-images'. Like taking an ordered Rubik's cube and scrambling it. It will flick back to correct rendering and then if I move the mouse, it's likely to scramble into sub images again.
Does anyone have any ideas what's triggering this or the solution?
