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Thank you all for posting your bug reports and providing feedback on the latest features in the Photoshop (beta app) There have been requests for more details on what's in the latest beta release.
Get started with Photoshop beta
👉 Download the desktop Photoshop beta. See also, Photoshop beta is now available.
 
These are the latest updates for Photoshop beta 24.7 build 2205.
Please try out these features and let us know your feedback!
Regards,
Pete and the Photoshop team
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Hi there.
Today I got this message, but when I click it doesn't take me to update to the latest version
.
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I get the same pop-up, but when I go to cc it says I have the latest version.
You would think Adobe could get the simple things right.
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Hello everyone. I was really hyped seeing this: "Enabled Multithreaded compositing during Save operations to help speed up the save process."
However, after trying to save the same 16bit PSDs that I work with I can't really see any improvements. It's still a very very slow process, barely touching 1-2 threads on my 16c/32t 5950x.
I'm using a M.2 WD SN850 2TB drive, so read-write speed isn't an issue(1-2% load on the SSD).
Attached- PSD saved in 48s, TIF (zip/zip) saved in 56s.
Thanks in advance,
Bogdan
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Generative Fill is fantastic. It is my favorite tool! It removes anything undesirable in my photographs, with almost no extra work.
GREAT work on this one, guys; now, if there were only a way to take an out-of-focus and put it in focus now, THAT would be amazing as well. THANK YOU
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High Res Rendering of Gen Fil.
I have an image that is like hair. wavy and flowing. when using Gen fil to expand the images width, it does an amazing job of creating the flow and movement, however the resolution is not the same.
Is this becasue it is beta?
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I also noticed this limitation on generative fill, for example generating foliage/lawn on 8000px size aerials is extremely blurry if the selection is very large. I'm estimating the usable size to around 1500px, after that it gets soft/blurry quite fast. It's also a kind of blur that's non-responsive to AI of even traditional sharpening.
However I think it's a technology limitation right now. I've been playing with stable diffusion run locally on the GPU and high resolution results are quite hard to achieve as they're extremely compute intensive.
I'm wondering if a future implementation would allow a "Local GPU assisted GenFill" for higher resolutions. The servers could handle figuring out what exactly should be there, offer you the current "preview", then you can click on "Generate HighDef" and let the local GPU cruch the data, even if it takes X minutes. This will allow Adobe's servers not be overwhelmed, while still being able to achieve a high resolution result locally? Not sure if possible, just throwing the idea out there. 🙂
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Sorry, couldn't find the Edit button.
" It's also a kind of blur that's non-responsive to sharpening (AI sharpening or even traditional sharpening)"
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Hi Mr Green, Photoshop 24.7 is released, what is new?
Gretings,
Ingemar