How do I loop and fill pixel-by-pixel
Hello
I'm new to photoshop scripting so this might be a simple question to answer but after searching the internet for a couple of hours I thought I try out this forum.
I'm trying to create a white noise texture with 'perfect distribution', i.e. that each pixel/texel in a 16x16 bitmap has a unique grayscale value (0 to 255). So I was thinking maybe I could write a script using photoshop. For that to work I would need to get control of the pixel data, traverse it and fill each pixel individually.
Is this possible?
I did read that I could use Bridge SDK, Set each pixel randomly to one of five pre-defined colors . But that seems to be an old post aimed for CS6 and I'm using CC 2015 so I'm not sure I can use that SDK anymore.
So does anybody know is this possible with Photoshop scripting or should I better use some other tool? In that case what tool?
Thanks!

