Copy link to clipboard
Copied
Hello,
I tried to use Photoshop CC 2020 to paint a texture on a 3d model. The problem is UV seams are still visible, even if I use high resolution textures (8192px * 8192 px) and standard brushes. I made a test on a cube to explain this problem (attached image).
If I do the painting in ZBrush it works, so I suppose my mesh and its UVs are correct. But I need to use the cloning stamp tool a lot, and ZBrush is not efficient to do this.
So is there a way to get invisible seams in Photoshop ? If not, which other tool can I use instead of Photoshop and ZBrush ?
Thank you for your help.
the workaround is to paint on the texture itself
https://windowsforum.com/media/workaround2-gif.756/full
note that the camera angle is what causes the bug... in effect you are looking at the pixels side on
Copy link to clipboard
Copied
your image
my image
if you untick UV maps they go away... what I do is make a new layer for each texture colour
Copy link to clipboard
Copied
Thanks for the quick reply.
If I understand well, it works if I don't use the projection painting method or if paint directly on the texture. But I need to paint skin and hair on a 3d model with a UV seam between scalp and face. So how can I get invisible seams between scalp and face if I don't use the projection mode to paint ? I precise the vertices between scalp and face are welded.
Copy link to clipboard
Copied
this is what I see on your file but I will ask the other Acps for you
p.s, Blender really is worth getting for anyone using 3D, its free & to be blunt... a lot more up to date than most the paid software around
Copy link to clipboard
Copied
I would need the model if you want to share it then I'm happy to test for you
however in general;
Copy link to clipboard
Copied
Thanks, I tried the rendering method but seams are still visible....
If you want to try, here is my model with its texture : Shepard_ME3_NewUV .
This is what I attempt to do : I made a first version of the head mesh that uses only one texture for face and scalp (Mesh v1). But, I had to create another version of this model (Mesh v2) to split scalp and face in two textures. So I changed the UVs. What I want now is Mesh v2 looks like Mesh v1 with invisible seams between scalp and face.
Copy link to clipboard
Copied
"If not, which other tool can I use instead of Photoshop and ZBrush ?"
You could try Blender 2.82, it has a texture paint clone brush and the good thing is it's free 😀
https://www.blender.org/download/releases/2-82/
Copy link to clipboard
Copied
Thanks I'll try with Blender if I have no other choice ^^
Copy link to clipboard
Copied
sorry for the long | bad vids, I'm at work and had to borrow a pen... when I get home I'll fire up 2020 and see if I can make this rendor line you are getting at your end
Copy link to clipboard
Copied
Thank you very much to take time to help me 🙂
If needed, here is the Mesh v1 hair mask texture : Hair_mask.
Copy link to clipboard
Copied
Hi! If I'd need to paint textures my go-to tool would be Substance Painter, https://www.substance3d.com/ you can get 30 day trial, and you can see here, it does have support to Photoshop brushes https://docs.substance3d.com/spdoc/version-2019-3-188973873.html
Copy link to clipboard
Copied
Thanks, substance is a good idea 🙂
Copy link to clipboard
Copied
I'm not able to get the result you talk about in this test file... even with 2020 which is the worst 3D Photoshop to use
Copy link to clipboard
Copied
- If you paint a line that overlaps the face and the scalp you don't see any seam line ?
- I am not sure to understand what you mean about the boundary lines, but the seams I see are not boundary lines (there are visible in the texture).
- I first work with a png or bmp texture, then I convert it to tga (this model is a video game mod, so I convert textures to tga or dds to integrate it in the game). I didn't convert it to smart objects for 3d painting. I tried to create bmp textures and paint on it, but had the same issue.
Maybe my Photoshop configuration is bad for 3D painting ? Are there parameters to configure the projection painting ?
You say PS 2020 is bad for 3d : which version do you recommand ?
Sorry for all my questions...
Copy link to clipboard
Copied
yes when you paint on the model itself you can get this effect with select area tool
Copy link to clipboard
Copied
the workaround is to paint on the texture itself
https://windowsforum.com/media/workaround2-gif.756/full
note that the camera angle is what causes the bug... in effect you are looking at the pixels side on
Copy link to clipboard
Copied
Thank you very much for your help. Too bad the projection painting is based on pixels.
I think I will now use Substance for 3d painting that seams more efficient that Photoshop.
Copy link to clipboard
Copied
yes [right now] Substance is better than Photoshop but be aware that Adobe owns it now so don't expect any new dev