Render lightning effect - outcome is always black
The effect looks good in a separate layer, but when exporting to a jpeg, the outcome is always a black picture.
Even when I try to make the effect on a merged layer in a new psd-document, it all looks good, but when I try to move it back to the original file (not exporting, just moving), then again the layer becomes black.
I have the latest update of the program, and the computer performance should be more than enough.
Adobe Photoshop Version: 20.0.1 20181029.r.41 2018/010/29: 1197484 x64
Number of Launches: 240
Operating System: Windows 10 64-bit
Version: 10 or greater 10.0.17134.1
System architecture: Intel CPU Family:6, Model:14, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading
Physical processor count: 4
Logical processor count: 8
Processor speed: 3504 MHz
Built-in memory: 24497 MB
Free memory: 15922 MB
Memory available to Photoshop: 22425 MB
Memory used by Photoshop: 71 %
Alias Layers: Disabled.
Modifier Palette: Enabled.
Highbeam: Enabled.
Image tile size: 1024K
Image cache levels: 4
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=86, left=-1680, bottom=1136, right=0
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGLGPUs=1
NumCLGPUs=1
NumNativeGPUs=0
glgpu[0].GLVersion="4.1"
glgpu[0].IsIntegratedGLGPU=0
glgpu[0].GLMemoryMB=4096
glgpu[0].GLName="NVIDIA Quadro M2000"
glgpu[0].GLVendor="NVIDIA Corporation"
glgpu[0].GLVendorID=4318
glgpu[0].GLDriverVersion="23.21.13.9174"
glgpu[0].GLRectTextureSize=16384
glgpu[0].GLRenderer="Quadro M2000/PCIe/SSE2"
glgpu[0].GLRendererID=5168
glgpu[0].HasGLNPOTSupport=1
glgpu[0].GLDriver="C:\WINDOWS\System32\DriverStore\FileRepository\nvwu.inf_amd64_ecdec863aebcccbe\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvwu.inf_amd64_ecdec863aebcccbe\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvwu.inf_amd64_ecdec863aebcccbe\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvwu.inf_amd64_ecdec863aebcccbe\nvldumdx.dll"
glgpu[0].GLDriverDate="20180604000000.000000-000"
glgpu[0].CanCompileProgramGLSL=1
glgpu[0].GLFrameBufferOK=1
glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.60 NVIDIA"
