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Hi,
This tube station is a 3D render which I modelled, based on a scene from a James Bond movie (Die Another Day). It is not an exact replica of the film scene but it is loosely based on the station features and camera viewpoint. As is the way with these things, it took a bit longer to make than I initially thought. However, I learnt a few things along the way so it was a good exercise in 3D modelling and texturing.
So for this weekend's challenge, I bring you the empty old station. What will you do to bring it to life?
Anything goes as long as it meets the forum rules on decency, copyright etc.
Anyone is welcome to have a go - whether you are a complete beginner or a Photoshop expert.
There are no prizes - just the chance to practice, show off, or bring a bit of humour and fun.
When posting back your edited images please use jpeg and downsize to 1200px on the long side.
To download the image below in jpeg format with ICC color profile (sRGB) and without the forum scaling artefacts , right click and then use Save Image As /Save Target As (or similar depending on your browser).
Dave
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Amazing 3D work Dave
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Thanks Ged - I'm looking forward to seeing what the the folk on this forum can do with it
Dave
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A sensational 3D render Dave. You are getting seriously good it. I have my desktop up and running again, so I'll have to try and think of something.
[EDIT] I have just opened up the full size render in Photoshop and viewed it 1:1, and I am even more impressed. I love steel and metal textures, and the rails are amazing. Right down to the little insulators beneath the powered rails. The textured edge to the platform is also very good, but the best bit has to be the recessed grout between the tiles. Hang on a minute... There something coming out of that tunnel, and it looks angry!!
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Hi Trevor
Thank you. For anyone interested , the objects are modelled in Blender, including things like the rails, clips, insulaters etc. Then the finer surface detail, including the tiles and grout, was added in Substance Painter building up the surface materials in layers. So the recessed grout is not modelled but uses a normal map to simulate the position of the fine surface details. The render then uses the normal map to cast the shadows and catch the light on the surface realistically.
The untextured model looks like this:
So back to SFTW - have fun !
Dave
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I may have lost the plot on this one
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I think I've had that hangover Ged
Dave
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Even the dirt is spread around most realistically
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You're seriously becoming better and better, Dave!
Maybe I'm nitpicking, but I do miss some Ambient Occlusion (AO) here and there
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Thanks Maurice.
I use Blender's Principled BSDF shader and Cycles to render PBR metallic/roughness maps from Substance. As you will know Blender Cycles does not have a global ambient lamp just a World AO (with built in occlusion calculation). So using prebaked AO maps would actually make it less realistic (IMO). So you are right, I don't use them. I'll take another look though and try a render with those maps and see if it looks better (accurate is not always best!)
Dave
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davescm wrote
There are no prizes
With all due respect Dave, I must take issue with the above. As you also said "the chance to practice, show off, or bring a bit of humour and fun" is a prize to be enjoyed, not dismissed. Thank you.
In any case, here is a contribution that occurred to me.
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KJerryK wrote
...."the chance to practice, show off, or bring a bit of humour and fun" is a prize to be enjoyed, not dismissed.
Jerry - That is a perfect attitude for SFTW and the forums.
Some nice touches in that image with the changed signs and the Cheshire cat. I especially like the "Way Way Out" sign!
Rista - Bond returns - will he save the girl on the track? Hopefully, he will before her hair touches the live rail !
Great to see these - keep them coming!
Dave
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You never know what you might find down there! (Animals from Pixabay)
Dave
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Would you be willing to post the 3D model somewhere? For what I have in mind glTF would be best, but any format would be convertible.
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This sort of thing actually does happen, when long-forgotten water mains break, or when worker drive pilings into the river bed a little too far.
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Semi, nice idea, but you could have had a surfer riding the wave. You good at doing water, although the side tunnel flow is a bit Salvador Dali.
Rista's is more Inception than James Bond me thinks.
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James Bond you say? This comes from a conversation about very early computer games, and specifically the orginal Doom from the nineties. It's about the only computer game I've played on a PC (I did all the space invaders type games on BBC Micro and Amiga 1000) and I'd said how the big red monsters used to scare the bejezus out of me.
I was talking about the spherical beasts that appeared towards the end of the game. You'd be reversing and firing as fast as you could, and I used to physically back away from the keyboard. The shape didn't fit this composite though
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Welcome back Trevor, glad to see you have your PC up and running, I'd missed the lasers and rockets !
Semaphoric - I watched a TV documentary, the other night, on the victorians building the first tube lines. Work had to be delayed when they broke through a main sewer. I prefer the clean water in your image !
Colin - I'll drop you a PM
Dave
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Just one wee point Dave. I had to use Quick Mask to remove Q from his background.
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Trevor.Dennis wrote
Rista's is more Inception than James Bond me thinks.
Interesting observation Trevor.
Actually what I had in mind were the Perils of Pauline.
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Looking ahead a few thousand years
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I just looked twice at that Jerry and saw the shadows changing - then realised it was a GIF
Dave
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Railroad tracks always make me want to do an animation.
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Trevor -
The side river looked just too placid, so I tied to add some waves with Liquify, but the stylus pressure didn't respond as well as I'd hoped. I couldn't decide, "Surfer? Kayak? Canoe?", so I went with "Noe of the above".