Why do flat-surface 3D objects have shading artifacts???
Hello all - Just trying to put a 3D object in some art and have it shade properly. Running into several issues. Have years of experience with PS Elements, and am brand-spanking newbie to the full PS [Side Bar: is there a way to just buy the blessed full-featured 2019 or whatever latest PS (am not even sure of the name as there seems to be multiple versions CC this CC Pro that--I think the one I am using does not even have the CC) rather than the subscription approach?].
1. The object is modeled with flat faces. The .stl files have flat faces. But when I add textures and save as an .obj, I get these weird shading artifacts that guessing there is a name for and it is a well-known thing. Including a portion of the image below. The shading artifacts are lots of v-shaped straight lines along the background surface that appears to be some sort of mathematical artifact from the mesh process. (Seeking some education in this area.) I tried making the .obj in Meshmixer and 3D Builder, same thing. I tried importing the .stl into PS and then generating UV's, same thing. The object is nice and flat until last step to make it useable...then garbage. So, question #1 is understanding what is going on and how to get rid of this "puckering" shading artifact. [Ego Disclaimer #: DontJudgeMe404. This is not how the final 3D object is intended to be textured, yada yada--this is earlier version I am backtrack experimenting with to resolve issues.]
Thanks in advance for the info,
Richard

